mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
101a3cac4e
Rework the stage wrapper/implementation relation: remove duplicated code and all the bookkeeping from the backends into ClutterStage whenever possible, to reduce the amount of work a backend must do (and possibly get wrong). Thanks to Tommi Komulainen. * clutter/clutter-main.c: (clutter_init_with_args), (clutter_init): Realize the default stage after creation. The default stage is special, because we use it in the initialization sequence. This removes the burden from the backends and reduces the things a backend can get wrong. * clutter/clutter-stage.c: (clutter_stage_show): Make sure to realize the implementation if it hasn't been realized yet. (clutter_stage_realize): Set the REALIZED flag and call clutter_stage_ensure_current() if the implementation was successfully realized. (clutter_stage_unrealized): Call clutter_stage_ensure_current() on unrealize. * clutter/glx/clutter-backend-glx.c: (clutter_backend_glx_create_stage): Do not realize the stage anymore when creating it, and let the normal realization sequence take place. (clutter_backend_glx_ensure_context): Trap for X11 errors. * clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): Chain up to the X11 implementation so that we can set up the window state (title, cursor visibility) when we actually have a X window. Also, do not call clutter_stage_ensure_current(), and rely on the wrapper to do it for us. This means we can drop setting the REALIZED flag on the wrapper. (clutter_stage_glx_unrealize): Do not call clutter_stage_ensure_current() ourselves, and rely on the wrapper to do it for us. * clutter/x11/clutter-stage-x11.c: (set_wm_title), (set_cursor_visible): Move the WM title and cursor visibility code inside their own functions. (clutter_stage_x11_realize): Set the window title and whether the cursor is visible or not after realizing the stage. (clutter_stage_x11_set_cursor_visible), (clutter_stage_x11_set_title): Call set_wm_title() and set_cursor_visible(). (clutter_stage_x11_finalize): Free the title string. * clutter/x11/clutter-stage-x11.h: Save more of the stage state, so that we can set it even when the stage hasn't been realized yet. * clutter/eglnative/clutter-backend-egl.c: (clutter_backend_egl_create_stage): * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglnative backend. * clutter/eglx/clutter-backend-egl.c: (clutter_backend_egl_ensure_context), (clutter_backend_egl_create_stage): * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_unrealize), (clutter_stage_egl_realize): Update the eglx backend. * clutter/sdl/clutter-backend-sdl.c: (clutter_backend_sdl_create_stage): * clutter/sdl/clutter-stage-sdl.c: (clutter_stage_sdl_realize): Update the sdl backend. * clutter/fruity/clutter-backend-fruity.c: (clutter_backend_fruity_create_stage): * clutter/sdl/clutter-stage-fruity.c: (clutter_stage_fruity_realize): Update the fruity backend. * tests/test-multistage.c (on_button_press): Bail out if clutter_stage_new() returns NULL. * HACKING.backends: Update backend writing documentation.
158 lines
5.5 KiB
Plaintext
158 lines
5.5 KiB
Plaintext
IMPLEMENTING BACKENDS
|
|
=====================
|
|
|
|
Clutter supports multiple backends for handling windowing systems and
|
|
GL/GLES API on different platforms.
|
|
|
|
The GL and GLES API are abstracted by the COGL library. The windowing
|
|
system is handled by the ClutterBackend implementations inside Clutter
|
|
itself.
|
|
|
|
Clutter, at the moment, supports only in-tree backends.
|
|
|
|
In order to write a new backend for a specific platform you should
|
|
create a new sub-directory under clutter/clutter containing:
|
|
|
|
<backend>/clutter-backend-<backend>.h
|
|
<backend>/clutter-backend-<backend>.c
|
|
|
|
-- The subclass of the ClutterBackend abstract class.
|
|
|
|
<backend>/clutter-stage-<backend>.h
|
|
<backend>/clutter-stage-<backend>.c
|
|
|
|
-- The implementation of the stage actor.
|
|
|
|
<backend>/clutter-event-<backend>.c
|
|
|
|
-- The event handling code (optional).
|
|
|
|
<backend>/clutter-<backend>.h
|
|
|
|
-- A header for the backend-specific API that should be installed
|
|
by Clutter inside the include directory along with the rest of
|
|
the public API headers (optional).
