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With the recent change to internal floating point values, ClutterUnit has become a redundant type, defined to be a float. All integer entry points are being internally converted to floating point values to be passed to the GL pipeline with the least amount of conversion. ClutterUnit is thus exposed as just a "pixel with fractionary bits", and not -- as users might think -- as generic, resolution and device independent units. not that it was the case, but a definitive amount of people was convinced it did provide this "feature", and was flummoxed about the mere existence of this type. So, having ClutterUnit exposed in the public API doubles the entry points and has the following disadvantages: - we have to maintain twice the amount of entry points in ClutterActor - we still do an integer-to-float implicit conversion - we introduce a weird impedance between pixels and "pixels with fractionary bits" - language bindings will have to choose what to bind, and resort to manually overriding the API + *except* for language bindings based on GObject-Introspection, as they cannot do manual overrides, thus will replicate the entire set of entry points For these reason, we should coalesces every Actor entry point for pixels and for ClutterUnit into a single entry point taking a float, like: void clutter_actor_set_x (ClutterActor *self, gfloat x); void clutter_actor_get_size (ClutterActor *self, gfloat *width, gfloat *height); gfloat clutter_actor_get_height (ClutterActor *self); etc. The issues I have identified are: - we'll have a two cases of compiler warnings: - printf() format of the return values from %d to %f - clutter_actor_get_size() taking floats instead of unsigned ints - we'll have a problem with varargs when passing an integer instead of a floating point value, except on 64bit platforms where the size of a float is the same as the size of an int To be clear: the *intent* of the API should not change -- we still use pixels everywhere -- but: - we remove ambiguity in the API with regard to pixels and units - we remove entry points we get to maintain for the whole 1.0 version of the API - we make things simpler to bind for both manual language bindings and automatic (gobject-introspection based) ones - we have the simplest API possible while still exposing the capabilities of the underlying GL implementation
763 lines
22 KiB
C
763 lines
22 KiB
C
/*
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* Clutter
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
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* Matthew Allum <mallum@o-hand.com>
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* Chris Lord <chris@o-hand.com>
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* Iain Holmes <iain@o-hand.com>
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* Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-cairo-texture
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* @short_description: Texture with Cairo integration
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*
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* #ClutterCairoTexture is a #ClutterTexture that displays the contents
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* of a Cairo context. The #ClutterCairoTexture actor will create a
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* Cairo image surface which will then be uploaded to a GL texture when
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* needed.
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*
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* #ClutterCairoTexture will provide a #cairo_t context by using the
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* clutter_cairo_texture_create() and clutter_cairo_texture_create_region()
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* functions; you can use the Cairo API to draw on the context and then
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* call cairo_destroy() when done.
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*
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* As soon as the context is destroyed with cairo_destroy(), the contents
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* of the surface will be uploaded into the #ClutterCairoTexture actor:
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*
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* |[
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* cairo_t *cr;
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*
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* cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (texture));
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*
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* /* draw on the context */
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*
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* cairo_destroy (cr);
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* ]|
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*
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* <warning><para>Note that you should never use the code above inside the
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* #ClutterActor::paint or #ClutterActor::pick virtual functions or
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* signal handlers because it will lead to performance
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* degradation.</para></warning>
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*
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* <note><para>Since #ClutterCairoTexture uses a Cairo image surface
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* internally all the drawing operations will be performed in
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* software and not using hardware acceleration. This can lead to
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* performance degradation if the contents of the texture change
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* frequently.</para></note>
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*
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* #ClutterCairoTexture is available since Clutter 1.0.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "clutter-cairo-texture.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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G_DEFINE_TYPE (ClutterCairoTexture,
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clutter_cairo_texture,
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CLUTTER_TYPE_TEXTURE);
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enum
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{
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PROP_0,
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PROP_SURFACE_WIDTH,
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PROP_SURFACE_HEIGHT
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};
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#ifdef CLUTTER_ENABLE_DEBUG
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#define clutter_warn_if_paint_fail(obj) G_STMT_START { \
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if (CLUTTER_PRIVATE_FLAGS ((obj)) & CLUTTER_ACTOR_IN_PAINT) { \
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g_warning ("%s should not be called during the paint sequence " \
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"of a ClutterCairoTexture as it will likely cause " \
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"performance issues.", G_STRFUNC); \
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} } G_STMT_END
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#else
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#define clutter_warn_if_paint_fail(obj) /* void */
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#endif /* CLUTTER_ENABLE_DEBUG */
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#define CLUTTER_CAIRO_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CAIRO_TEXTURE, ClutterCairoTexturePrivate))
