mutter/src/place.c
Rob Adams 010e620a34 Revamp placement policy for windows that are maximized when they are
2003-06-09  Rob Adams  <robadams@ucla.edu>

	Revamp placement policy for windows that are maximized when they
	are mapped, including windows that set a hint to be maximized or
	windows that are auto-maximized using our heuristic.  See #111902.

	* src/window.h: add new flag maximize_after_placement and new
	function meta_window_maximize_internal.

	* src/window.c (meta_window_new): initialize
	maximize_after_placement to FALSE and remove the automaximize
	heuristic.
	(meta_window_maximize_internal): new function accepts a saved_rect
	argument to be used as the new saved_rect for the window, and does
	not queue a move_resize.
	(meta_window_maximize): re-implement using
	meta_window_maximize_internal.
	(update_net_wm_state): If a window has a maximize hint set on
	startup set maximize_after_placement to TRUE

	* src/constraints.c (meta_window_constrain): Update the xinerama
	information in the ConstraintInfo after placing the window, and
	maximize the window after placement if
	window->maximize_after_placement

	* src/place.c (find_first_fit): take a natural xinerama list as an
	argument instead of generating it here
	(constrain_placement): remove function, since it is no longer
	needed
	(meta_window_place): generate the natural xinerama list here and
	pass it into find_first_fit.  If find_first_fit fails, use the
	list to find empty xineramas where we can place windows that may
	be maximized later.  This makes maximized windows follow the
	correct placement policy.  Move the automaximize heuristic here.
2003-06-09 23:49:02 +00:00

1338 lines
32 KiB
C

/* Metacity window placement */
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2002, 2003 Red Hat, Inc.
* Copyright (C) 2003 Rob Adams
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include <config.h>
#include "place.h"
#include "workspace.h"
#include "prefs.h"
#include <gdk/gdkregion.h>
#include <math.h>
#include <stdlib.h>
static gint
northwestcmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int from_origin_a;
int from_origin_b;
int ax, ay, bx, by;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
{
ax = aw->frame->rect.x;
ay = aw->frame->rect.y;
}
else
{
ax = aw->rect.x;
ay = aw->rect.y;
}
if (bw->frame)
{
bx = bw->frame->rect.x;
by = bw->frame->rect.y;
}
else
{
bx = bw->rect.x;
by = bw->rect.y;
}
/* probably there's a fast good-enough-guess we could use here. */
from_origin_a = sqrt (ax * ax + ay * ay);
from_origin_b = sqrt (bx * bx + by * by);
if (from_origin_a < from_origin_b)
return -1;
else if (from_origin_a > from_origin_b)
return 1;
else
return 0;
}
static void
find_next_cascade (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
GList *windows,
int x,
int y,
int *new_x,
int *new_y)
{
GList *tmp;
GList *sorted;
int cascade_x, cascade_y;
int x_threshold, y_threshold;
int window_width, window_height;
int cascade_stage;
MetaRectangle work_area;
const MetaXineramaScreenInfo* current;
sorted = g_list_copy (windows);
sorted = g_list_sort (sorted, northwestcmp);
/* This is a "fuzzy" cascade algorithm.
* For each window in the list, we find where we'd cascade a
* new window after it. If a window is already nearly at that
* position, we move on.
*/
/* arbitrary-ish threshold, honors user attempts to
* manually cascade.
*/
#define CASCADE_FUZZ 15
if (fgeom)
{
x_threshold = MAX (fgeom->left_width, CASCADE_FUZZ);
y_threshold = MAX (fgeom->top_height, CASCADE_FUZZ);
}
else
{
x_threshold = CASCADE_FUZZ;
y_threshold = CASCADE_FUZZ;
}
/* Find furthest-SE origin of all workspaces.
* cascade_x, cascade_y are the target position
* of NW corner of window frame.
