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ClutterAnimator is a class for managing the animation of multiple properties of multiple actors over time with keyframing of values. The Animator class is meant to be used to effectively describe animations using the ClutterScript definition format, and to construct complex implicit animations from the ground up. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
95 lines
2.8 KiB
C
95 lines
2.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_H__
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#define __CLUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-deprecated.h"
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#include "clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animation.h"
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#include "clutter-animator.h"
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#include "clutter-backend.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-binding-pool.h"
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#include "clutter-bin-layout.h"
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#include "clutter-box.h"
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#include "clutter-box-layout.h"
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#include "clutter-cairo-texture.h"
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#include "clutter-child-meta.h"
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#include "clutter-clone.h"
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#include "clutter-color.h"
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#include "clutter-container.h"
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#include "clutter-device-manager.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-frame-source.h"
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#include "clutter-group.h"
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#include "clutter-input-device.h"
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#include "clutter-interval.h"
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#include "clutter-keysyms.h"
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#include "clutter-layout-manager.h"
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#include "clutter-layout-meta.h"
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#include "clutter-list-model.h"
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#include "clutter-main.h"
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#include "clutter-media.h"
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#include "clutter-model.h"
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#include "clutter-path.h"
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#include "clutter-rectangle.h"
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#include "clutter-score.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-shader.h"
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#include "clutter-shader-types.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage-window.h"
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#include "clutter-texture.h"
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#include "clutter-text.h"
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#include "clutter-timeline.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-types.h"
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#include "clutter-units.h"
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#include "clutter-util.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_H__ */
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