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struct _ClutterCairoTexturePrivate
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{
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cairo_format_t format;
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cairo_surface_t *cr_surface;
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guchar *cr_surface_data;
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guint width;
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guint height;
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guint rowstride;
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};
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typedef struct
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{
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gint x;
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gint y;
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guint width;
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guint height;
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} ClutterCairoTextureRectangle;
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typedef struct
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{
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ClutterCairoTexture *cairo;
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ClutterCairoTextureRectangle rect;
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} ClutterCairoTextureContext;
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static const cairo_user_data_key_t clutter_cairo_texture_surface_key;
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static const cairo_user_data_key_t clutter_cairo_texture_context_key;
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static void
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clutter_cairo_texture_surface_destroy (void *data)
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{
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ClutterCairoTexture *cairo = data;
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cairo->priv->cr_surface = NULL;
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}
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static void
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clutter_cairo_texture_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterCairoTexturePrivate *priv;
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priv = CLUTTER_CAIRO_TEXTURE (object)->priv;
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switch (prop_id)
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{
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case PROP_SURFACE_WIDTH:
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priv->width = g_value_get_uint (value);
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break;
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case PROP_SURFACE_HEIGHT:
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priv->height = g_value_get_uint (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_cairo_texture_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterCairoTexturePrivate *priv;
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priv = CLUTTER_CAIRO_TEXTURE (object)->priv;
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switch (prop_id)
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{
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case PROP_SURFACE_WIDTH:
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g_value_set_uint (value, priv->width);
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break;
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case PROP_SURFACE_HEIGHT:
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g_value_set_uint (value, priv->height);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_cairo_texture_finalize (GObject *object)
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{
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ClutterCairoTexturePrivate *priv = CLUTTER_CAIRO_TEXTURE (object)->priv;
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if (priv->cr_surface)
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{
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cairo_surface_t *surface = priv->cr_surface;
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cairo_surface_finish (priv->cr_surface);
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cairo_surface_set_user_data (priv->cr_surface,
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&clutter_cairo_texture_surface_key,
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NULL, NULL);
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cairo_surface_destroy (surface);
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priv->cr_surface = NULL;
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}
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if (priv->cr_surface_data)
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{
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g_free (priv->cr_surface_data);
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priv->cr_surface_data = NULL;
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}
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G_OBJECT_CLASS (clutter_cairo_texture_parent_class)->finalize (object);
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}
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static inline void
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clutter_cairo_texture_surface_resize_internal (ClutterCairoTexture *cairo)
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{
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ClutterCairoTexturePrivate *priv = cairo->priv;
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if (priv->cr_surface)
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{
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cairo_surface_t *surface = priv->cr_surface;
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/* If the surface is already the right size then don't bother
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doing anything */
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if (priv->width == cairo_image_surface_get_width (priv->cr_surface)
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&& priv->height == cairo_image_surface_get_height (priv->cr_surface))
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return;
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cairo_surface_finish (surface);
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cairo_surface_set_user_data (surface,
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&clutter_cairo_texture_surface_key,
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NULL, NULL);
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cairo_surface_destroy (surface);
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priv->cr_surface = NULL;
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}
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if (priv->cr_surface_data)
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{
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g_free (priv->cr_surface_data);
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priv->cr_surface_data = NULL;
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}
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if (priv->width == 0 || priv->height == 0)
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return;
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#if CAIRO_VERSION > 106000
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priv->rowstride = cairo_format_stride_for_width (priv->format, priv->width);
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#else
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/* poor man's version of cairo_format_stride_for_width() */
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switch (priv->format)
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{
