mutter/tests/interactive/test-text-field.c
Robert Bragg e82f656590 [Automatic fixed-to-float.sh change] Applies all scripted changes
This is the result of running a number of sed and perl scripts over the code to
do 90% of the work in converting from 16.16 fixed to single precision floating
point.

Note: A pristine cogl-fixed.c has been maintained as a standalone utility API
      so that applications may still take advantage of fixed point if they
      desire for certain optimisations where lower precision may be acceptable.

Note: no API changes were made in Clutter, only in Cogl.

Overview of changes:
- Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use
the CLUTTER_FIXED_ macros.

- Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped
and expanded into code that works with single precision floats instead.

- Uses of cogl_fixed_* have been replaced with single precision math.h
alternatives.

- Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for
angles and math.h replacements.
2009-01-20 16:20:54 +00:00

118 lines
3.6 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#define FONT "Mono Bold 14px"
static void
on_entry_paint (ClutterActor *actor,
gpointer data)
{
ClutterActorBox allocation = { 0, };
ClutterUnit width, height;
clutter_actor_get_allocation_box (actor, &allocation);
width = allocation.x2 - allocation.x1;
height = allocation.y2 - allocation.y1;
cogl_set_source_color4ub (255, 255, 255, 255);
cogl_path_round_rectangle (0, 0,
CLUTTER_UNITS_TO_FIXED (width),
CLUTTER_UNITS_TO_FIXED (height),
(float)(4),
COGL_ANGLE_FROM_DEG (1.0));
cogl_path_stroke ();
}
static void
on_entry_activate (ClutterText *text,
gpointer data)
{
g_print ("Text activated: %s\n", clutter_text_get_text (text));
}
static ClutterActor *
create_label (const ClutterColor *color,
const gchar *text)
{
ClutterActor *retval = clutter_text_new_full (FONT, text, color);
clutter_text_set_editable (CLUTTER_TEXT (retval), FALSE);
clutter_text_set_selectable (CLUTTER_TEXT (retval), FALSE);
return retval;
}
static ClutterActor *
create_entry (const ClutterColor *color,
const gchar *text,
gunichar password_char,
gint max_length)
{
ClutterActor *retval = clutter_text_new_full (FONT, text, color);
ClutterColor selection = { 0, };
clutter_actor_set_width (retval, 200);
clutter_actor_set_reactive (retval, TRUE);
clutter_color_darken (color, &selection);
clutter_text_set_editable (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_selectable (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_activatable (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE);
clutter_text_set_password_char (CLUTTER_TEXT (retval), password_char);
clutter_text_set_cursor_color (CLUTTER_TEXT (retval), &selection);
clutter_text_set_max_length (CLUTTER_TEXT (retval), max_length);
g_signal_connect (retval, "activate",
G_CALLBACK (on_entry_activate),
NULL);
g_signal_connect (retval, "paint",
G_CALLBACK (on_entry_paint),
NULL);
return retval;
}
G_MODULE_EXPORT gint
test_text_field_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *text;
ClutterColor entry_color = {0x33, 0xff, 0x33, 0xff};
ClutterColor label_color = {0xff, 0xff, 0xff, 0xff};
ClutterColor background_color = {0x00, 0x00, 0x00, 0xff};
gint height;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &background_color);
text = create_label (&label_color, "Input field: ");
clutter_actor_set_position (text, 10, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
height = clutter_actor_get_height (text);
text = create_entry (&entry_color, "some text", 0, 0);
clutter_actor_set_position (text, 200, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
text = create_label (&label_color, "Password field: ");
clutter_actor_set_position (text, 10, height + 12);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
text = create_entry (&entry_color, "password", '*', 8);
clutter_actor_set_position (text, 200, height + 12);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}