mirror of
https://github.com/brl/mutter.git
synced 2024-12-28 05:42:14 +00:00
87bc616d34
This commit introduces some new framebuffer api to be able to enable texture based depth buffers for a framebuffer (currently only supported for offscreen framebuffers) and once allocated to be able to retrieve the depth buffer as a texture for further usage, say, to implement shadow mapping. The API works as follow: * Before the framebuffer is allocated, you can request that a depth texture is created with cogl_framebuffer_set_depth_texture_enabled() * cogl_framebuffer_get_depth_texture() can then be used to grab a CoglTexture once the framebuffer has been allocated.
725 lines
21 KiB
C
725 lines
21 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/* This file is included multiple times with different definitions for
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the component_type type (either uint8_t or uint16_t). The code ends
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up exactly the same for both but we only want to end up hitting the
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16-bit path when one of the types in the conversion is > 8 bits per
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component. */
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/* Unpacking to RGBA */
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#define UNPACK_1(b) ((b) * ((1 << (sizeof (component_type) * 8)) - 1))
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#define UNPACK_2(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
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1) / 3)
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#define UNPACK_4(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
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7) / 15)
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#define UNPACK_5(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
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15) / 31)
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#define UNPACK_6(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
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31) / 63)
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#define UNPACK_10(b) (((b) * ((1 << (sizeof (component_type) * 8)) - 1) + \
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511) / 1023)
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inline static void
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G_PASTE (_cogl_unpack_a_8_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = 0;
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dst[1] = 0;
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dst[2] = 0;
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dst[3] = UNPACK_BYTE (*src);
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dst += 4;
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src++;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_g_8_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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/* FIXME: I'm not sure if this is right. It looks like Nvidia and
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Mesa handle luminance textures differently. Maybe we should
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consider just removing luminance textures for Cogl 2.0 because
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they have been removed in GL 3.0 */
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while (width-- > 0)
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{
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component_type v = UNPACK_BYTE (src[0]);
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dst[0] = v;
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dst[1] = v;
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dst[2] = v;
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dst[3] = UNPACK_BYTE (255);
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dst += 4;
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src++;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgb_888_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[0]);
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dst[1] = UNPACK_BYTE (src[1]);
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dst[2] = UNPACK_BYTE (src[2]);
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dst[3] = UNPACK_BYTE (255);
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dst += 4;
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src += 3;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_bgr_888_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[2]);
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dst[1] = UNPACK_BYTE (src[1]);
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dst[2] = UNPACK_BYTE (src[0]);
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dst[3] = UNPACK_BYTE (255);
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dst += 4;
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src += 3;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_bgra_8888_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[2]);
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dst[1] = UNPACK_BYTE (src[1]);
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dst[2] = UNPACK_BYTE (src[0]);
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dst[3] = UNPACK_BYTE (src[3]);
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dst += 4;
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src += 4;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_argb_8888_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[1]);
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dst[1] = UNPACK_BYTE (src[2]);
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dst[2] = UNPACK_BYTE (src[3]);
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dst[3] = UNPACK_BYTE (src[0]);
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dst += 4;
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src += 4;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_abgr_8888_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[3]);
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dst[1] = UNPACK_BYTE (src[2]);
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dst[2] = UNPACK_BYTE (src[1]);
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dst[3] = UNPACK_BYTE (src[0]);
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dst += 4;