*/
current = meta_screen_get_current_xinerama (window->screen);
meta_window_get_work_area_for_xinerama (window, current->number, &work_area);
cascade_x = MAX (0, work_area.x);
cascade_y = MAX (0, work_area.y);
/* Find first cascade position that's not used. */
window_width = window->frame ? window->frame->rect.width : window->rect.width;
window_height = window->frame ? window->frame->rect.height : window->rect.height;
cascade_stage = 0;
tmp = sorted;
while (tmp != NULL)
{
MetaWindow *w;
int wx, wy;
w = tmp->data;
/* we want frame position, not window position */
if (w->frame)
{
wx = w->frame->rect.x;
wy = w->frame->rect.y;
}
else
{
wx = w->rect.x;
wy = w->rect.y;
}
if (ABS (wx - cascade_x) < x_threshold &&
ABS (wy - cascade_y) < y_threshold)
{
/* This window is "in the way", move to next cascade
* point. The new window frame should go at the origin
* of the client window we're stacking above.
*/
meta_window_get_position (w, &wx, &wy);
cascade_x = wx;
cascade_y = wy;
/* If we go off the screen, start over with a new cascade */
if (((cascade_x + window_width) >
(work_area.x + work_area.width)) ||
((cascade_y + window_height) >
(work_area.y + work_area.height)))
{
cascade_x = MAX (0, work_area.x);
cascade_y = MAX (0, work_area.y);
#define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */
cascade_stage += 1;
cascade_x += CASCADE_INTERVAL * cascade_stage;
/* start over with a new cascade translated to the right, unless
* we are out of space
*/
if ((cascade_x + window_width) <
(work_area.x + work_area.width))
{
tmp = sorted;
continue;
}
else
{
/* All out of space, this cascade_x won't work */
cascade_x = MAX (0, work_area.x);
break;
}
}
}
else
{
/* Keep searching for a further-down-the-diagonal window. */
}
tmp = tmp->next;
}
/* cascade_x and cascade_y will match the last window in the list
* that was "in the way" (in the approximate cascade diagonal)
*/
g_list_free (sorted);
/* Convert coords to position of window, not position of frame. */
if (fgeom == NULL)
{
*new_x = cascade_x;
*new_y = cascade_y;
}
else
{
*new_x = cascade_x + fgeom->left_width;
*new_y = cascade_y + fgeom->top_height;
}
}
static int
intcmp (const void* a, const void* b)
{
const int *ai = a;
const int *bi = b;
if (*ai < *bi)
return -1;
else if (*ai > *bi)
return 1;
else
return 0;
}
static void
window_get_edges (MetaWindow *w,
int *left,
int *right,
int *top,
int *bottom)
{
int left_edge;
int right_edge;
int top_edge;
int bottom_edge;
MetaRectangle rect;
meta_window_get_outer_rect (w, &rect);
left_edge = rect.x;
right_edge = rect.x + rect.width;
top_edge = rect.y;
bottom_edge = rect.y + rect.height;
if (left)
*left = left_edge;
if (right)
*right = right_edge;
if (top)
*top = top_edge;
if (bottom)
*bottom = bottom_edge;
}
static gboolean
rectangle_overlaps_some_window (MetaRectangle *rect,
GList *windows)
{
GList *tmp;
MetaRectangle dest;
tmp = windows;
while (tmp != NULL)
{
MetaWindow *other = tmp->data;
MetaRectangle other_rect;
switch (other->type)
{
case META_WINDOW_DOCK:
case META_WINDOW_SPLASHSCREEN:
case META_WINDOW_DESKTOP:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
break;
case META_WINDOW_NORMAL:
case META_WINDOW_UTILITY:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
meta_window_get_outer_rect (other, &other_rect);
if (meta_rectangle_intersect (rect, &other_rect, &dest))
return TRUE;
break;
}
tmp = tmp->next;
}
return FALSE;
}
static gint
leftmost_cmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int ax, bx;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
ax = aw->frame->rect.x;
else
ax = aw->rect.x;
if (bw->frame)
bx = bw->frame->rect.x;
else
bx = bw->rect.x;
if (ax < bx)
return -1;
else if (ax > bx)
return 1;
else
return 0;
}
static gint
topmost_cmp (gconstpointer a, gconstpointer b)
{
MetaWindow *aw = (gpointer) a;
MetaWindow *bw = (gpointer) b;
int ay, by;
/* we're interested in the frame position for cascading,
* not meta_window_get_position()
*/
if (aw->frame)
ay = aw->frame->rect.y;
else
ay = aw->rect.y;
if (bw->frame)
by = bw->frame->rect.y;
else
by = bw->rect.y;
if (ay < by)
return -1;
else if (ay > by)
return 1;
else
return 0;
}
static void
center_tile_rect_in_area (MetaRectangle *rect,
MetaRectangle *work_area)
{
int fluff;
/* The point here is to tile a window such that "extra"
