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ea3d8eca91
We want applications to fully control the lifetime of a CoglContext without having to worry that internal resources (such as the default 2d,3d and rectangle textures, or any caches we maintain) could result in circular references that keep the context alive. We also want to avoid making CoglContext into a special kind of object that isn't ref-counted or that can't be used with object apis such as cogl_object_set_user_data. Being able to reliably destroy the context is important on platforms such as Android where you may be required bring-up and tear-down a CoglContext numerous times throughout the applications lifetime. A dissadvantage of this policy is that it is now possible to leave other object such as framebuffers in an inconsistent state if the context is unreferenced and destroyed. The documentation states that all objects that directly or indirectly depend on a context that has been destroyed will be left in an inconsistent state and must not be accessed thereafter. Applications (such as Android applications) that need to cleanly destroy and re-create Cogl resources should make sure to manually unref these dependant objects before destroying the context. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 23ce51beba1bb739a224e47614a59327dfbb65af)
193 lines
5.0 KiB
C
193 lines
5.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-glib-source.h"
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#include "cogl-poll.h"
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typedef struct _CoglGLibSource
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{
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GSource source;
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CoglContext *context;
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GArray *poll_fds;
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int64_t expiration_time;
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} CoglGLibSource;
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static CoglBool
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cogl_glib_source_poll_fds_changed (CoglGLibSource *cogl_source,
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const CoglPollFD *poll_fds,
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int n_poll_fds)
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{
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int i;
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if (cogl_source->poll_fds->len != n_poll_fds)
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return TRUE;
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for (i = 0; i < n_poll_fds; i++)
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if (g_array_index (cogl_source->poll_fds, CoglPollFD, i).fd !=
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poll_fds[i].fd)
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return TRUE;
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return FALSE;
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}
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static CoglBool
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cogl_glib_source_prepare (GSource *source, int *timeout)
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{
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CoglGLibSource *cogl_source = (CoglGLibSource *) source;
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CoglPollFD *poll_fds;
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int n_poll_fds;
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int64_t cogl_timeout;
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int i;
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cogl_poll_get_info (cogl_source->context,
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&poll_fds,
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&n_poll_fds,
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&cogl_timeout);
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/* We have to be careful not to call g_source_add/remove_poll unless
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the FDs have changed because it will cause the main loop to
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immediately wake up. If we call it every time the source is
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prepared it will effectively never go idle. */
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if (cogl_glib_source_poll_fds_changed (cogl_source, poll_fds, n_poll_fds))
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{
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/* Remove any existing polls before adding the new ones */
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for (i = 0; i < cogl_source->poll_fds->len; i++)
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{
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GPollFD *poll_fd = &g_array_index (cogl_source->poll_fds, GPollFD, i);
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g_source_remove_poll (source, poll_fd);
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}
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g_array_set_size (cogl_source->poll_fds, n_poll_fds);
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for (i = 0; i < n_poll_fds; i++)
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{
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GPollFD *poll_fd = &g_array_index (cogl_source->poll_fds, GPollFD, i);
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poll_fd->fd = poll_fds[i].fd;
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g_source_add_poll (source, poll_fd);
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}
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}
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/* Update the events */
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for (i = 0; i < n_poll_fds; i++)
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{
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GPollFD *poll_fd = &g_array_index (cogl_source->poll_fds, GPollFD, i);
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poll_fd->events = poll_fds[i].events;
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poll_fd->revents = 0;
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}
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if (cogl_timeout == -1)
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{
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*timeout = -1;
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cogl_source->expiration_time = -1;
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}
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else
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{
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/* Round up to ensure that we don't try again too early */
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*timeout = (cogl_timeout + 999) / 1000;
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cogl_source->expiration_time = (g_source_get_time (source) +
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cogl_timeout);
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}
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return *timeout == 0;
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}
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static CoglBool
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cogl_glib_source_check (GSource *source)
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{
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CoglGLibSource *cogl_source = (CoglGLibSource *) source;
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int i;
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if (cogl_source->expiration_time >= 0 &&
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g_source_get_time (source) >= cogl_source->expiration_time)
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return TRUE;
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for (i = 0; i < cogl_source->poll_fds->len; i++)
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{
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GPollFD *poll_fd = &g_array_index (cogl_source->poll_fds, GPollFD, i);
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if (poll_fd->revents != 0)
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return TRUE;
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}
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return FALSE;
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}
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static CoglBool
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cogl_glib_source_dispatch (GSource *source,
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GSourceFunc callback,
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void *user_data)
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{
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CoglGLibSource *cogl_source = (CoglGLibSource *) source;
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CoglPollFD *poll_fds =
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(CoglPollFD *) &g_array_index (cogl_source->poll_fds, GPollFD, 0);
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cogl_poll_dispatch (cogl_source->context,
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poll_fds,
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cogl_source->poll_fds->len);
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return TRUE;
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}
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static void
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cogl_glib_source_finalize (GSource *source)
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{
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CoglGLibSource *cogl_source = (CoglGLibSource *) source;
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g_array_free (cogl_source->poll_fds, TRUE);
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}
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static GSourceFuncs
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cogl_glib_source_funcs =
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{
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cogl_glib_source_prepare,
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cogl_glib_source_check,
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cogl_glib_source_dispatch,
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cogl_glib_source_finalize
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};
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GSource *
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cogl_glib_source_new (CoglContext *context,
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int priority)
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{
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GSource *source;
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CoglGLibSource *cogl_source;
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source = g_source_new (&cogl_glib_source_funcs,
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sizeof (CoglGLibSource));
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cogl_source = (CoglGLibSource *) source;
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cogl_source->context = context;
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cogl_source->poll_fds = g_array_new (FALSE, FALSE, sizeof (GPollFD));
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if (priority != G_PRIORITY_DEFAULT)
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g_source_set_priority (source, priority);
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return source;
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}
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