mirror of
https://github.com/brl/mutter.git
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87bc616d34
This commit introduces some new framebuffer api to be able to enable texture based depth buffers for a framebuffer (currently only supported for offscreen framebuffers) and once allocated to be able to retrieve the depth buffer as a texture for further usage, say, to implement shadow mapping. The API works as follow: * Before the framebuffer is allocated, you can request that a depth texture is created with cogl_framebuffer_set_depth_texture_enabled() * cogl_framebuffer_get_depth_texture() can then be used to grab a CoglTexture once the framebuffer has been allocated.
194 lines
5.2 KiB
C
194 lines
5.2 KiB
C
#include <cogl/cogl.h>
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#include <glib.h>
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#include <stdio.h>
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struct {
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CoglFeatureID feature;
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const char *short_description;
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const char *long_description;
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} features[] =
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{
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC,
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"Non power of two textures (basic)",
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"The hardware supports non power of two textures, but you also "
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"need to check the COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
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"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features to know if the "
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"hardware supports npot texture mipmaps or repeat modes other "
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"than COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
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"Non power of two textures (+ mipmap)",
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"Mipmapping is supported in conjuntion with non power of two "
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"textures."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
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"Non power of two textures (+ repeat modes)",
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"Repeat modes other than "
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"COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by "
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"the hardware in conjunction with non power of two textures."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT,
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"Non power of two textures (fully featured)",
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"Non power of two textures are supported by the hardware. This "
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"is a equivalent to the COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, "
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"COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
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"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined."
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},
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{
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COGL_FEATURE_ID_TEXTURE_RECTANGLE,
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"Unnormalized coordinate, rectangle textures",
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"Support for rectangular textures with non-normalized texture "
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"coordinates."
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},
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{
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COGL_FEATURE_ID_TEXTURE_3D,
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"3D texture support",
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"3D texture support"
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},
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{
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COGL_FEATURE_ID_OFFSCREEN,
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"Offscreen rendering support",
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"Offscreen rendering support"
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},
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{
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COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
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"Offscreen rendering with multisampling support",
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"Offscreen rendering with multisampling support"
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},
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{
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
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"Multiple onscreen framebuffers supported",
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"Multiple onscreen framebuffers supported"
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},
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{
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COGL_FEATURE_ID_GLSL,
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"GLSL support",
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"GLSL support"
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},
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{
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COGL_FEATURE_ID_ARBFP,
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"ARBFP support",
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"ARBFP support"
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},
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{
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
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"Unsigned integer indices",
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"COGL_RENDERER_INDICES_TYPE_UNSIGNED_INT is supported in cogl_indices_new()."
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},
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{
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COGL_FEATURE_ID_DEPTH_RANGE,
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"cogl_pipeline_set_depth_range() support",
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"cogl_pipeline_set_depth_range() support",
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},
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{
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COGL_FEATURE_ID_POINT_SPRITE,
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"Point sprite coordinates",
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"cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported"
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},
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{
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COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
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"Mapping buffers for reading",
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"Mapping buffers for reading"
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},
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{
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
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"Mapping buffers for writing",
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"Mapping buffers for writing"
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},
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{
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COGL_FEATURE_ID_MIRRORED_REPEAT,
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"Mirrored repeat wrap modes",
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"Mirrored repeat wrap modes"
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},
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{
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COGL_FEATURE_ID_GLES2_CONTEXT,
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"GLES2 API integration supported",
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"Support for creating a GLES2 context for using the GLES2 API in a "
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"way that's integrated with Cogl."
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},
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{
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COGL_FEATURE_ID_DEPTH_TEXTURE,
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"Depth Textures",
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"CoglFramebuffers can be configured to render their depth buffer into "
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"a texture"
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}
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};
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static const char *
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get_winsys_name_for_id (CoglWinsysID winsys_id)
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{
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switch (winsys_id)
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{
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case COGL_WINSYS_ID_ANY:
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g_return_val_if_reached ("ERROR");
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case COGL_WINSYS_ID_STUB:
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return "Stub";
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case COGL_WINSYS_ID_GLX:
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return "GLX";
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case COGL_WINSYS_ID_EGL_XLIB:
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return "EGL + Xlib platform";
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case COGL_WINSYS_ID_EGL_NULL:
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return "EGL + NULL window system platform";
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case COGL_WINSYS_ID_EGL_GDL:
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return "EGL + GDL platform";
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case COGL_WINSYS_ID_EGL_WAYLAND:
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return "EGL + Wayland platform";
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case COGL_WINSYS_ID_EGL_KMS:
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return "EGL + KMS platform";
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case COGL_WINSYS_ID_EGL_ANDROID:
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return "EGL + Android platform";
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case COGL_WINSYS_ID_WGL:
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return "EGL + Windows WGL platform";
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case COGL_WINSYS_ID_SDL:
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return "EGL + SDL platform";
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}
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g_return_val_if_reached ("Unknown");
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}
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static void
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feature_cb (CoglFeatureID feature, void *user_data)
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{
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int i;
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for (i = 0; i < sizeof(features) / sizeof(features[0]); i++)
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{
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if (features[i].feature == feature)
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{
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printf (" » %s\n", features[i].short_description);
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return;
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}
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}
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printf (" » Unknown feature %d\n", feature);
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}
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int
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main (int argc, char **argv)
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{
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CoglRenderer *renderer;
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CoglDisplay *display;
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CoglContext *ctx;
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GError *error = NULL;
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CoglWinsysID winsys_id;
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const char *winsys_name;
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ctx = cogl_context_new (NULL, &error);
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if (!ctx) {
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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display = cogl_context_get_display (ctx);
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renderer = cogl_display_get_renderer (display);
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winsys_id = cogl_renderer_get_winsys_id (renderer);
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winsys_name = get_winsys_name_for_id (winsys_id);
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g_print ("Renderer: %s\n\n", winsys_name);
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g_print ("Features:\n");
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cogl_foreach_feature (ctx, feature_cb, NULL);
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return 0;
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}
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