* space is equal on either side (i.e. so a full screen
* of windows tiled this way would center the windows
* as a group)
*/
fluff = (work_area->width % (rect->width+1)) / 2;
rect->x = work_area->x + fluff;
fluff = (work_area->height % (rect->height+1)) / 3;
rect->y = work_area->y + fluff;
}
static gboolean
rect_fits_in_work_area (MetaRectangle *work_area,
MetaRectangle *rect)
{
return ((rect->x >= work_area->x) &&
(rect->y >= work_area->y) &&
(rect->x + rect->width <= work_area->x + work_area->width) &&
(rect->y + rect->height <= work_area->y + work_area->height));
}
/* Find the leftmost, then topmost, empty area on the workspace
* that can contain the new window.
*
* Cool feature to have: if we can't fit the current window size,
* try shrinking the window (within geometry constraints). But
* beware windows such as Emacs with no sane minimum size, we
* don't want to create a 1x1 Emacs.
*/
static gboolean
find_first_fit (MetaWindow *window,
MetaFrameGeometry *fgeom,
/* visible windows on relevant workspaces */
GList *windows,
int* xineramas_list,
int n_xineramas,
int x,
int y,
int *new_x,
int *new_y)
{
/* This algorithm is limited - it just brute-force tries
* to fit the window in a small number of locations that are aligned
* with existing windows. It tries to place the window on
* the bottom of each existing window, and then to the right
* of each existing window, aligned with the left/top of the
* existing window in each of those cases.
*/
int retval;
GList *below_sorted;
GList *right_sorted;
GList *tmp;
MetaRectangle rect;
MetaRectangle work_area;
int i;
retval = FALSE;
/* Below each window */
below_sorted = g_list_copy (windows);
below_sorted = g_list_sort (below_sorted, leftmost_cmp);
below_sorted = g_list_sort (below_sorted, topmost_cmp);
/* To the right of each window */
right_sorted = g_list_copy (windows);
right_sorted = g_list_sort (right_sorted, topmost_cmp);
right_sorted = g_list_sort (right_sorted, leftmost_cmp);
rect.width = window->rect.width;
rect.height = window->rect.height;
if (fgeom)
{
rect.width += fgeom->left_width + fgeom->right_width;
rect.height += fgeom->top_height + fgeom->bottom_height;
}
for (i = 0; i < n_xineramas; i++)
{
meta_topic (META_DEBUG_XINERAMA,
"Natural xinerama %d is %d,%d %dx%d\n",
i,
window->screen->xinerama_infos[xineramas_list[i]].x_origin,
window->screen->xinerama_infos[xineramas_list[i]].y_origin,
window->screen->xinerama_infos[xineramas_list[i]].width,
window->screen->xinerama_infos[xineramas_list[i]].height);
}
/* try each xinerama in the natural ordering in turn */
i = 0;
while (i < n_xineramas)
{
meta_window_get_work_area_for_xinerama (window, xineramas_list[i], &work_area);
center_tile_rect_in_area (&rect, &work_area);
if (rect_fits_in_work_area (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, windows))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
/* try below each window */
tmp = below_sorted;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle outer_rect;
meta_window_get_outer_rect (w, &outer_rect);
rect.x = outer_rect.x;
rect.y = outer_rect.y + outer_rect.height;
if (rect_fits_in_work_area (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, below_sorted))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
tmp = tmp->next;
}
/* try to the right of each window */
tmp = right_sorted;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle outer_rect;
meta_window_get_outer_rect (w, &outer_rect);
rect.x = outer_rect.x + outer_rect.width;
rect.y = outer_rect.y;
if (rect_fits_in_work_area (&work_area, &rect) &&
!rectangle_overlaps_some_window (&rect, right_sorted))
{
*new_x = rect.x;
*new_y = rect.y;
if (fgeom)
{
*new_x += fgeom->left_width;
*new_y += fgeom->top_height;
}
retval = TRUE;
goto out;
}
tmp = tmp->next;
}
++i;
}
out:
g_list_free (below_sorted);
g_list_free (right_sorted);
return retval;
}
void
meta_window_place (MetaWindow *window,
MetaFrameGeometry *fgeom,
int x,
int y,
int *new_x,
int *new_y)
{
GList *windows;
const MetaXineramaScreenInfo *xi;
int* xineramas_list = NULL;
int n_xineramas;
int i;
int placed_on = -1;
/* frame member variables should NEVER be used in here, only
* MetaFrameGeometry. But remember fgeom == NULL
* for undecorated windows. Also, this function should
* NEVER have side effects other than computing the
* placement coordinates.