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src += 4;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgba_8888_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = UNPACK_BYTE (src[0]);
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dst[1] = UNPACK_BYTE (src[1]);
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dst[2] = UNPACK_BYTE (src[2]);
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dst[3] = UNPACK_BYTE (src[3]);
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dst += 4;
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src += 4;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgb_565_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t v = *(const uint16_t *) src;
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dst[0] = UNPACK_5 (v >> 11);
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dst[1] = UNPACK_6 ((v >> 5) & 63);
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dst[2] = UNPACK_5 (v & 31);
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dst[3] = UNPACK_BYTE (255);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgba_4444_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t v = *(const uint16_t *) src;
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dst[0] = UNPACK_4 (v >> 12);
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dst[1] = UNPACK_4 ((v >> 8) & 15);
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dst[2] = UNPACK_4 ((v >> 4) & 15);
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dst[3] = UNPACK_4 (v & 15);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgba_5551_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t v = *(const uint16_t *) src;
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dst[0] = UNPACK_5 (v >> 11);
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dst[1] = UNPACK_5 ((v >> 6) & 31);
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dst[2] = UNPACK_5 ((v >> 1) & 31);
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dst[3] = UNPACK_1 (v & 1);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_rgba_1010102_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint32_t v = *(const uint32_t *) src;
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dst[0] = UNPACK_10 (v >> 22);
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dst[1] = UNPACK_10 ((v >> 12) & 1023);
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dst[2] = UNPACK_10 ((v >> 2) & 1023);
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dst[3] = UNPACK_2 (v & 3);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_bgra_1010102_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint32_t v = *(const uint32_t *) src;
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dst[2] = UNPACK_10 (v >> 22);
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dst[1] = UNPACK_10 ((v >> 12) & 1023);
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dst[0] = UNPACK_10 ((v >> 2) & 1023);
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dst[3] = UNPACK_2 (v & 3);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_argb_2101010_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint32_t v = *(const uint32_t *) src;
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dst[3] = UNPACK_2 (v >> 30);
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dst[0] = UNPACK_10 ((v >> 20) & 1023);
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dst[1] = UNPACK_10 ((v >> 10) & 1023);
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dst[2] = UNPACK_10 (v & 1023);
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dst += 4;
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src += 2;
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}
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}
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inline static void
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G_PASTE (_cogl_unpack_abgr_2101010_, component_type) (const uint8_t *src,
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component_type *dst,
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int width)
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{
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while (width-- > 0)
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{
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uint32_t v = *(const uint32_t *) src;
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dst[3] = UNPACK_2 (v >> 30);
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dst[2] = UNPACK_10 ((v >> 20) & 1023);
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dst[1] = UNPACK_10 ((v >> 10) & 1023);
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dst[0] = UNPACK_10 (v & 1023);
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dst += 4;
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src += 2;
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}
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}
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#undef UNPACK_1
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#undef UNPACK_2
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#undef UNPACK_4
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#undef UNPACK_5
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#undef UNPACK_6
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#undef UNPACK_10
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inline static void
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G_PASTE (_cogl_unpack_, component_type) (CoglPixelFormat format,
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const uint8_t *src,
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component_type *dst,
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int width)
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{
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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G_PASTE (_cogl_unpack_a_8_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_G_8:
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G_PASTE (_cogl_unpack_g_8_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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G_PASTE (_cogl_unpack_rgb_888_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_BGR_888:
