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6113678457
* tmp/*.sgml: Add lots of "no public members" and document some signals.
184 lines
2.4 KiB
Plaintext
184 lines
2.4 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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ClutterTimeline
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterTimeline ##### -->
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<para>
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#ClutterTimeline has no publicly available members.
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</para>
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<!-- ##### SIGNAL ClutterTimeline::completed ##### -->
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<para>
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The #ClutterTimeline has completed running.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::new-frame ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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@arg1: the frame number.
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<!-- ##### SIGNAL ClutterTimeline::paused ##### -->
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<para>
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The #ClutterTimeline has been paused.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::started ##### -->
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<para>
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The #ClutterTimeline has been started.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### ARG ClutterTimeline:fps ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:loop ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:num-frames ##### -->
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<para>
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</para>
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<!-- ##### FUNCTION clutter_timeline_new ##### -->
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<para>
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</para>
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@nframes:
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@fps:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_speed ##### -->
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<para>
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</para>
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@timeline:
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@fps:
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<!-- ##### FUNCTION clutter_timeline_start ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_pause ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_stop ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_set_loop ##### -->
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<para>
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</para>
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@timeline:
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@loop:
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<!-- ##### FUNCTION clutter_timeline_get_loop ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_rewind ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_skip ##### -->
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<para>
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</para>
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@timeline:
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@nframes:
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<!-- ##### FUNCTION clutter_timeline_advance ##### -->
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<para>
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</para>
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@timeline:
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@frame_num:
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<!-- ##### FUNCTION clutter_timeline_get_current_frame ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_get_n_frames ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_is_playing ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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