mutter/cogl/cogl/cogl-texture-2d-private.h
Adam Jackson 806ebc464a cogl: Remove cogl_texture_2d_gl_new_from_foreign
As noted in <cogl-texture-2d-gl.h> (now also removed), this is for
allowing external GL callers to promote one of their textures to a
CoglTexture. We aren't doing that and don't want to start.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/883
2019-11-07 12:47:23 +00:00

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C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_TEXTURE_2D_PRIVATE_H
#define __COGL_TEXTURE_2D_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d.h"
struct _CoglTexture2D
{
CoglTexture _parent;
/* The internal format of the GL texture represented as a
CoglPixelFormat */
CoglPixelFormat internal_format;
gboolean auto_mipmap;
gboolean mipmaps_dirty;
gboolean is_get_data_supported;
/* TODO: factor out these OpenGL specific members into some form
* of driver private state. */
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_internal_format;
/* The texture object number */
GLuint gl_texture;
GLenum gl_target;
GLenum gl_legacy_texobj_min_filter;
GLenum gl_legacy_texobj_mag_filter;
GLint gl_legacy_texobj_wrap_mode_s;
GLint gl_legacy_texobj_wrap_mode_t;
CoglTexturePixel first_pixel;
struct {
void *user_data;
GDestroyNotify destroy;
} egl_image_external;
};
CoglTexture2D *
_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
gboolean can_convert_in_place);
CoglTexture2D *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglTextureLoader *loader);
void
_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
gboolean value);
/*
* _cogl_texture_2d_externally_modified:
* @texture: A #CoglTexture2D object
*
* This should be called whenever the texture is modified other than
* by using cogl_texture_set_region. It will cause the mipmaps to be
* invalidated
*/
void
_cogl_texture_2d_externally_modified (CoglTexture *texture);
/*
* _cogl_texture_2d_copy_from_framebuffer:
* @texture: A #CoglTexture2D pointer
* @src_x: X-position to within the framebuffer to read from
* @src_y: Y-position to within the framebuffer to read from
* @width: width of the rectangle to copy
* @height: height of the rectangle to copy
* @src_fb: A source #CoglFramebuffer to copy from
* @dst_x: X-position to store the image within the texture
* @dst_y: Y-position to store the image within the texture
* @level: The mipmap level of @texture to copy too
*
* This copies a portion of the given @src_fb into the
* texture.
*/
void
_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *texture,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level);
#endif /* __COGL_TEXTURE_2D_PRIVATE_H */