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G_PASTE (_cogl_unpack_bgr_888_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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G_PASTE (_cogl_unpack_rgba_8888_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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G_PASTE (_cogl_unpack_bgra_8888_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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G_PASTE (_cogl_unpack_argb_8888_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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G_PASTE (_cogl_unpack_abgr_8888_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGB_565:
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G_PASTE (_cogl_unpack_rgb_565_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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G_PASTE (_cogl_unpack_rgba_4444_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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G_PASTE (_cogl_unpack_rgba_5551_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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G_PASTE (_cogl_unpack_rgba_1010102_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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G_PASTE (_cogl_unpack_bgra_1010102_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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G_PASTE (_cogl_unpack_argb_2101010_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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G_PASTE (_cogl_unpack_abgr_2101010_, component_type) (src, dst, width);
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break;
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case COGL_PIXEL_FORMAT_DEPTH_16:
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case COGL_PIXEL_FORMAT_DEPTH_32:
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case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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}
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}
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/* Packing from RGBA */
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/* Pack and round to nearest */
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#define PACK_SIZE(b, max) \
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(((b) * (max) + (1 << (sizeof (component_type) * 8 - 1)) - 1) / \
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((1 << (sizeof (component_type) * 8)) - 1))
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#define PACK_1(b) PACK_SIZE (b, 1)
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#define PACK_2(b) PACK_SIZE (b, 3)
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#define PACK_4(b) PACK_SIZE (b, 15)
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#define PACK_5(b) PACK_SIZE (b, 31)
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#define PACK_6(b) PACK_SIZE (b, 63)
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#define PACK_10(b) PACK_SIZE (b, 1023)
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inline static void
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G_PASTE (_cogl_pack_a_8_, component_type) (const component_type *src,
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uint8_t *dst,
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int width)
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{
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while (width-- > 0)
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{
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*dst = PACK_BYTE (src[3]);
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src += 4;
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dst++;
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}
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}
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inline static void
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G_PASTE (_cogl_pack_g_8_, component_type) (const component_type *src,
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uint8_t *dst,
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int width)
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|
{
|
|
/* FIXME: I'm not sure if this is right. It looks like Nvidia and
|
|
Mesa handle luminance textures differently. Maybe we should
|
|
consider just removing luminance textures for Cogl 2.0 because
|
|
they have been removed in GL 3.0 */
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while (width-- > 0)
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{
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component_type v = (src[0] + src[1] + src[2]) / 3;
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*dst = PACK_BYTE (v);
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src += 4;
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dst++;
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}
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}
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inline static void
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G_PASTE (_cogl_pack_rgb_888_, component_type) (const component_type *src,
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uint8_t *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[0] = PACK_BYTE (src[0]);
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dst[1] = PACK_BYTE (src[1]);
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dst[2] = PACK_BYTE (src[2]);
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src += 4;
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dst += 3;
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}
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}
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inline static void
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G_PASTE (_cogl_pack_bgr_888_, component_type) (const component_type *src,
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uint8_t *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[2] = PACK_BYTE (src[0]);
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dst[1] = PACK_BYTE (src[1]);
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dst[0] = PACK_BYTE (src[2]);
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src += 4;
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dst += 3;
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}
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}
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inline static void
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G_PASTE (_cogl_pack_bgra_8888_, component_type) (const component_type *src,
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uint8_t *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[2] = PACK_BYTE (src[0]);
