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0d5e17ecd1
Units as they have been implemented since Clutter 0.4 have always been misdefined as "logical distance unit", while they were just pixels with fractionary bits. Units should be reworked to be opaque structures to hold a value and its unit type, that can be then converted into pixels when Clutter needs to paint or compute size requisitions and perform allocations. The previous API should be completely removed to avoid collisions, and a new type: ClutterUnits should be added; the ability to install GObject properties using ClutterUnits should be maintained.
156 lines
6.2 KiB
C
156 lines
6.2 KiB
C
#include "config.h"
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#include <clutter/clutter.h>
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#include <glib.h>
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#include <stdlib.h>
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#include "test-conform-common.h"
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static void
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test_conform_skip_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* void */
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}
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/* This is a bit of sugar for adding new conformance tests:
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*
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* - It adds an extern function definition just to save maintaining a header
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* that lists test entry points.
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* - It sets up callbacks for a fixture, which lets us share initialization
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* *code* between tests. (see test-conform-common.c)
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* - It passes in a shared *data* pointer that is initialised once in main(),
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* that gets passed to the fixture setup and test functions. (See the
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* definition in test-conform-common.h)
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*/
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#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
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extern void FUNC (TestConformSimpleFixture *fixture, gconstpointer data); \
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g_test_add ("/conform" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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FUNC, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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/* this is a macro that conditionally executes a test if CONDITION
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* evaluates to TRUE; otherwise, it will put the test under the
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* "/skip" namespace and execute a dummy function that will always
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* pass.
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*/
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#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
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if (CONDITION) { \
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g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); \
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} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
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#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
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g_test_add ("/todo" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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int
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main (int argc, char **argv)
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{
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TestConformSharedState *shared_state = g_new0 (TestConformSharedState, 1);
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#ifdef HAVE_CLUTTER_GLX
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/* on X11 we need a display connection to run the test suite */
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const gchar *display = g_getenv ("DISPLAY");
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if (!display || *display == '\0')
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{
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g_print ("No DISPLAY found. Unable to run the conformance "
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"test suite without a display.");
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return EXIT_SUCCESS;
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}
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#endif
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g_test_init (&argc, &argv, NULL);
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g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
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g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
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== CLUTTER_INIT_SUCCESS);
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/* Initialise the state you need to share with everything.
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*/
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shared_state->argc_addr = &argc;
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shared_state->argv_addr = &argv;
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TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_dup_frames);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_dup_frames);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_interpolate);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_rewind);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_smoothness);
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TEST_CONFORM_SIMPLE ("/picking", test_pick);
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/* ClutterText */
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TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
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TEST_CONFORM_SIMPLE ("/text", test_text_empty);
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TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
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TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
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TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
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TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
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TEST_CONFORM_SIMPLE ("/text", test_text_insert);
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TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
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TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
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TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
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TEST_CONFORM_SIMPLE ("/text", test_text_event);
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TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
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TEST_CONFORM_SIMPLE ("/text", test_text_cache);
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TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
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TEST_CONFORM_SIMPLE ("/fixed", test_fixed_constants);
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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TEST_CONFORM_SIMPLE ("/invariants", test_realized);
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TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
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TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
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TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_contiguous);
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TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_interleved);
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TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_mutability);
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TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
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TEST_CONFORM_SIMPLE ("/texture", test_backface_culling);
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TEST_CONFORM_SIMPLE ("/texture", test_npot_texture);
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TEST_CONFORM_SIMPLE ("/path", test_path);
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TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
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TEST_CONFORM_SIMPLE ("/actor", test_anchors);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
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TEST_CONFORM_SIMPLE ("/material", test_blend_strings);
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TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
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TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
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TEST_CONFORM_SIMPLE ("/units", test_units_string);
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return g_test_run ();
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}
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