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https://github.com/brl/mutter.git
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d2a5d6f361
cogl_path_new now takes a CoglContext pointer which it keeps a pointer to instead of relying on the global context. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit afc63f8211c230f8fd1f7801f9085627c46a8661) Since we can't change the api on this branch this just applies the internal cleanups so we depend less on _COGL_GET_CONTEXT
306 lines
6.4 KiB
C
306 lines
6.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl2-path.h"
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#include <string.h>
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#include <math.h>
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#undef cogl_path_set_fill_rule
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#undef cogl_path_get_fill_rule
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#undef cogl_path_fill
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#undef cogl_path_fill_preserve
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#undef cogl_path_stroke
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#undef cogl_path_stroke_preserve
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#undef cogl_path_move_to
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#undef cogl_path_rel_move_to
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#undef cogl_path_line_to
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#undef cogl_path_rel_line_to
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#undef cogl_path_close
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#undef cogl_path_new
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#undef cogl_path_line
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#undef cogl_path_polyline
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#undef cogl_path_polygon
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#undef cogl_path_rectangle
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#undef cogl_path_arc
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#undef cogl_path_ellipse
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#undef cogl_path_round_rectangle
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#undef cogl_path_curve_to
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#undef cogl_path_rel_curve_to
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#include "cogl-path-functions.h"
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void
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cogl_path_set_fill_rule (CoglPathFillRule fill_rule)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_set_fill_rule (ctx->current_path, fill_rule);
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}
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CoglPathFillRule
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cogl_path_get_fill_rule (void)
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{
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_COGL_GET_CONTEXT (ctx, COGL_PATH_FILL_RULE_EVEN_ODD);
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return cogl2_path_get_fill_rule (ctx->current_path);
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}
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void
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cogl_path_fill (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_fill (ctx->current_path);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_path_fill_preserve (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_fill (ctx->current_path);
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}
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void
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cogl_path_stroke (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_stroke (ctx->current_path);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_path_stroke_preserve (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_stroke (ctx->current_path);
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}
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void
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cogl_path_move_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_move_to (ctx->current_path, x, y);
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}
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void
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cogl_path_rel_move_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rel_move_to (ctx->current_path, x, y);
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}
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void
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cogl_path_line_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_line_to (ctx->current_path, x, y);
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}
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void
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cogl_path_rel_line_to (float x,
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float y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rel_line_to (ctx->current_path, x, y);
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}
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void
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cogl_path_close (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_close (ctx->current_path);
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}
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void
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cogl_path_new (void)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = cogl2_path_new ();
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}
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void
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cogl_path_line (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_line (ctx->current_path, x_1, y_1, x_2, y_2);
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}
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void
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cogl_path_polyline (const float *coords,
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int num_points)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_polyline (ctx->current_path, coords, num_points);
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}
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void
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cogl_path_polygon (const float *coords,
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int num_points)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_polygon (ctx->current_path, coords, num_points);
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}
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void
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cogl_path_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rectangle (ctx->current_path, x_1, y_1, x_2, y_2);
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}
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void
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cogl_path_arc (float center_x,
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float center_y,
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float radius_x,
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float radius_y,
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float angle_1,
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float angle_2)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_arc (ctx->current_path,
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center_x,
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center_y,
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radius_x,
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radius_y,
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angle_1,
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angle_2);
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}
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void
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cogl_path_ellipse (float center_x,
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float center_y,
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float radius_x,
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float radius_y)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_ellipse (ctx->current_path,
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center_x,
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center_y,
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radius_x,
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radius_y);
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}
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void
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cogl_path_round_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float radius,
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float arc_step)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_round_rectangle (ctx->current_path,
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x_1, y_1, x_2, y_2, radius, arc_step);
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}
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void
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cogl_path_curve_to (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float x_3,
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float y_3)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_curve_to (ctx->current_path,
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x_1, y_1, x_2, y_2, x_3, y_3);
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}
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void
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cogl_path_rel_curve_to (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float x_3,
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float y_3)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl2_path_rel_curve_to (ctx->current_path,
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x_1, y_1, x_2, y_2, x_3, y_3);
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}
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CoglPath *
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cogl_get_path (void)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return ctx->current_path;
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}
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void
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cogl_set_path (CoglPath *path)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_RETURN_IF_FAIL (cogl_is_path (path));
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/* Reference the new object first in case it is the same as the old
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object */
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cogl_object_ref (path);
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cogl_object_unref (ctx->current_path);
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ctx->current_path = path;
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}
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