*/
meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc);
windows = NULL;
switch (window->type)
{
/* Run placement algorithm on these. */
case META_WINDOW_NORMAL:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_SPLASHSCREEN:
break;
/* Assume the app knows best how to place these, no placement
* algorithm ever (other than "leave them as-is")
*/
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
case META_WINDOW_UTILITY:
goto done_no_constraints;
break;
}
if (meta_prefs_get_disable_workarounds ())
{
switch (window->type)
{
/* Only accept USPosition on normal windows because the app is full
* of shit claiming the user set -geometry for a dialog or dock
*/
case META_WINDOW_NORMAL:
if (window->size_hints.flags & USPosition)
{
/* don't constrain with placement algorithm */
meta_topic (META_DEBUG_PLACEMENT,
"Honoring USPosition for %s instead of using placement algorithm\n", window->desc);
goto done;
}
break;
/* Ignore even USPosition on dialogs, splashscreen */
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_SPLASHSCREEN:
break;
/* Assume the app knows best how to place these. */
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_TOOLBAR:
case META_WINDOW_MENU:
case META_WINDOW_UTILITY:
if (window->size_hints.flags & PPosition)
{
meta_topic (META_DEBUG_PLACEMENT,
"Not placing non-normal non-dialog window with PPosition set\n");
goto done_no_constraints;
}
break;
}
}
else
{
/* workarounds enabled */
if ((window->size_hints.flags & PPosition) ||
(window->size_hints.flags & USPosition))
{
meta_topic (META_DEBUG_PLACEMENT,
"Not placing window with PPosition or USPosition set\n");
goto done_no_constraints;
}
}
if ((window->type == META_WINDOW_DIALOG ||
window->type == META_WINDOW_MODAL_DIALOG) &&
window->xtransient_for != None)
{
/* Center horizontally, at top of parent vertically */
MetaWindow *parent;
parent =
meta_display_lookup_x_window (window->display,
window->xtransient_for);
if (parent)
{
int w;
meta_window_get_position (parent, &x, &y);
w = parent->rect.width;
/* center of parent */
x = x + w / 2;
/* center of child over center of parent */
x -= window->rect.width / 2;
/* put child down 1/5 or so from the top of parent, unless
* it makes us have more of parent showing above child than
* below
*/
if (window->rect.height <= (parent->rect.height - (parent->rect.height / 5) * 2))
y += parent->rect.height / 5;
/* put top of child's frame, not top of child's client */
if (fgeom)
y += fgeom->top_height;
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n",
window->desc);
goto done;
}
}
/* FIXME UTILITY with transient set should be stacked up
* on the sides of the parent window or something.