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dst[1] = PACK_BYTE (src[1]);
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dst[0] = PACK_BYTE (src[2]);
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dst[3] = PACK_BYTE (src[3]);
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src += 4;
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dst += 4;
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}
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}
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inline static void
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G_PASTE (_cogl_pack_argb_8888_, component_type) (const component_type *src,
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uint8_t *dst,
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int width)
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{
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while (width-- > 0)
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{
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dst[1] = PACK_BYTE (src[0]);
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dst[2] = PACK_BYTE (src[1]);
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dst[3] = PACK_BYTE (src[2]);
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|
dst[0] = PACK_BYTE (src[3]);
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_abgr_8888_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
dst[3] = PACK_BYTE (src[0]);
|
|
dst[2] = PACK_BYTE (src[1]);
|
|
dst[1] = PACK_BYTE (src[2]);
|
|
dst[0] = PACK_BYTE (src[3]);
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_rgba_8888_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
dst[0] = PACK_BYTE (src[0]);
|
|
dst[1] = PACK_BYTE (src[1]);
|
|
dst[2] = PACK_BYTE (src[2]);
|
|
dst[3] = PACK_BYTE (src[3]);
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_rgb_565_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint16_t *v = (uint16_t *) dst;
|
|
|
|
*v = ((PACK_5 (src[0]) << 11) |
|
|
(PACK_6 (src[1]) << 5) |
|
|
PACK_5 (src[2]));
|
|
src += 4;
|
|
dst += 2;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_rgba_4444_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint16_t *v = (uint16_t *) dst;
|
|
|
|
*v = ((PACK_4 (src[0]) << 12) |
|
|
(PACK_4 (src[1]) << 8) |
|
|
(PACK_4 (src[2]) << 4) |
|
|
PACK_4 (src[3]));
|
|
src += 4;
|
|
dst += 2;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_rgba_5551_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint16_t *v = (uint16_t *) dst;
|
|
|
|
*v = ((PACK_5 (src[0]) << 11) |
|
|
(PACK_5 (src[1]) << 6) |
|
|
(PACK_5 (src[2]) << 1) |
|
|
PACK_1 (src[3]));
|
|
src += 4;
|
|
dst += 2;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_rgba_1010102_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint32_t *v = (uint32_t *) dst;
|
|
|
|
*v = ((PACK_10 (src[0]) << 22) |
|
|
(PACK_10 (src[1]) << 12) |
|
|
(PACK_10 (src[2]) << 2) |
|
|
PACK_2 (src[3]));
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_bgra_1010102_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint32_t *v = (uint32_t *) dst;
|
|
|
|
*v = ((PACK_10 (src[2]) << 22) |
|
|
(PACK_10 (src[1]) << 12) |
|
|
(PACK_10 (src[0]) << 2) |
|
|
PACK_2 (src[3]));
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_argb_2101010_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint32_t *v = (uint32_t *) dst;
|
|
|
|
*v = ((PACK_2 (src[3]) << 30) |
|
|
(PACK_10 (src[0]) << 20) |
|
|
(PACK_10 (src[1]) << 10) |
|
|
PACK_10 (src[2]));
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_abgr_2101010_, component_type) (const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
while (width-- > 0)
|
|
{
|
|
uint32_t *v = (uint32_t *) dst;
|
|
|
|
*v = ((PACK_2 (src[3]) << 30) |
|
|
(PACK_10 (src[2]) << 20) |
|
|
(PACK_10 (src[1]) << 10) |
|
|
PACK_10 (src[0]));
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
#undef PACK_SIZE
|
|
#undef PACK_1
|
|
#undef PACK_2
|
|
#undef PACK_4
|
|
#undef PACK_5
|
|
#undef PACK_6
|
|
#undef PACK_10
|
|
|
|
inline static void
|
|
G_PASTE (_cogl_pack_, component_type) (CoglPixelFormat format,
|
|
const component_type *src,
|
|
uint8_t *dst,
|
|
int width)
|
|
{
|
|
switch (format)
|
|
{
|
|
case COGL_PIXEL_FORMAT_A_8:
|
|
G_PASTE (_cogl_pack_a_8_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_G_8:
|
|
G_PASTE (_cogl_pack_g_8_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGB_888:
|
|
G_PASTE (_cogl_pack_rgb_888_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_BGR_888:
|
|
G_PASTE (_cogl_pack_bgr_888_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_8888:
|
|
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
|
|
G_PASTE (_cogl_pack_rgba_8888_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_BGRA_8888:
|
|
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
|
|
G_PASTE (_cogl_pack_bgra_8888_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_ARGB_8888:
|
|
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
|
|
G_PASTE (_cogl_pack_argb_8888_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_ABGR_8888:
|
|
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
|
|
G_PASTE (_cogl_pack_abgr_8888_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGB_565:
|
|
G_PASTE (_cogl_pack_rgb_565_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_4444:
|
|
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
|
|
G_PASTE (_cogl_pack_rgba_4444_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_5551:
|
|
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
|
|
G_PASTE (_cogl_pack_rgba_5551_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_1010102:
|
|
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
|
|
G_PASTE (_cogl_pack_rgba_1010102_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_BGRA_1010102:
|
|
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
|
|
G_PASTE (_cogl_pack_bgra_1010102_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_ARGB_2101010:
|
|
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
|
|
G_PASTE (_cogl_pack_argb_2101010_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_ABGR_2101010:
|
|
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
|
|
G_PASTE (_cogl_pack_abgr_2101010_, component_type) (src, dst, width);
|
|
break;
|
|
case COGL_PIXEL_FORMAT_DEPTH_16:
|
|
case COGL_PIXEL_FORMAT_DEPTH_32:
|
|
case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
|
|
case COGL_PIXEL_FORMAT_ANY:
|
|
case COGL_PIXEL_FORMAT_YUV:
|
|
g_assert_not_reached ();
|
|
}
|
|
}
|