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a61d525111
Another unneeded feature related to clutter originally being an application library that we have no use for when we're only ever a compositor. https://gitlab.gnome.org/GNOME/mutter/merge_requests/616
291 lines
8.6 KiB
C
291 lines
8.6 KiB
C
#include <gmodule.h>
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#include <clutter/clutter.h>
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int
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test_grab_main (int argc, char *argv[]);
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const char *
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test_grab_describe (void);
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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debug_event_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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gchar keybuf[9], *source = (gchar*)data;
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int len = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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printf ("[%s] KEY PRESS '%s'", source, keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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printf ("[%s] KEY RELEASE '%s'", source, keybuf);
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break;
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case CLUTTER_MOTION:
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printf("[%s] MOTION", source);
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break;
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case CLUTTER_ENTER:
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printf("[%s] ENTER", source);
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break;
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case CLUTTER_LEAVE:
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printf("[%s] LEAVE", source);
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break;
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case CLUTTER_BUTTON_PRESS:
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printf("[%s] BUTTON PRESS (click count:%i)",
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source, event->button.click_count);
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break;
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case CLUTTER_BUTTON_RELEASE:
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printf("[%s] BUTTON RELEASE", source);
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break;
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case CLUTTER_SCROLL:
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printf("[%s] BUTTON SCROLL", source);
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break;
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case CLUTTER_STAGE_STATE:
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printf("[%s] STAGE STATE", source);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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printf("[%s] DESTROY NOTIFY", source);
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break;
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case CLUTTER_CLIENT_MESSAGE:
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printf("[%s] CLIENT MESSAGE\n", source);
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break;
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case CLUTTER_DELETE:
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printf("[%s] DELETE", source);
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break;
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case CLUTTER_TOUCH_BEGIN:
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g_print ("[%s] TOUCH BEGIN", source);
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break;
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case CLUTTER_TOUCH_UPDATE:
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g_print ("[%s] TOUCH UPDATE", source);
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break;
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case CLUTTER_TOUCH_END:
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g_print ("[%s] TOUCH END", source);
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break;
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case CLUTTER_TOUCH_CANCEL:
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g_print ("[%s] TOUCH CANCEL", source);
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break;
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case CLUTTER_TOUCHPAD_PINCH:
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g_print ("[%s] TOUCHPAD PINCH", source);
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break;
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case CLUTTER_TOUCHPAD_SWIPE:
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g_print ("[%s] TOUCHPAD SWIPE", source);
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break;
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case CLUTTER_PROXIMITY_IN:
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g_print ("[%s] PROXIMITY IN", source);
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break;
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case CLUTTER_PROXIMITY_OUT:
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g_print ("[%s] PROXIMITY OUT", source);
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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g_print ("[%s] PAD BUTTON PRESS", source);
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break;
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case CLUTTER_PAD_BUTTON_RELEASE:
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g_print ("[%s] PAD BUTTON RELEASE", source);
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break;
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case CLUTTER_PAD_STRIP:
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g_print ("[%s] PAD STRIP", source);
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break;
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case CLUTTER_PAD_RING:
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g_print ("[%s] PAD RING", source);
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break;
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case CLUTTER_NOTHING:
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default:
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return FALSE;
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}
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if (clutter_event_get_source (event) == actor)
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printf(" *source*");
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printf("\n");
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return FALSE;
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}
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static gboolean
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grab_pointer_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_grab_pointer (actor);
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return FALSE;
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}
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static gboolean
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red_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_ungrab_pointer ();
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return FALSE;
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}
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static gboolean
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blue_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_actor_destroy (actor);
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return FALSE;
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}
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static gboolean
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green_press_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *stage;
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gboolean enabled;
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stage = clutter_actor_get_stage (actor);
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enabled = !clutter_stage_get_motion_events_enabled (CLUTTER_STAGE (stage));
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clutter_stage_set_motion_events_enabled (CLUTTER_STAGE (stage), enabled);
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g_print ("per actor motion events are now %s\n",
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enabled ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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toggle_grab_pointer_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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/* we only deal with the event if the source is ourself */
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if (event->button.source == actor)
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{
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if (clutter_get_pointer_grab () != NULL)
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clutter_ungrab_pointer ();
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else
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clutter_grab_pointer (actor);
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}
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return FALSE;
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}
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static gboolean
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cyan_press_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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if (clutter_get_keyboard_grab () != NULL)
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clutter_ungrab_keyboard ();
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else
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clutter_grab_keyboard (actor);
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_grab_main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor;
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ClutterColor rcol = { 0xff, 0, 0, 0xff},
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bcol = { 0, 0, 0xff, 0xff },
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gcol = { 0, 0xff, 0, 0xff },
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ccol = { 0, 0xff, 0xff, 0xff },
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ycol = { 0xff, 0xff, 0, 0xff };
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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g_print ("Red box: aquire grab on press, releases it on next button release\n");
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g_print ("Blue box: aquire grab on press, destroys the blue box actor on release\n");
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g_print ("Yellow box: aquire grab on press, releases grab on next press on yellow box\n");
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g_print ("Green box: toggle per actor motion events.\n\n");
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g_print ("Cyan box: toggle grab (from cyan box) for keyboard events.\n\n");
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Grabs");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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g_signal_connect (stage, "event",
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G_CALLBACK (debug_event_cb), (char *) "stage");
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g_signal_connect (stage, "activate",
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G_CALLBACK (stage_state_cb), (char *) "activate");
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g_signal_connect (stage, "deactivate",
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G_CALLBACK (stage_state_cb), (char *) "deactivate");
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actor = clutter_rectangle_new_with_color (&rcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), (char *) "red box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (grab_pointer_cb), NULL);
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g_signal_connect (actor, "button-release-event",
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G_CALLBACK (red_release_cb), NULL);
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actor = clutter_rectangle_new_with_color (&ycol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 300);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), (char *) "yellow box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (toggle_grab_pointer_cb), NULL);
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actor = clutter_rectangle_new_with_color (&bcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 300, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event",
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G_CALLBACK (debug_event_cb), (char *) "blue box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (grab_pointer_cb), NULL);
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g_signal_connect (actor, "button-release-event",
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G_CALLBACK (blue_release_cb), NULL);
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actor = clutter_rectangle_new_with_color (&gcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 300, 300);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event",
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G_CALLBACK (debug_event_cb), (char *) "green box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (green_press_cb), NULL);
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actor = clutter_rectangle_new_with_color (&ccol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 500, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event",
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G_CALLBACK (debug_event_cb), (char *) "cyan box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (cyan_press_cb), NULL);
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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G_MODULE_EXPORT const char *
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test_grab_describe (void)
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{
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return "Examples of using actor grabs";
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}
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