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case CAIRO_FORMAT_ARGB32:
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case CAIRO_FORMAT_RGB24:
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priv->rowstride = priv->width * 4;
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break;
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case CAIRO_FORMAT_A8:
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case CAIRO_FORMAT_A1:
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priv->rowstride = priv->width;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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#endif /* CAIRO_VERSION > 106000 */
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priv->cr_surface_data = g_malloc0 (priv->height * priv->rowstride);
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priv->cr_surface =
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cairo_image_surface_create_for_data (priv->cr_surface_data,
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priv->format,
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priv->width, priv->height,
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priv->rowstride);
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cairo_surface_set_user_data (priv->cr_surface,
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&clutter_cairo_texture_surface_key,
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cairo,
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clutter_cairo_texture_surface_destroy);
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/* The texture data will be all zeroes so we can use it to create a
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* blank Cogl texture even though its in a different format
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*/
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clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE (cairo),
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priv->cr_surface_data,
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TRUE, priv->width, priv->height,
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priv->rowstride,
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4, 0, NULL);
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}
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static void
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clutter_cairo_texture_notify (GObject *object,
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GParamSpec *pspec)
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{
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/* When the surface width or height changes then resize the cairo
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surface. This is done here instead of directly in set_property so
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that if both the width and height properties are set using a
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single call to g_object_set then the surface will only be resized
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once because the notifications will be frozen in between */
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if (!strcmp ("surface-width", pspec->name)
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|| !strcmp ("surface-height", pspec->name))
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{
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ClutterCairoTexture *cairo = CLUTTER_CAIRO_TEXTURE (object);
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clutter_cairo_texture_surface_resize_internal (cairo);
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}
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if (G_OBJECT_CLASS (clutter_cairo_texture_parent_class)->notify)
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G_OBJECT_CLASS (clutter_cairo_texture_parent_class)->notify (object, pspec);
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}
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static void
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clutter_cairo_texture_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width,
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gfloat *natural_width)
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{
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ClutterCairoTexturePrivate *priv = CLUTTER_CAIRO_TEXTURE (actor)->priv;
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if (min_width)
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*min_width = 0;
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if (natural_width)
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*natural_width = (gfloat) priv->width;
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}
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static void
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clutter_cairo_texture_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height,
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gfloat *natural_height)
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{
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ClutterCairoTexturePrivate *priv = CLUTTER_CAIRO_TEXTURE (actor)->priv;
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if (min_height)
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*min_height = 0;
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if (natural_height)
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*natural_height = (gfloat) priv->height;
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}
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static void
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clutter_cairo_texture_class_init (ClutterCairoTextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = clutter_cairo_texture_finalize;
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gobject_class->set_property = clutter_cairo_texture_set_property;
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gobject_class->get_property = clutter_cairo_texture_get_property;
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gobject_class->notify = clutter_cairo_texture_notify;
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actor_class->get_preferred_width =
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clutter_cairo_texture_get_preferred_width;
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actor_class->get_preferred_height =
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clutter_cairo_texture_get_preferred_height;
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g_type_class_add_private (gobject_class, sizeof (ClutterCairoTexturePrivate));
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/**
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* ClutterCairoTexture:surface-width:
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*
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* The width of the Cairo surface used by the #ClutterCairoTexture
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* actor, in pixels.
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*
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* Since: 1.0
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*/
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g_object_class_install_property (gobject_class,
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PROP_SURFACE_WIDTH,
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g_param_spec_uint ("surface-width",
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"Surface-Width",
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"Surface Width",
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0, G_MAXUINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterCairoTexture:surface-height:
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*
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* The height of the Cairo surface used by the #ClutterCairoTexture
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* actor, in pixels.
