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The core profile of GL3 has removed support for component-alpha textures. Previously the GL3 driver would just ignore this and try to create them anyway. This would generate a GL error on Mesa. To fix this the GL texture driver will now create a GL_RED texture when GL_ALPHA textures are not supported natively. It will then set a texture swizzle using the GL_ARB_texture_swizzle extension so that the alpha component will be taken from the red component of the texture. The swizzle is part of the texture object state so it only needs to be set once when the texture is created. The ‘gen’ virtual function of the texture driver has been changed to also take the internal format as a parameter. The GL driver will now set the swizzle as appropriate here. The GL3 driver now reports an error if the texture swizzle extension is not available because Cogl can't really work properly without out it. The extension is part of GL 3.3 so it is quite likely that it has wide support from drivers. Eventually we could get rid of this requirement if we have our own GLSL front-end and we could generate the swizzle ourselves. When uploading or downloading texture data to or from a component-alpha texture, we can no longer rely on GL to do the conversion. The swizzle doesn't have any effect on the texture data functions. In these cases Cogl will now force an intermediate buffer to be used and it will manually do the conversion as it does for the GLES drivers. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 32bacf81ebaa3be21a8f26af07d8f6eed6607652) |
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