*/
if (window->type == META_WINDOW_DIALOG ||
window->type == META_WINDOW_MODAL_DIALOG ||
window->type == META_WINDOW_SPLASHSCREEN)
{
/* Center on screen */
int w, h;
/* Warning, this function is a round trip! */
xi = meta_screen_get_current_xinerama (window->screen);
w = xi->width;
h = xi->height;
x = (w - window->rect.width) / 2;
y = (h - window->rect.height) / 2;
x += xi->x_origin;
y += xi->y_origin;
meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n",
window->desc, window->screen->number, xi->number);
goto done;
}
/* Find windows that matter (not minimized, on same workspace
* as placed window, may be shaded - if shaded we pretend it isn't
* for placement purposes)
*/
{
GSList *all_windows;
GSList *tmp;
all_windows = meta_display_list_windows (window->display);
tmp = all_windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
if (!w->minimized &&
w != window &&
meta_window_shares_some_workspace (window, w))
windows = g_list_prepend (windows, w);
tmp = tmp->next;
}
}
/* Warning, this is a round trip! */
xi = meta_screen_get_current_xinerama (window->screen);
/* "Origin" placement algorithm */
x = xi->x_origin;
y = xi->y_origin;
meta_screen_get_natural_xinerama_list (window->screen,
&xineramas_list,
&n_xineramas);
if (find_first_fit (window, fgeom, windows,
xineramas_list, n_xineramas,
x, y, &x, &y))
goto done;
/* This is a special-case origin-cascade so that windows that are
* too large to fit onto a workspace (and which will be
* automaximized later) will go onto an empty xinerama if one is
* available.
*/
if (window->has_maximize_func && window->decorated &&
!window->fullscreen)
{
if (window->frame)
{
x = fgeom->left_width;
y = fgeom->top_height;
}
else
{
x = 0;
y = 0;
}
for (i = 0; i < n_xineramas; i++)
{
MetaRectangle work_area;
meta_window_get_work_area_for_xinerama (window, xineramas_list[i], &work_area);
if (!rectangle_overlaps_some_window (&work_area, windows))
{
x += work_area.x;
y += work_area.y;
placed_on = i;
break;
}
}
}
/* if the window wasn't placed at the origin of an empty xinerama,
* cascade it onto the current xinerama
*/
if (placed_on == -1)
{
find_next_cascade (window, fgeom, windows, x, y, &x, &y);
placed_on = 0;
}
/* Maximize windows if they are too big for their work area (bit of
* a hack here). Assume undecorated windows probably don't intend to
* be maximized.
*/
if (window->has_maximize_func && window->decorated &&
!window->fullscreen)
{
MetaRectangle workarea;
MetaRectangle outer;
meta_window_get_work_area_for_xinerama (window,
xineramas_list[placed_on],
&workarea);
meta_window_get_outer_rect (window, &outer);
if (outer.width >= workarea.width &&
outer.height >= workarea.height)
{
outer.x = x;
outer.y = y;
meta_window_maximize_internal (window, &outer);
}
}
done:
g_free (xineramas_list);
g_list_free (windows);
done_no_constraints:
*new_x = x;
*new_y = y;
}
/* These are used while moving or resizing to "snap" to useful
* places; the return value is the x/y position of the window to
* be snapped to the given edge.
*
* They only use edges on the current workspace, since things
* would be weird otherwise.
