mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 10:30:47 -05:00
c759aeb6a7
All the underlying implementation and the public entry points have been switched to floats; the only missing bits are the Actor properties that deal with positioning and sizing. This usually means a major pain when dealing with GValues and varargs functions. While GValue will warn you when dealing with the wrong conversions, varags will simply die an horrible (and hard to debug) death via segfault. Nothing much to do here, except warn people in the release notes and hope for the best.
318 lines
7.6 KiB
C
318 lines
7.6 KiB
C
#include <gmodule.h>
|
|
#include <clutter/clutter.h>
|
|
|
|
#if defined (_MSC_VER) && !defined (_USE_MATH_DEFINES)
|
|
#define _USE_MATH_DEFINES
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <errno.h>
|
|
#include <stdlib.h>
|
|
#include <glib.h>
|
|
|
|
#define TRAILS 0
|
|
#define NHANDS 6
|
|
#define RADIUS ((CLUTTER_STAGE_WIDTH()+CLUTTER_STAGE_HEIGHT())/NHANDS)
|
|
|
|
typedef struct SuperOH
|
|
{
|
|
ClutterActor **hand, *bgtex;
|
|
ClutterActor *group;
|
|
|
|
gboolean *paint_guards;
|
|
|
|
} SuperOH;
|
|
|
|
static gint n_hands = NHANDS;
|
|
|
|
static GOptionEntry super_oh_entries[] = {
|
|
{
|
|
"num-hands", 'n',
|
|
0,
|
|
G_OPTION_ARG_INT, &n_hands,
|
|
"Number of hands", "HANDS"
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
static gint
|
|
get_radius (void)
|
|
{
|
|
return (CLUTTER_STAGE_HEIGHT() + CLUTTER_STAGE_HEIGHT()) / n_hands ;
|
|
}
|
|
|
|
/* input handler */
|
|
static gboolean
|
|
input_cb (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gpointer data)
|
|
{
|
|
if (event->type == CLUTTER_BUTTON_PRESS)
|
|
{
|
|
ClutterButtonEvent *button_event;
|
|
ClutterActor *e;
|
|
gfloat x, y;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
button_event = (ClutterButtonEvent *) event;
|
|
g_print ("*** button press event (button:%d) ***\n",
|
|
button_event->button);
|
|
|
|
e = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, x, y);
|
|
|
|
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
|
|
{
|
|
clutter_actor_hide (e);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (event->type == CLUTTER_KEY_RELEASE)
|
|
{
|
|
ClutterKeyEvent *kev = (ClutterKeyEvent *) event;
|
|
|
|
g_print ("*** key press event (key:%c) ***\n",
|
|
clutter_key_event_symbol (kev));
|
|
|
|
if (clutter_key_event_symbol (kev) == CLUTTER_q)
|
|
{
|
|
clutter_main_quit ();
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
/* Timeline handler */
|
|
static void
|
|
frame_cb (ClutterTimeline *timeline,
|
|
gint frame_num,
|
|
gpointer data)
|
|
{
|
|
SuperOH *oh = (SuperOH *)data;
|
|
gint i;
|
|
|
|
/* Rotate everything clockwise about stage center*/
|
|
|
|
clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
|
|
CLUTTER_Z_AXIS,
|
|
frame_num,
|
|
CLUTTER_STAGE_WIDTH () / 2,
|
|
CLUTTER_STAGE_HEIGHT () / 2,
|
|
0);
|
|
|
|
for (i = 0; i < n_hands; i++)
|
|
{
|
|
gdouble scale_x, scale_y;
|
|
|
|
clutter_actor_get_scale (oh->hand[i], &scale_x, &scale_y);
|
|
|
|
/* Rotate each hand around there centers - to get this we need
|
|
* to take into account any scaling.
|
|
*
|
|
* FIXME: scaling causes drift so disabled for now. Need rotation
|
|
* unit based functions to fix.
