mutter/cogl/driver/gl/cogl-util-gl.c
Neil Roberts eb7c37812a Add a COGL_EXT_IN_GLES3 option to specify extensions that are in GLES3
Some features that were previously available as an extension in GLES2
are now in core in GLES3 so we should be able to specify that with the
gles_availability mask of COGL_EXT_BEGIN so that GL implementations
advertising GLES3 don't have to additionally advertise the extension
for us to take advantage of it.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
(cherry picked from commit 4d892cd97558da61ba526f947ac0555ebab632d2)
2014-06-17 13:26:20 +01:00

182 lines
4.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012, 2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-types.h"
#include "cogl-context-private.h"
#include "cogl-error-private.h"
#include "cogl-util-gl-private.h"
#ifdef COGL_GL_DEBUG
/* GL error to string conversion */
static const struct {
GLuint error_code;
const char *error_string;
} gl_errors[] = {
{ GL_NO_ERROR, "No error" },
{ GL_INVALID_ENUM, "Invalid enumeration value" },
{ GL_INVALID_VALUE, "Invalid value" },
{ GL_INVALID_OPERATION, "Invalid operation" },
#ifdef HAVE_COGL_GL
{ GL_STACK_OVERFLOW, "Stack overflow" },
{ GL_STACK_UNDERFLOW, "Stack underflow" },
#endif
{ GL_OUT_OF_MEMORY, "Out of memory" },
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
#endif
};
static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);
const char *
_cogl_gl_error_to_string (GLenum error_code)
{
int i;
for (i = 0; i < n_gl_errors; i++)
{
if (gl_errors[i].error_code == error_code)
return gl_errors[i].error_string;
}
return "Unknown GL error";
}
#endif /* COGL_GL_DEBUG */
CoglBool
_cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error)
{
GLenum gl_error;
CoglBool out_of_memory = FALSE;
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
{
if (gl_error == GL_OUT_OF_MEMORY)
out_of_memory = TRUE;
#ifdef COGL_GL_DEBUG
else
{
g_warning ("%s: GL error (%d): %s\n",
G_STRLOC,
gl_error,
_cogl_gl_error_to_string (gl_error));
}
#endif
}
if (out_of_memory)
{
_cogl_set_error (error, COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_NO_MEMORY,
"Out of memory");
return TRUE;
}
return FALSE;
}
void
_cogl_gl_util_get_texture_target_string (CoglTextureType texture_type,
const char **target_string_out,
const char **swizzle_out)
{
const char *target_string, *tex_coord_swizzle;
switch (texture_type)
{
#if 0 /* TODO */
case COGL_TEXTURE_TYPE_1D:
target_string = "1D";
tex_coord_swizzle = "s";
break;
#endif
case COGL_TEXTURE_TYPE_2D:
target_string = "2D";
tex_coord_swizzle = "st";
break;
case COGL_TEXTURE_TYPE_3D:
target_string = "3D";
tex_coord_swizzle = "stp";
break;
case COGL_TEXTURE_TYPE_RECTANGLE:
target_string = "2DRect";
tex_coord_swizzle = "st";
break;
}
if (target_string_out)
*target_string_out = target_string;
if (swizzle_out)
*swizzle_out = tex_coord_swizzle;
}
CoglBool
_cogl_gl_util_parse_gl_version (const char *version_string,
int *major_out,
int *minor_out)
{
const char *major_end, *minor_end;
int major = 0, minor = 0;
/* Extract the major number */
for (major_end = version_string; *major_end >= '0'
&& *major_end <= '9'; major_end++)
major = (major * 10) + *major_end - '0';
/* If there were no digits or the major number isn't followed by a
dot then it is invalid */
if (major_end == version_string || *major_end != '.')
return FALSE;
/* Extract the minor number */
for (minor_end = major_end + 1; *minor_end >= '0'
&& *minor_end <= '9'; minor_end++)
minor = (minor * 10) + *minor_end - '0';
/* If there were no digits or there is an unexpected character then
it is invalid */
if (minor_end == major_end + 1
|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
return FALSE;
*major_out = major;
*minor_out = minor;
return TRUE;
}