Go to file
Neil Roberts 6027aa04a4 cogl-buffer: Use void* instead of guint8* for map and set_data
Unless the CoglBuffer is being used for texture data then it's
relatively unlikely that the data will contain an array of bytes. For
example if it's used as a vertex array then it's more likely to be
floats or some vertex struct. In that case it's much more convenient
if set_data and map use void* pointers so that we can avoid a cast.
2010-11-04 18:04:03 +00:00
cogl cogl-buffer: Use void* instead of guint8* for map and set_data 2010-11-04 18:04:03 +00:00
doc cogl: Adds {push,pop,get}_source functions 2010-10-26 12:08:20 +01:00
pango pango: Use CoglMaterial type for materials 2010-11-03 18:09:23 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00