mutter/clutter/deprecated/clutter-frame-source.c
2012-03-07 12:36:43 +00:00

268 lines
8.5 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-main.h"
#include "clutter-private.h"
#include "deprecated/clutter-frame-source.h"
#include "deprecated/clutter-timeout-interval.h"
typedef struct _ClutterFrameSource ClutterFrameSource;
struct _ClutterFrameSource
{
GSource source;
ClutterTimeoutInterval timeout;
};
static gboolean clutter_frame_source_prepare (GSource *source,
gint *timeout);
static gboolean clutter_frame_source_check (GSource *source);
static gboolean clutter_frame_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data);
static GSourceFuncs clutter_frame_source_funcs =
{
clutter_frame_source_prepare,
clutter_frame_source_check,
clutter_frame_source_dispatch,
NULL
};
/**
* clutter_frame_source_add_full:
* @priority: the priority of the frame source. Typically this will be in the
* range between %G_PRIORITY_DEFAULT and %G_PRIORITY_HIGH.
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
* @notify: function to call when the timeout source is removed
*
* Sets a function to be called at regular intervals with the given
* priority. The function is called repeatedly until it returns
* %FALSE, at which point the timeout is automatically destroyed and
* the function will not be called again. The @notify function is
* called when the timeout is destroyed. The first call to the
* function will be at the end of the first @interval.
*
* This function is similar to g_timeout_add_full() except that it
* will try to compensate for delays. For example, if @func takes half
* the interval time to execute then the function will be called again
* half the interval time after it finished. In contrast
* g_timeout_add_full() would not fire until a full interval after the
* function completes so the delay between calls would be 1.0 / @fps *
* 1.5. This function does not however try to invoke the function
* multiple times to catch up missing frames if @func takes more than
* @interval ms to execute.
*
* Rename to: clutter_frame_source_add
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6
*/
guint
clutter_frame_source_add_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
guint ret;
GSource *source = g_source_new (&clutter_frame_source_funcs,
sizeof (ClutterFrameSource));
ClutterFrameSource *frame_source = (ClutterFrameSource *) source;
_clutter_timeout_interval_init (&frame_source->timeout, fps);
if (priority != G_PRIORITY_DEFAULT)
g_source_set_priority (source, priority);
g_source_set_name (source, "Clutter frame timeout");
g_source_set_callback (source, func, data, notify);
ret = g_source_attach (source, NULL);
g_source_unref (source);
return ret;
}
/**
* clutter_frame_source_add: (skip)
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
*
* Simple wrapper around clutter_frame_source_add_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6
*/
guint
clutter_frame_source_add (guint fps,
GSourceFunc func,
gpointer data)
{
return clutter_frame_source_add_full (G_PRIORITY_DEFAULT,
fps, func, data, NULL);
}
static gboolean
clutter_frame_source_prepare (GSource *source,
gint *delay)
{
ClutterFrameSource *frame_source = (ClutterFrameSource *) source;
gint64 current_time;
#if GLIB_CHECK_VERSION (2, 27, 3)
current_time = g_source_get_time (source) / 1000;
#else
{
GTimeVal source_time;
g_source_get_current_time (source, &source_time);
current_time = source_time.tv_sec * 1000 + source_time.tv_usec / 1000;
}
#endif
return _clutter_timeout_interval_prepare (current_time,
&frame_source->timeout,
delay);
}
static gboolean
clutter_frame_source_check (GSource *source)
{
return clutter_frame_source_prepare (source, NULL);
}
static gboolean
clutter_frame_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterFrameSource *frame_source = (ClutterFrameSource *) source;
return _clutter_timeout_interval_dispatch (&frame_source->timeout,
callback, user_data);
}
/**
* clutter_threads_add_frame_source_full:
* @priority: the priority of the frame source. Typically this will be in the
* range between %G_PRIORITY_DEFAULT and %G_PRIORITY_HIGH.
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
* @notify: function to call when the timeout source is removed
*
* Sets a function to be called at regular intervals holding the Clutter
* threads lock, with the given priority. The function is called repeatedly
* until it returns %FALSE, at which point the timeout is automatically
* removed and the function will not be called again. The @notify function
* is called when the timeout is removed.
*
* This function is similar to clutter_threads_add_timeout_full()
* except that it will try to compensate for delays. For example, if
* @func takes half the interval time to execute then the function
* will be called again half the interval time after it finished. In
* contrast clutter_threads_add_timeout_full() would not fire until a
* full interval after the function completes so the delay between
* calls would be @interval * 1.5. This function does not however try
* to invoke the function multiple times to catch up missing frames if
* @func takes more than @interval ms to execute.
*
* See also clutter_threads_add_idle_full().
*
* Rename to: clutter_threads_add_frame_source
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6
*/
guint
clutter_threads_add_frame_source_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterThreadsDispatch *dispatch;
g_return_val_if_fail (func != NULL, 0);
dispatch = g_slice_new (ClutterThreadsDispatch);
dispatch->func = func;
dispatch->data = data;
dispatch->notify = notify;
return clutter_frame_source_add_full (priority,
fps,
_clutter_threads_dispatch, dispatch,
_clutter_threads_dispatch_free);
}
/**
* clutter_threads_add_frame_source: (skip)
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
*
* Simple wrapper around clutter_threads_add_frame_source_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6
*/
guint
clutter_threads_add_frame_source (guint fps,
GSourceFunc func,
gpointer data)
{
g_return_val_if_fail (func != NULL, 0);
return clutter_threads_add_frame_source_full (G_PRIORITY_DEFAULT,
fps,
func, data,
NULL);
}