|
|
*/
|
|
clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS,
|
|
- 6.0 * frame_num, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
hand_pre_paint (ClutterActor *actor,
|
|
gpointer user_data)
|
|
{
|
|
SuperOH *oh = (SuperOH *) user_data;
|
|
gfloat w, h;
|
|
int actor_num;
|
|
|
|
for (actor_num = 0; oh->hand[actor_num] != actor; actor_num++);
|
|
|
|
g_assert (oh->paint_guards[actor_num] == FALSE);
|
|
|
|
clutter_actor_get_size (actor, &w, &h);
|
|
|
|
cogl_set_source_color4ub (255, 0, 0, 128);
|
|
cogl_rectangle (0, 0, w / 2, h / 2);
|
|
|
|
oh->paint_guards[actor_num] = TRUE;
|
|
}
|
|
|
|
static void
|
|
hand_post_paint (ClutterActor *actor,
|
|
gpointer user_data)
|
|
{
|
|
SuperOH *oh = (SuperOH *) user_data;
|
|
gfloat w, h;
|
|
int actor_num;
|
|
|
|
for (actor_num = 0; oh->hand[actor_num] != actor; actor_num++);
|
|
|
|
g_assert (oh->paint_guards[actor_num] == TRUE);
|
|
|
|
clutter_actor_get_size (actor, &w, &h);
|
|
|
|
cogl_set_source_color4ub (0, 255, 0, 128);
|
|
cogl_rectangle (w / 2, h / 2, w, h);
|
|
|
|
oh->paint_guards[actor_num] = FALSE;
|
|
}
|
|
|
|
static gdouble
|
|
my_sine_wave (ClutterAlpha *alpha,
|
|
gpointer dummy G_GNUC_UNUSED)
|
|
{
|
|
ClutterTimeline *timeline = clutter_alpha_get_timeline (alpha);
|
|
gdouble progress = clutter_timeline_get_progress (timeline);
|
|
|
|
return sin (progress * G_PI);
|
|
}
|
|
|
|
G_MODULE_EXPORT int
|
|
test_paint_wrapper_main (int argc, char *argv[])
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterAlpha *alpha;
|
|
ClutterBehaviour *scaler_1, *scaler_2;
|
|
ClutterActor *stage;
|
|
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
|
|
SuperOH *oh;
|
|
gint i;
|
|
GError *error;
|
|
|
|
error = NULL;
|
|
|
|
clutter_init_with_args (&argc, &argv,
|
|
NULL,
|
|
super_oh_entries,
|
|
NULL,
|
|
&error);
|
|
if (error)
|
|
{
|
|
g_warning ("Unable to initialise Clutter:\n%s",
|
|
error->message);
|
|
g_error_free (error);
|
|
|
|
exit (1);
|
|
}
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_actor_set_size (stage, 800, 600);
|
|
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Actors Test");
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
|
&stage_color);
|
|
|
|
oh = g_new(SuperOH, 1);
|
|
|
|
/* Create a timeline to manage animation */
|
|
timeline = clutter_timeline_new (360, 60); /* num frames, fps */
|
|
clutter_timeline_set_loop (timeline, TRUE);
|
|
|
|
/* fire a callback for frame change */
|
|
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh);
|
|
|
|
/* Set up some behaviours to handle scaling */
|
|
alpha = clutter_alpha_new_with_func (timeline, my_sine_wave, NULL, NULL);
|
|
|
|
scaler_1 = clutter_behaviour_scale_new (alpha,
|
|
0.5, 0.5,
|
|
1.0, 1.0);
|
|
|
|
scaler_2 = clutter_behaviour_scale_new (alpha,
|
|
1.0, 1.0,
|
|
0.5, 0.5);
|
|
|
|
/* create a new group to hold multiple actors in a group */
|
|
oh->group = clutter_group_new();
|
|
|
|
oh->hand = g_new (ClutterActor*, n_hands);
|
|
for (i = 0; i < n_hands; i++)
|
|
{
|
|
gint x, y, w, h;
|
|
gint radius = get_radius ();
|
|
|
|
/* Create a texture from file, then clone in to same resources */
|
|
if (i == 0)
|
|
{
|
|
if ((oh->hand[i] = clutter_texture_new_from_file ("redhand.png",
|
|
&error)) == NULL)
|
|
{
|
|
g_error ("image load failed: %s", error->message);
|
|
exit (1);
|
|
}
|
|
}
|
|
else
|
|
oh->hand[i] = clutter_clone_new (oh->hand[0]);
|
|
|
|
/* paint something before each hand */
|
|
g_signal_connect (oh->hand[i],
|
|
"paint", G_CALLBACK (hand_pre_paint),
|
|
oh);
|
|
|
|
/* paint something after each hand */
|
|
g_signal_connect_after (oh->hand[i],
|
|
"paint", G_CALLBACK (hand_post_paint),
|
|
oh);
|
|
|
|
/* Place around a circle */
|
|
w = clutter_actor_get_width (oh->hand[0]);
|
|
h = clutter_actor_get_height (oh->hand[0]);
|
|
|
|
x = CLUTTER_STAGE_WIDTH () / 2
|
|
+ radius
|
|
* cos (i * M_PI / (n_hands / 2))
|
|
- w / 2;
|
|
|
|
y = CLUTTER_STAGE_HEIGHT () / 2
|
|
+ radius
|
|
* sin (i * M_PI / (n_hands / 2))
|
|
- h / 2;
|
|
|
|
clutter_actor_set_position (oh->hand[i], x, y);
|
|
|
|
clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
|
|
CLUTTER_GRAVITY_CENTER);
|
|
|
|
/* Add to our group group */
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
|
|
|
|
#if 1 /* FIXME: disabled as causes drift? - see comment above */
|
|
if (i % 2)
|
|
clutter_behaviour_apply (scaler_1, oh->hand[i]);
|
|
else
|
|
clutter_behaviour_apply (scaler_2, oh->hand[i]);
|
|
#endif
|
|
}
|
|
|
|
oh->paint_guards = g_malloc0 (sizeof (gboolean) * n_hands);
|
|
|
|
/* Add the group to the stage */
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
|
|
CLUTTER_ACTOR (oh->group));
|
|
|
|
/* Show everying ( and map window ) */
|
|
clutter_actor_show (stage);
|
|
|
|
|
|
g_signal_connect (stage, "button-press-event",
|
|
G_CALLBACK (input_cb),
|
|
oh);
|
|
g_signal_connect (stage, "key-release-event",
|
|
G_CALLBACK (input_cb),
|
|
oh);
|
|
|
|
/* and start it */
|
|
clutter_timeline_start (timeline);
|
|
|
|
clutter_main ();
|
|
|
|
g_free (oh->hand);
|
|
g_free (oh->paint_guards);
|
|
g_free (oh);
|
|
|
|
return 0;
|
|
}
|