mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
c4f27b1556
Some actor implementation might avoid imposing any layout on their children. The Actor base class usually assumes some sort of layout management is in place, so it will queue relayouts when, for instance, an actor is shown or is hidden. If the parent of the actor does not impose any layout, though, showing or hiding one of its children will not affect the layout of the others. An example of this kind of container is ClutterGroup. By adding a new Actor flag, CLUTTER_ACTOR_NO_LAYOUT, and by making the Group actor set it on itself, the Actor base class can now decide whether or not to queue a relayout. The flag is not meant to be used by application code, and should only be set when implementing a new container. http://bugzilla.openedhand.com/show_bug.cgi?id=1838
526 lines
14 KiB
C
526 lines
14 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-group
|
|
* @short_description: Actor class containing multiple children.
|
|
* actors.
|
|
*
|
|
* A #ClutterGroup is an Actor which contains multiple child actors positioned
|
|
* relative to the #ClutterGroup position. Other operations such as scaling,
|
|
* rotating and clipping of the group will apply to the child actors.
|
|
*
|
|
* A #ClutterGroup's size is defined by the size and position of its children.
|
|
* Resize requests via the #ClutterActor API will be ignored.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include "clutter-group.h"
|
|
|
|
#include "clutter-container.h"
|
|
#include "clutter-fixed-layout.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-debug.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-enum-types.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
enum
|
|
{
|
|
ADD,
|
|
REMOVE,
|
|
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterGroup,
|
|
clutter_group,
|
|
CLUTTER_TYPE_ACTOR,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
|
clutter_container_iface_init));
|
|
|
|
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
|
|
|
struct _ClutterGroupPrivate
|
|
{
|
|
GList *children;
|
|
|
|
ClutterLayoutManager *layout;
|
|
};
|
|
|
|
|
|
static void
|
|
clutter_group_paint (ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
GList *child_item;
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
|
: "unknown");
|
|
|
|
for (child_item = priv->children;
|
|
child_item != NULL;
|
|
child_item = child_item->next)
|
|
{
|
|
ClutterActor *child = child_item->data;
|
|
|
|
g_assert (child != NULL);
|
|
|
|
clutter_actor_paint (child);
|
|
}
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
|
: "unknown");
|
|
}
|
|
|
|
static void
|
|
clutter_group_pick (ClutterActor *actor,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
GList *child_item;
|
|
|
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, color);
|
|
|
|
for (child_item = priv->children;
|
|
child_item != NULL;
|
|
child_item = child_item->next)
|
|
{
|
|
ClutterActor *child = child_item->data;
|
|
|
|
g_assert (child != NULL);
|
|
|
|
clutter_actor_paint (child);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_group_get_preferred_width (ClutterActor *self,
|
|
gfloat for_height,
|
|
gfloat *min_width_p,
|
|
gfloat *natural_width_p)
|
|
{
|
|
ClutterContainer *container = CLUTTER_CONTAINER (self);
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
|
|
|
clutter_layout_manager_get_preferred_width (priv->layout, container,
|
|
for_height,
|
|
min_width_p,
|
|
natural_width_p);
|
|
}
|
|
|
|
static void
|
|
clutter_group_get_preferred_height (ClutterActor *self,
|
|
gfloat for_width,
|
|
gfloat *min_height_p,
|
|
gfloat *natural_height_p)
|
|
{
|
|
ClutterContainer *container = CLUTTER_CONTAINER (self);
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
|
|
|
clutter_layout_manager_get_preferred_height (priv->layout, container,
|
|
for_width,
|
|
min_height_p,
|
|
natural_height_p);
|
|
}
|
|
|
|
static void
|
|
clutter_group_allocate (ClutterActor *self,
|
|
const ClutterActorBox *box,
|
|
ClutterAllocationFlags flags)
|
|
{
|
|
ClutterContainer *container = CLUTTER_CONTAINER (self);
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
|
|
|
|
/* chain up to set actor->allocation */
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->allocate (self, box, flags);
|
|
|
|
if (priv->children == NULL)
|
|
return;
|
|
|
|
clutter_layout_manager_allocate (priv->layout, container, box, flags);
|
|
}
|
|
|
|
static void
|
|
clutter_group_dispose (GObject *object)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
if (priv->children)
|
|
{
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
|
|
g_list_free (priv->children);
|
|
|
|
priv->children = NULL;
|
|
}
|
|
|
|
if (priv->layout)
|
|
{
|
|
g_object_unref (priv->layout);
|
|
priv->layout = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_show_all (ClutterActor *actor)
|
|
{
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
CLUTTER_CALLBACK (clutter_actor_show),
|
|
NULL);
|
|
clutter_actor_show (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_hide_all (ClutterActor *actor)
|
|
{
|
|
clutter_actor_hide (actor);
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
|
NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_add (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (group));
|
|
|
|
/* queue a relayout, to get the correct positioning inside
|
|
* the ::actor-added signal handlers
|
|
*/
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
|
|
|
|
g_signal_emit_by_name (container, "actor-added", actor);
|
|
|
|
clutter_container_sort_depth_order (container);
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_remove (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
clutter_actor_unparent (actor);
|
|
|
|
/* queue a relayout, to get the correct positioning inside
|
|
* the ::actor-removed signal handlers
|
|
*/
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (group));
|
|
|
|
/* at this point, the actor passed to the "actor-removed" signal
|
|
* handlers is not parented anymore to the container but since we
|
|
* are holding a reference on it, it's still valid
|
|
*/
|
|
g_signal_emit_by_name (container, "actor-removed", actor);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (group)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (group));
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_foreach (ClutterContainer *container,
|
|
ClutterCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
ClutterGroup *group = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = group->priv;
|
|
GList *l;
|
|
|
|
for (l = priv->children; l; l = l->next)
|
|
(* callback) (CLUTTER_ACTOR (l->data), user_data);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_raise (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Raise at the top */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_last (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint pos;
|
|
|
|
pos = g_list_index (priv->children, sibling) + 1;
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
}
|
|
|
|
/* set Z ordering a value below, this will then call sort
|
|
* as values are equal ordering shouldn't change but Z
|
|
* values will be correct.