*/
static GSList*
get_windows_on_same_workspace (MetaWindow *window,
int *n_windows)
{
GSList *windows;
GSList *all_windows;
GSList *tmp;
int i;
windows = NULL;
i = 0;
all_windows = meta_display_list_windows (window->display);
tmp = all_windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
if (!w->minimized &&
w != window &&
meta_window_visible_on_workspace (w,
window->screen->active_workspace))
{
windows = g_slist_prepend (windows, w);
++i;
}
tmp = tmp->next;
}
if (n_windows)
*n_windows = i;
return windows;
}
static gboolean
rects_overlap_vertically (const MetaRectangle *a,
const MetaRectangle *b)
{
/* if they don't overlap, then either a is above b
* or b is above a
*/
if ((a->y + a->height) < b->y)
return FALSE;
else if ((b->y + b->height) < a->y)
return FALSE;
else
return TRUE;
}
static gboolean
rects_overlap_horizontally (const MetaRectangle *a,
const MetaRectangle *b)
{
if ((a->x + a->width) < b->x)
return FALSE;
else if ((b->x + b->width) < a->x)
return FALSE;
else
return TRUE;
}
static void
get_vertical_edges (MetaWindow *window,
int **edges_p,
int *n_edges_p)
{
GSList *windows;
GSList *tmp;
int n_windows;
int *edges;
int i, j;
int n_edges;
MetaRectangle rect;
MetaRectangle work_area;
windows = get_windows_on_same_workspace (window, &n_windows);
i = 0;
/* 4 = workspace/screen edges */
n_edges = n_windows * 2 + 4 + window->screen->n_xinerama_infos - 1;
edges = g_new (int, n_edges);
/* workspace/screen edges */
meta_window_get_work_area_current_xinerama (window, &work_area);
edges[i] = work_area.x;
++i;
edges[i] = work_area.x + work_area.width;
++i;
edges[i] = 0;
++i;
edges[i] = window->screen->width;
++i;
g_assert (i == 4);
/* Now get the xinerama screen edges */
for (j = 0; j < window->screen->n_xinerama_infos - 1; j++) {
edges[i] = window->screen->xinerama_infos[j].x_origin +
window->screen->xinerama_infos[j].width;
++i;
}
meta_window_get_outer_rect (window, &rect);
/* get window edges */
tmp = windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle w_rect;
meta_window_get_outer_rect (w, &w_rect);
if (rects_overlap_vertically (&rect, &w_rect))
{
window_get_edges (w, &edges[i], &edges[i+1], NULL, NULL);
i += 2;
}
tmp = tmp->next;
}
n_edges = i;
g_slist_free (windows);
/* Sort */
qsort (edges, n_edges, sizeof (int), intcmp);
*edges_p = edges;
*n_edges_p = n_edges;
}
static void
get_horizontal_edges (MetaWindow *window,
int **edges_p,
int *n_edges_p)
{
GSList *windows;
GSList *tmp;
int n_windows;
int *edges;
int i, j;
int n_edges;
MetaRectangle rect;
MetaRectangle work_area;
windows = get_windows_on_same_workspace (window, &n_windows);
i = 0;
n_edges = n_windows * 2 + 4 + window->screen->n_xinerama_infos - 1; /* 4 = workspace/screen edges */
edges = g_new (int, n_edges);
/* workspace/screen edges */
meta_window_get_work_area_current_xinerama (window, &work_area);
edges[i] = work_area.y;
++i;
edges[i] = work_area.y + work_area.height;
++i;
edges[i] = 0;
++i;
edges[i] = window->screen->height;
++i;
g_assert (i == 4);
/* Now get the xinerama screen edges */
for (j = 0; j < window->screen->n_xinerama_infos - 1; j++) {
edges[i] = window->screen->xinerama_infos[j].y_origin +
window->screen->xinerama_infos[j].height;
++i;
}
meta_window_get_outer_rect (window, &rect);
/* get window edges */
tmp = windows;
while (tmp != NULL)
{
MetaWindow *w = tmp->data;
MetaRectangle w_rect;
meta_window_get_outer_rect (w, &w_rect);
if (rects_overlap_horizontally (&rect, &w_rect))
{
window_get_edges (w, NULL, NULL, &edges[i], &edges[i+1]);
i += 2;
}
tmp = tmp->next;
}
n_edges = i;
g_slist_free (windows);
/* Sort */
qsort (edges, n_edges, sizeof (int), intcmp);
*edges_p = edges;
*n_edges_p = n_edges;
}
int
meta_window_find_next_vertical_edge (MetaWindow *window,
gboolean right)
{
