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Presumably glReadPixels itself can be more performant with pixel format conversions than doing a fix-up conversion on the CPU afterwards. Hence, pick required_format based on the destination rather than the source, so that it has a better chance to avoid the fix-up conversion. With CoglOnscreen objects, CoglFramebuffer::internal_format (the source format) is also wrong. It is left to a default value and never set to reflect the reality. In other words, read-pixels had an arbitrary intermediate pixel format that was used in glReadPixels and then fix-up conversion made it work for the destination. The render buffers (GBM surface) are allocated as DRM_FORMAT_XRGB8888. If the destination buffer is allocated as the same format, the Cogl read-pixels first converts with glReadPixels XRGB -> ABGR because of the above default format, and then the fix-up conversion does ABGR -> XRGB. This case was observed with DisplayLink outputs, where the native renderer must use the CPU copy path to fill the "secondary GPU" framebuffers. This patch stops using internal_format and uses the desired destination format instead. _cogl_framebuffer_gl_read_pixels_into_bitmap() will still use internal_format to determine alpha premultiplication state and multiply or un-multiply as needed. Luckily all the formats involved in the DisplayLink use case are always _PRE and so is the default internal_format too, so things work in practise. Furthermore, the GL texture_swizzle extension can never apply to glReadPixels. Not even with FBOs, as found in this discussion: https://gitlab.gnome.org/GNOME/mutter/issues/72 Therefore the target_format argument is hardcoded to something that can never match anything, which will prevent the swizzle from being assumed. |
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build/autotools | ||
cogl | ||
cogl-gles2 | ||
cogl-pango | ||
cogl-path | ||
test-fixtures | ||
tests | ||
.gitignore | ||
cogl-config.h.meson | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
configure.ac | ||
Makefile.am | ||
meson.build |