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The current Cogl pipeline backends are entirely concerned with the fragment processing state. We also want to eventually have separate backends to generate shaders for the vertex processing state so we need to rename the fragment backends. 'Fragend' is a somewhat weird name but we wanted to avoid ending up with illegible symbols like CoglPipelineFragmentBackendGlslPrivate.
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_PIPELINE_FRAGEND_ARBFP_PRIVATE_H
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#define __COGL_PIPELINE_FRAGEND_ARBFP_PRIVATE_H
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#include "cogl-pipeline-private.h"
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extern const CoglPipelineFragend _cogl_pipeline_arbfp_fragend;
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unsigned int
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_cogl_pipeline_fragend_arbfp_hash (const void *pipeline);
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gboolean
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_cogl_pipeline_fragend_arbfp_equal (const void *pipeline0,
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const void *pipeline1);
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#endif /* __COGL_PIPELINE_ARBFP_PRIVATE_H */
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