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ClutterBox is meant to work like the HTML boxing model: it has a margin and a backgrdound color, and every child actor is added with a pack type and a padding. The ClutterBoxChild structure holds the child actor, the padding, the packing type and the allocated coordinates for the actor.
124 lines
4.2 KiB
C
124 lines
4.2 KiB
C
#ifndef __CLUTTER_BOX_H__
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#define __CLUTTER_BOX_H__
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BOX (clutter_box_get_type ())
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#define CLUTTER_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX, ClutterBox))
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#define CLUTTER_IS_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX))
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#define CLUTTER_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BOX, ClutterBoxClass))
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#define CLUTTER_IS_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BOX))
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#define CLUTTER_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BOX, ClutterBoxClass))
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/**
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* ClutterPackType:
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* @CLUTTER_PACK_START: append child from the start
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* @CLUTTER_PACK_END: append child from the end
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*
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* Pack order for a #ClutterBox child.
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*
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* Since: 0.4
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*/
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typedef enum {
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CLUTTER_PACK_START,
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CLUTTER_PACK_END
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} ClutterPackType;
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typedef struct _ClutterBoxChild ClutterBoxChild;
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typedef struct _ClutterBox ClutterBox;
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typedef struct _ClutterBoxClass ClutterBoxClass;
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struct _ClutterBox
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{
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ClutterActor parent_instance;
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/*< private >*/
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/* We need to put these in the instance structure, since this
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* is an abstract class meant to be subclassed; think of these
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* as "protected" attributes of the ClutterBox class
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*/
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/* Allocation of the box */
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ClutterActorBox allocation;
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/* List of ClutterBoxChild structures */
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GList *children;
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/* Background color of the box */
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ClutterColor color;
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/* Margin between the inner border of the box and the children */
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ClutterMargin margin;
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};
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struct _ClutterBoxClass
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{
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ClutterActorClass parent_class;
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/* vfuncs, not signals */
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void (* pack_child) (ClutterBox *box,
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ClutterBoxChild *child);
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void (* unpack_child) (ClutterBox *box,
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ClutterBoxChild *child);
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/* padding, for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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void (*_clutter_reserved7) (void);
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void (*_clutter_reserved8) (void);
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};
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/**
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* ClutterBoxChild:
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* @actor: the child #ClutterActor
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* @child_coords: the original coordinates of the child
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* @pack_type: the type of packing used by the child
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* @padding: the padding around the child
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*
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* Packing data for children of a #ClutterBox.
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*
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* Since: 0.4
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*/
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struct _ClutterBoxChild
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{
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ClutterActor *actor;
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ClutterActorBox child_coords;
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ClutterPackType pack_type;
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ClutterPadding padding;
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};
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GType clutter_box_get_type (void) G_GNUC_CONST;
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void clutter_box_set_color (ClutterBox *box,
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const ClutterColor *color);
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void clutter_box_get_color (ClutterBox *box,
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ClutterColor *color);
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void clutter_box_set_margin (ClutterBox *box,
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const ClutterMargin *margin);
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void clutter_box_get_margin (ClutterBox *box,
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ClutterMargin *margin);
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void clutter_box_pack (ClutterBox *box,
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ClutterActor *actor,
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ClutterPackType pack_type,
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const ClutterPadding *padding);
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void clutter_box_pack_defaults (ClutterBox *box,
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ClutterActor *actor);
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void clutter_box_remove_all (ClutterBox *box);
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gboolean clutter_box_query_child (ClutterBox *box,
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ClutterActor *actor,
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ClutterBoxChild *child);
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gboolean clutter_box_query_nth_child (ClutterBox *box,
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gint index_,
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ClutterBoxChild *child);
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G_END_DECLS
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#endif /* __CLUTTER_BOX_H__ */
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