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Unlike in GObject the type number for a CoglObject is entirely an internal implementation detail so there is no need to make a GQuark to make it safe to export out of the library. Instead we can just directly use a fixed pointer address as the identifier for the type. This patch makes it use the address of the class struct of the identifier. This should make it faster to do type checks because it does not need to call a function every time it wants to get the type number. Reviewed-by: Robert Bragg <robert@linux.intel.com>
58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_SUB_TEXTURE_PRIVATE_H
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#define __COGL_SUB_TEXTURE_PRIVATE_H
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#include "cogl-texture-private.h"
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#include <glib.h>
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struct _CoglSubTexture
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{
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CoglTexture _parent;
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/* This is the texture that was passed in to
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_cogl_sub_texture_new. If this is also a sub texture then we will
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use the full texture from that to render instead of making a
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chain. However we want to preserve the next texture in case the
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user is expecting us to keep a reference and also so that we can
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later add a cogl_sub_texture_get_parent_texture() function. */
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CoglTexture *next_texture;
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/* This is the texture that will actually be used to draw. It will
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point to the end of the chain if a sub texture of a sub texture
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is created */
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CoglTexture *full_texture;
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/* The region represented by this sub-texture. This is the region of
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full_texture which won't necessarily be the same as the region
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passed to _cogl_sub_texture_new if next_texture is actually
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already a sub texture */
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int sub_x;
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int sub_y;
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int sub_width;
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int sub_height;
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};
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#endif /* __COGL_SUB_TEXTURE_PRIVATE_H */
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