int left_edge, right_edge;
int *edges;
int i;
int n_edges;
int retval;
get_vertical_edges (window, &edges, &n_edges);
/* Find next */
meta_window_get_position (window, &retval, NULL);
window_get_edges (window, &left_edge, &right_edge, NULL, NULL);
if (right)
{
i = 0;
while (i < n_edges)
{
if (edges[i] > right_edge)
{
/* This is the one we want, snap right
* edge of window to edges[i]
*/
retval = edges[i];
if (window->frame)
{
retval -= window->frame->rect.width;
retval += window->frame->child_x;
}
else
{
retval -= window->rect.width;
}
break;
}
++i;
}
}
else
{
i = n_edges;
do
{
--i;
if (edges[i] < left_edge)
{
/* This is the one we want */
retval = edges[i];
if (window->frame)
retval += window->frame->child_x;
break;
}
}
while (i > 0);
}
g_free (edges);
return retval;
}
int
meta_window_find_next_horizontal_edge (MetaWindow *window,
gboolean down)
{
int top_edge, bottom_edge;
int *edges;
int i;
int n_edges;
int retval;
get_horizontal_edges (window, &edges, &n_edges);
/* Find next */
meta_window_get_position (window, NULL, &retval);
window_get_edges (window, NULL, NULL, &top_edge, &bottom_edge);
if (down)
{
i = 0;
while (i < n_edges)
{
if (edges[i] > bottom_edge)
{
/* This is the one we want, snap right
* edge of window to edges[i]
*/
retval = edges[i];
if (window->frame)
{
retval -= window->frame->rect.height;
retval += window->frame->child_y;
}
else
{
retval -= window->rect.height;
}
break;
}
++i;
}
}
else
{
i = n_edges;
do
{
--i;
if (edges[i] < top_edge)
{
/* This is the one we want */
retval = edges[i];
if (window->frame)
retval += window->frame->child_y;
break;
}
}
while (i > 0);
}
g_free (edges);
return retval;
}
int
meta_window_find_nearest_vertical_edge (MetaWindow *window,
int x_pos)
{
int *edges;
int i;
int n_edges;
int *positions;
int n_positions;
int retval;
get_vertical_edges (window, &edges, &n_edges);
/* Create an array of all snapped positions our window could have */
n_positions = n_edges * 2;
positions = g_new (int, n_positions);
i = 0;
while (i < n_edges)
{
int left_pos, right_pos;
left_pos = edges[i];
if (window->frame)
left_pos += window->frame->child_x;
if (window->frame)
{
right_pos = edges[i] - window->frame->rect.width;
right_pos += window->frame->child_x;
}
else
{
right_pos = edges[i] - window->rect.width;
}
positions[i * 2] = left_pos;
positions[i * 2 + 1] = right_pos;
++i;
}
g_free (edges);
/* Sort */
qsort (positions, n_positions, sizeof (int), intcmp);
/* Find nearest */
retval = positions[0];
i = 1;
while (i < n_positions)
{
int delta;
int best_delta;
delta = ABS (x_pos - positions[i]);
best_delta = ABS (x_pos - retval);
if (delta < best_delta)
retval = positions[i];
++i;
}
g_free (positions);
return retval;
}
int
meta_window_find_nearest_horizontal_edge (MetaWindow *window,
int y_pos)
{
int *edges;
int i;
int n_edges;
int *positions;
int n_positions;
int retval;
get_horizontal_edges (window, &edges, &n_edges);
/* Create an array of all snapped positions our window could have */
n_positions = n_edges * 2;
positions = g_new (int, n_positions);
i = 0;
while (i < n_edges)
{
int top_pos, bottom_pos;
top_pos = edges[i];
if (window->frame)
top_pos += window->frame->child_y;
if (window->frame)
{
bottom_pos = edges[i] - window->frame->rect.height;
bottom_pos += window->frame->child_y;
}
else
{
bottom_pos = edges[i] - window->rect.height;
}
positions[i * 2] = top_pos;
positions[i * 2 + 1] = bottom_pos;
++i;
}
g_free (edges);
/* Sort */
qsort (positions, n_positions, sizeof (int), intcmp);
/* Find nearest */
retval = positions[0];
i = 1;
while (i < n_positions)
{
int delta;
int best_delta;
delta = ABS (y_pos - positions[i]);
best_delta = ABS (y_pos - retval);
if (delta < best_delta)
retval = positions[i];
++i;
}
g_free (positions);
return retval;
}