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*
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* Since: 1.0
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*/
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g_object_class_install_property (gobject_class,
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PROP_SURFACE_HEIGHT,
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g_param_spec_uint ("surface-height",
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"Surface-Height",
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"Surface Height",
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0, G_MAXUINT,
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0,
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CLUTTER_PARAM_READWRITE));
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}
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static void
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clutter_cairo_texture_init (ClutterCairoTexture *self)
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{
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ClutterCairoTexturePrivate *priv;
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self->priv = priv = CLUTTER_CAIRO_TEXTURE_GET_PRIVATE (self);
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/* FIXME - we are hardcoding the format; it would be good to have
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* a :surface-format construct-only property for creating
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* textures with a different format and have the cairo surface
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* match that format
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*/
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priv->format = CAIRO_FORMAT_ARGB32;
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}
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/**
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* clutter_cairo_texture_new:
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* @width: the width of the surface
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* @height: the height of the surface
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*
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* Creates a new #ClutterCairoTexture actor, with a surface of @width by
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* @height pixels.
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*
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* Return value: the newly created #ClutterCairoTexture actor
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*
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* Since: 1.0
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*/
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ClutterActor*
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clutter_cairo_texture_new (guint width,
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guint height)
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{
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return g_object_new (CLUTTER_TYPE_CAIRO_TEXTURE,
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"surface-width", width,
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"surface-height", height,
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NULL);
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}
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static void
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clutter_cairo_texture_context_destroy (void *data)
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{
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ClutterCairoTextureContext *ctxt = data;
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ClutterCairoTexture *cairo = ctxt->cairo;
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ClutterCairoTexturePrivate *priv;
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gint cairo_width, cairo_height, cairo_rowstride;
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gint surface_width, surface_height;
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guchar *pixbuf_data, *dst, *cairo_data;
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guint *src, pixbuf_rowstride;
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gint x, y;
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priv = CLUTTER_CAIRO_TEXTURE_GET_PRIVATE (cairo);
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if (!priv->cr_surface)
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return;
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surface_width = cairo_image_surface_get_width (priv->cr_surface);
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surface_height = cairo_image_surface_get_height (priv->cr_surface);
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cairo_width = MIN (ctxt->rect.width, surface_width);
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cairo_height = MIN (ctxt->rect.height, surface_height);
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if (!cairo_width || !cairo_height)
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{
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g_free (ctxt);
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return;
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}
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cairo_rowstride = priv->rowstride;
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cairo_data = priv->cr_surface_data;
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pixbuf_data = g_malloc (cairo_width * cairo_height * 4);
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pixbuf_rowstride = cairo_width * 4;
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/* BAH BAH BAH ! un-pre-multiply alpha...
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*
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* FIXME: Need to figure out if GL has a premult texture
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* format, or we need to change the order of the
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* paint sequence in Clutter. or go back to battling
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* glitz (ugh).
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*
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* in theory, this could be moved to a shader, but apparently
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* the performance gain is not really worth it.
