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* clutter/Makefile.am: * clutter/clutter.h: * clutter/clutter-version.h.in: Auto-generated versioning macros. * clutter/clutter-actor.h: * clutter/clutter-actor.c: Add a ClutterActor::parent-set signal, for notificating changes of an actor's parent; add api-doc for the actor's properties; add the ClutterActor "name" property; clean up a bit some functions; emit the "parent-set" signal when setting te parent and when unparenting; better warnings when lowering and raising an actor. * configure.ac: * clutter/Makefile.am: Add a --enable-debug configure option, with three levels of debugging: no, minimum and yes; default for development releases (odd minor version) is "yes"; update the version m4 defines; update the libtool macros: now just changed the clutter_interface_age when releasing will update everything else. |
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clutter | ||
doc | ||
examples | ||
gtk | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
clutter.pc.in | ||
configure.ac | ||
COPYING | ||
Makefile.am | ||
NEWS | ||
README | ||
TODO |
Clutter README. =============== Clutter aims to give a nice easy GObject based API for creating fast, mainly 2D single window stylalised applications such as media box UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering. Its not meant to be a full featured GUI toolkit for regular desktop apps nor provide a general interface to *all* openGL functionality. It currently uses fairly low end GL functionality with an aim to still work well on open source graphics drivers as well as possibly making an eventual GL ES port feasable. Clutter currently requires GLib >= 2.8, GdkPixbuf and OpenGL >= 1.2. Its also recommended you have some kind of working hardware OpenGL on your target system. Clutter is LGPL licensed. If you want to hack on and improve clutter check the TODO file.