mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 12:00:44 -05:00
e3259435f2
We're starting from scratch.
183 lines
7.1 KiB
C
183 lines
7.1 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
* Øyvind Kolås <pippin@o-hand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
|
#error "Only <clutter/clutter.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __CLUTTER_SHADER_H__
|
|
#define __CLUTTER_SHADER_H__
|
|
|
|
#include <clutter/clutter-types.h>
|
|
#include <clutter/clutter-shader-types.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
|
|
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
|
|
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
|
|
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
|
|
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
|
|
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
|
|
|
|
/**
|
|
* CLUTTER_SHADER_ERROR:
|
|
*
|
|
* Error domain for #ClutterShader errors
|
|
*
|
|
*
|
|
*
|
|
* Deprecated: 1.8
|
|
*/
|
|
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
|
|
|
|
/**
|
|
* ClutterShaderError:
|
|
* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
|
|
* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
|
|
* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
|
|
*
|
|
* #ClutterShader error enumeration
|
|
*
|
|
*
|
|
*
|
|
* Deprecated: 1.8
|
|
*/
|
|
typedef enum {
|
|
CLUTTER_SHADER_ERROR_NO_ASM,
|
|
CLUTTER_SHADER_ERROR_NO_GLSL,
|
|
CLUTTER_SHADER_ERROR_COMPILE
|
|
} ClutterShaderError;
|
|
|
|
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
|
|
typedef struct _ClutterShaderClass ClutterShaderClass;
|
|
|
|
/**
|
|
* ClutterShader:
|
|
*
|
|
* The #ClutterShader structure contains only private data
|
|
* and should be accessed using the provided API
|
|
*
|
|
*
|
|
*
|
|
* Deprecated: 1.8: Use #ClutterShaderEffect instead
|
|
*/
|
|
struct _ClutterShader
|
|
{
|
|
/*< private >*/
|
|
GObject parent;
|
|
ClutterShaderPrivate *priv;
|
|
};
|
|
|
|
/**
|
|
* ClutterShaderClass:
|
|
*
|
|
* The #ClutterShaderClass structure contains only private data
|
|
*
|
|
*
|
|
*
|
|
* Deprecated: 1.8: Use #ClutterShaderEffectClass instead
|
|
*/
|
|
struct _ClutterShaderClass
|
|
{
|
|
/*< private >*/
|
|
GObjectClass parent_class;
|
|
};
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8
|
|
GQuark clutter_shader_error_quark (void);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8
|
|
GType clutter_shader_get_type (void) G_GNUC_CONST;
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
ClutterShader * clutter_shader_new (void);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
void clutter_shader_set_is_enabled (ClutterShader *shader,
|
|
gboolean enabled);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
gboolean clutter_shader_compile (ClutterShader *shader,
|
|
GError **error);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
void clutter_shader_release (ClutterShader *shader);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
gboolean clutter_shader_is_compiled (ClutterShader *shader);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
void clutter_shader_set_vertex_source (ClutterShader *shader,
|
|
const gchar *data,
|
|
gssize length);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
void clutter_shader_set_fragment_source (ClutterShader *shader,
|
|
const gchar *data,
|
|
gssize length);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
const gchar * clutter_shader_get_vertex_source (ClutterShader *shader);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
const gchar * clutter_shader_get_fragment_source (ClutterShader *shader);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
void clutter_shader_set_uniform (ClutterShader *shader,
|
|
const gchar *name,
|
|
const GValue *value);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
CoglHandle clutter_shader_get_cogl_program (ClutterShader *shader);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader *shader);
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(ClutterShaderEffect)
|
|
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
|
|
|
|
/* ClutterActor methods */
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_actor_add_effect)
|
|
gboolean clutter_actor_set_shader (ClutterActor *self,
|
|
ClutterShader *shader);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_actor_get_effect)
|
|
ClutterShader * clutter_actor_get_shader (ClutterActor *self);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_shader_effect_set_uniform_value)
|
|
void clutter_actor_set_shader_param (ClutterActor *self,
|
|
const gchar *param,
|
|
const GValue *value);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_shader_effect_set_uniform)
|
|
void clutter_actor_set_shader_param_int (ClutterActor *self,
|
|
const gchar *param,
|
|
gint value);
|
|
|
|
CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_shader_effect_set_uniform)
|
|
void clutter_actor_set_shader_param_float (ClutterActor *self,
|
|
const gchar *param,
|
|
gfloat value);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __CLUTTER_SHADER_H__ */
|