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*/
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for (y = 0; y < cairo_height; y++)
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{
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src = (unsigned int *) (cairo_data
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+ ((y + ctxt->rect.y) * cairo_rowstride)
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+ (ctxt->rect.x * 4));
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dst = pixbuf_data + y * pixbuf_rowstride;
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for (x = 0; x < cairo_width; x++)
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{
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guchar alpha = (*src >> 24) & 0xff;
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if (alpha == 0)
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dst[0] = dst[1] = dst[2] = dst[3] = alpha;
|
|
else
|
|
{
|
|
dst[0] = (((*src >> 16) & 0xff) * 255 ) / alpha;
|
|
dst[1] = (((*src >> 8) & 0xff) * 255 ) / alpha;
|
|
dst[2] = (((*src >> 0) & 0xff) * 255 ) / alpha;
|
|
dst[3] = alpha;
|
|
}
|
|
|
|
dst += 4;
|
|
src++;
|
|
}
|
|
}
|
|
|
|
clutter_texture_set_area_from_rgb_data (CLUTTER_TEXTURE (cairo),
|
|
pixbuf_data,
|
|
TRUE,
|
|
ctxt->rect.x,
|
|
ctxt->rect.y,
|
|
cairo_width, cairo_height,
|
|
pixbuf_rowstride,
|
|
4, 0, NULL);
|
|
|
|
g_free (pixbuf_data);
|
|
g_free (ctxt);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (cairo))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (cairo));
|
|
}
|
|
|
|
static void
|
|
intersect_rectangles (ClutterCairoTextureRectangle *a,
|
|
ClutterCairoTextureRectangle *b,
|
|
ClutterCairoTextureRectangle *inter)
|
|
{
|
|
gint dest_x, dest_y;
|
|
gint dest_width, dest_height;
|
|
|
|
dest_x = MAX (a->x, b->x);
|
|
dest_y = MAX (a->y, b->y);
|
|
dest_width = MIN (a->x + a->width, b->x + b->width) - dest_x;
|
|
dest_height = MIN (a->y + a->height, b->y + b->height) - dest_y;
|
|
|
|
if (dest_width > 0 && dest_height > 0)
|
|
{
|
|
inter->x = dest_x;
|
|
inter->y = dest_y;
|
|
inter->width = dest_width;
|
|
inter->height = dest_height;
|
|
}
|
|
else
|
|
{
|
|
inter->x = 0;
|
|
inter->y = 0;
|
|
inter->width = 0;
|
|
inter->height = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_cairo_texture_create_region:
|
|
* @self: a #ClutterCairoTexture
|
|
* @x_offset: offset of the region on the X axis
|
|
* @y_offset: offset of the region on the Y axis
|
|
* @width: width of the region, or -1 for the full surface width
|
|
* @height: height of the region, or -1 for the full surface height
|
|
*
|
|
* Creates a new Cairo context that will updat the region defined
|
|
* by @x_offset, @y_offset, @width and @height.
|
|
*
|
|
* <warning><para>Do not call this function within the paint virtual
|
|
* function or from a callback to the #ClutterActor::paint
|
|
* signal.</para></warning>
|
|
*
|
|
* Return value: a newly created Cairo context. Use cairo_destroy()
|
|
* to upload the contents of the context when done drawing
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
cairo_t *
|
|
clutter_cairo_texture_create_region (ClutterCairoTexture *self,
|
|
gint x_offset,
|
|
gint y_offset,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterCairoTexturePrivate *priv;
|
|
ClutterCairoTextureContext *ctxt;
|
|
ClutterCairoTextureRectangle region, area, inter;
|
|
cairo_t *cr;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CAIRO_TEXTURE (self), NULL);
|
|
|
|
clutter_warn_if_paint_fail (self);
|
|
|
|
priv = self->priv;
|
|
|
|
if (width < 0)
|
|
width = priv->width;
|
|
|
|
if (height < 0)
|
|
height = priv->height;
|
|
|
|
if (width == 0 || height == 0)
|
|
{
|
|
g_warning ("Unable to create a context for an image surface of "
|
|
"width %d and height %d. Set the surface size to be "
|
|
"at least 1 pixel by 1 pixel.",
|
|
width, height);
|
|
return NULL;
|
|
}
|
|
|
|
if (!priv->cr_surface)
|
|
return NULL;
|
|
|
|
ctxt = g_new0 (ClutterCairoTextureContext, 1);
|
|
ctxt->cairo = self;
|
|
|
|
region.x = x_offset;
|
|
region.y = y_offset;
|
|
region.width = width;
|
|
region.height = height;
|
|
|
|
area.x = 0;
|
|
area.y = 0;
|
|
area.width = priv->width;
|
|
area.height = priv->height;
|
|
|
|
/* Limit the region to the visible rectangle */
|
|
intersect_rectangles (&area, ®ion, &inter);
|
|
|
|
ctxt->rect.x = inter.x;
|
|
ctxt->rect.y = inter.y;
|
|
ctxt->rect.width = inter.width;
|
|
ctxt->rect.height = inter.height;
|
|
|
|
cr = cairo_create (priv->cr_surface);
|
|
cairo_set_user_data (cr, &clutter_cairo_texture_context_key,
|
|
ctxt, clutter_cairo_texture_context_destroy);
|
|
|
|
return cr;
|
|
}
|
|
|
|
/**
|
|
* clutter_cairo_texture_create:
|
|
* @self: a #ClutterCairoTexture
|
|
*
|
|
* Creates a new Cairo context for the @cairo texture. It is
|
|
* similar to using clutter_cairo_texture_create_region() with @x_offset
|
|
* and @y_offset of 0, @width equal to the @cairo texture surface width
|
|
* and @height equal to the @cairo texture surface height.