|
|
|
|
|
|
Implementing ClutterBackend
|
|
---------------------------
|
|
|
|
Each backend must implement the
|
|
|
|
GType
|
|
_clutter_backend_impl_get_type (void);
|
|
|
|
function declared inside clutter/clutter-private.h. The implementation
|
|
of the function must return the same GType of the backend implementation,
|
|
for instance:
|
|
|
|
GType
|
|
_clutter_backend_impl_get_type (void)
|
|
{
|
|
return CLUTTER_TYPE_BACKEND_GLX;
|
|
}
|
|
|
|
The ClutterBackend implementation is a singleton instance, and the
|
|
backend must ensure that every time g_object_new() is called the same
|
|
pointer is returned (with its reference count increased). The GObject
|
|
API reference describes how to use the ::constructor virtual function
|
|
to implement a singleton, so you should refer to that.
|
|
|
|
The ClutterBackend implementation should hold a single drawing context
|
|
for its entire lifetime; stage implementations should be "made current"
|
|
when needed.
|
|
|
|
When implementing the ClutterBackend subclass these virtual functions
|
|
can be overridden:
|
|
|
|
ClutterBackend::add_options
|
|
-- Use this function to install new, backend-specific GOptionEntry
|
|
definitions to the Clutter GOptionGroup. This function is guaranteed
|
|
to be called just once.
|
|
|
|
ClutterBackend::pre_parse
|
|
-- Use this function to check for environment variables or setting
|
|
up default values before the command line arguments are parsed.
|
|
This function is guaranteed to be called just once.
|
|
|
|
ClutterBackend::post_parse
|
|
-- Use this function to prepare the backend with the values either
|
|
set inside the ::pre_parse virtual function or by the command
|
|
line options parsing code. This function is guaranteed to be
|
|
called just once.
|
|
|
|
ClutterBackend::init_events
|
|
-- Use this function to initialize the event handling. This function
|
|
is guaranteed to be called just once.
|
|
|
|
ClutterBackend::get_features
|
|
-- Use this function to retrieve the features detectable at runtime
|
|
from the GL or GLES implementation, plus the eventual backend-specific
|
|
features.
|
|
|
|
ClutterBackend::ensure_context
|
|
-- This function is used to ensure that the backend drawing context
|
|
is made current for passed ClutterStage, using the backend-specific
|
|
API.
|
|
|
|
ClutterBackend::redraw
|
|
-- This function is used to draw the passed ClutterStage; the backend
|
|
must call clutter_actor_paint() on the ClutterStage that has been
|
|
passed as a parameter and then perform backend-specific tasks, like
|
|
waiting for vertical blanking and swapping the buffers.
|
|
|
|
ClutterBackend::create_stage
|
|
-- This function is used to create the stage implementation. It will
|
|
receive as an argument the ClutterStage instance that is "wrapping"
|
|
the actual implementation being created. The backend must create
|
|
its stage implementation and call _clutter_stage_set_window() with
|
|
the wrapper and the stage implementation instance:
|
|
|
|
_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (impl));
|
|
|
|
in case of error, the backend must return NULL and set the passed
|
|
GError.
|
|
|
|
Implementing the stage
|
|
----------------------
|
|
|
|
ClutterStage acts as a wrapper object relaying all the drawing operations
|
|
to the actual implementation. The implementation of the stage can be any
|
|
ClutterActor subclass, as long as it does not subclass ClutterStage and
|
|
it implements the ClutterStageWindow interface.
|
|
|
|
The ClutterStageWindow interface contains a set of virtual functions that
|
|
should be overridden by backends that support a windowing system, like
|
|
::set_title(), ::set_fullscreen(), ::set_cursor_visible(), etc.
|
|
|
|
The stage implementation actor must implement at least the ::realize and
|
|
::unrealize ClutterActor virtual functions. Inside the ::realize function
|
|
the stage implementation should:
|
|
|
|
- create a new native window handle
|
|
- if the backend doesn't have a drawing context (either GL or GLES),
|
|
create one and assing it to the backend
|
|
- set the CLUTTER_ACTOR_REALIZED flag on itself
|
|
|
|
In case of failure, the CLUTTER_ACTOR_REALIZED flag should be unset on
|
|
the stage implementation.
|
|
|
|
Inside the ::unrealize function the stage implementation should:
|
|
|
|
- unset the CLUTTER_ACTOR_REALIZED flag on itself
|
|
- destroy the native window handle
|
|
|
|
NOTES
|
|
=====
|
|
|
|
If the platform is using X11 you should probably subclass ClutterBackendX11
|
|
and ClutterStageX11, which will provide you with a ready to use code
|
|
implementation for event handling and window management.
|
|
|
|
Usual points of failure for backends are:
|
|
|
|
- calling public API, like clutter_actor_paint(), or checking properties
|
|
on the stage implementation instead of the ClutterStage wrapper.
|
|
|
|
$LastChangedDate$
|