|
|
*
|
|
* FIXME: optimise
|
|
*/
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_lower (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Push to bottom */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_first (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_prepend (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint pos;
|
|
|
|
pos = g_list_index (priv->children, sibling);
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
}
|
|
|
|
/* See comment in group_raise for this */
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static gint
|
|
sort_z_order (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
float depth_a, depth_b;
|
|
|
|
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
|
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
|
|
|
if (depth_a < depth_b)
|
|
return -1;
|
|
|
|
if (depth_a > depth_b)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_sort (priv->children, sort_z_order);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (self))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
|
|
|
}
|
|
|
|
static void
|
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
{
|
|
iface->add = clutter_group_real_add;
|
|
iface->remove = clutter_group_real_remove;
|
|
iface->foreach = clutter_group_real_foreach;
|
|
iface->raise = clutter_group_real_raise;
|
|
iface->lower = clutter_group_real_lower;
|
|
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
|
}
|
|
|
|
static void
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
|
|
|
|
object_class->dispose = clutter_group_dispose;
|
|
|
|
actor_class->paint = clutter_group_paint;
|
|
actor_class->pick = clutter_group_pick;
|
|
actor_class->show_all = clutter_group_real_show_all;
|
|
actor_class->hide_all = clutter_group_real_hide_all;
|
|
|
|
actor_class->get_preferred_width = clutter_group_get_preferred_width;
|
|
actor_class->get_preferred_height = clutter_group_get_preferred_height;
|
|
actor_class->allocate = clutter_group_allocate;
|
|
}
|
|
|
|
static void
|
|
clutter_group_init (ClutterGroup *self)
|
|
{
|
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
|
|
|
self->priv->layout = clutter_fixed_layout_new ();
|
|
g_object_ref_sink (self->priv->layout);
|
|
|
|
/* signal Clutter that we don't impose any layout on
|
|
* our children, so we can shave off some relayout
|
|
* operations
|
|
*/
|
|
CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_NO_LAYOUT);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_new:
|
|
*
|
|
* Create a new #ClutterGroup.
|
|
*
|
|
* Return value: the newly created #ClutterGroup actor
|
|
*/
|
|
ClutterActor *
|
|
clutter_group_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_remove_all:
|
|
* @group: A #ClutterGroup
|
|
*
|
|
* Removes all children actors from the #ClutterGroup.
|
|
*/
|
|
void
|
|
clutter_group_remove_all (ClutterGroup *group)
|
|
{
|
|
GList *children;
|
|
|
|
g_return_if_fail (CLUTTER_IS_GROUP (group));
|
|
|
|
children = group->priv->children;
|
|
while (children)
|
|
{
|
|
ClutterActor *child = children->data;
|
|
children = children->next;
|
|
|
|
clutter_container_remove_actor (CLUTTER_CONTAINER (group), child);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_group_get_n_children:
|
|
* @self: A #ClutterGroup
|
|
*
|
|
* Gets the number of actors held in the group.
|
|
*
|
|
* Return value: The number of child actors held in the group.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
gint
|
|
clutter_group_get_n_children (ClutterGroup *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
|
|
|
return g_list_length (self->priv->children);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_get_nth_child:
|
|
* @self: A #ClutterGroup
|
|
* @index_: the position of the requested actor.
|
|
*
|
|
* Gets a groups child held at @index_ in stack.
|
|
*
|
|
* Return value: (transfer none): A Clutter actor, or %NULL if
|
|
* @index_ is invalid.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
ClutterActor *
|
|
clutter_group_get_nth_child (ClutterGroup *self,
|
|
gint index_)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
return g_list_nth_data (self->priv->children, index_);
|
|
}
|