|
|
*
|
|
* <warning><para>Do not call this function within the paint virtual
|
|
* function or from a callback to the #ClutterActor::paint
|
|
* signal.</para></warning>
|
|
*
|
|
* Return value: a newly created Cairo context. Use cairo_destroy()
|
|
* to upload the contents of the context when done drawing
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
cairo_t *
|
|
clutter_cairo_texture_create (ClutterCairoTexture *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_CAIRO_TEXTURE (self), NULL);
|
|
|
|
clutter_warn_if_paint_fail (self);
|
|
|
|
return clutter_cairo_texture_create_region (self, 0, 0, -1, -1);
|
|
}
|
|
|
|
/**
|
|
* clutter_cairo_set_source_color:
|
|
* @cr: a Cairo context
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Utility function for setting the source color of @cr using
|
|
* a #ClutterColor.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_cairo_set_source_color (cairo_t *cr,
|
|
const ClutterColor *color)
|
|
{
|
|
g_return_if_fail (cr != NULL);
|
|
g_return_if_fail (color != NULL);
|
|
|
|
if (color->alpha == 0xff)
|
|
cairo_set_source_rgb (cr,
|
|
color->red / 255.0,
|
|
color->green / 255.0,
|
|
color->blue / 255.0);
|
|
else
|
|
cairo_set_source_rgba (cr,
|
|
color->red / 255.0,
|
|
color->green / 255.0,
|
|
color->blue / 255.0,
|
|
color->alpha / 255.0);
|
|
}
|
|
|
|
/**
|
|
* clutter_cairo_texture_set_surface_size:
|
|
* @self: a #ClutterCairoTexture
|
|
* @width: the new width of the surface
|
|
* @height: the new height of the surface
|
|
*
|
|
* Resizes the Cairo surface used by @self to @width and @height.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_cairo_texture_set_surface_size (ClutterCairoTexture *self,
|
|
guint width,
|
|
guint height)
|
|
{
|
|
ClutterCairoTexturePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CAIRO_TEXTURE (self));
|
|
|
|
priv = self->priv;
|
|
|
|
if (width == priv->width && height == priv->height)
|
|
return;
|
|
|
|
g_object_freeze_notify (G_OBJECT (self));
|
|
|
|
if (priv->width != width)
|
|
{
|
|
priv->width = width;
|
|
g_object_notify (G_OBJECT (self), "surface-width");
|
|
}
|
|
|
|
if (priv->height != height)
|
|
{
|
|
priv->height = height;
|
|
g_object_notify (G_OBJECT (self), "surface-height");
|
|
}
|
|
|
|
clutter_cairo_texture_surface_resize_internal (self);
|
|
|
|
g_object_thaw_notify (G_OBJECT (self));
|
|
}
|
|
|
|
/**
|
|
* clutter_cairo_texture_get_surface_size:
|
|
* @self: a #ClutterCairoTexture
|
|
* @width: return location for the surface width, or %NULL
|
|
* @height: return location for the surface height, or %NULL
|
|
*
|
|
* Retrieves the surface width and height for @self.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_cairo_texture_get_surface_size (ClutterCairoTexture *self,
|
|
guint *width,
|
|
guint *height)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_CAIRO_TEXTURE (self));
|
|
|
|
if (width)
|
|
*width = self->priv->width;
|
|
|
|
if (height)
|
|
*height = self->priv->height;
|
|
}
|