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066bc5986d
Don't tie frame callbacks to actor painting, as it may end up in situations where we miss sending frame callbacks when we should have. An example of this is when a surface is partially off screen, and then reports damage that is fully off screen. When this happen, we are likely not to repaint anything, thus we won't send any frame callbacks even though it's "suitable" for rendering again, as the surface is not on a separate workspace or fully obscured. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/817 Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1152 https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
55 lines
2.2 KiB
C
55 lines
2.2 KiB
C
/*
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* Copyright (C) 2012,2013 Intel Corporation
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* Copyright (C) 2013-2017 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#ifndef META_WAYLAND_ACTOR_SURFACE_H
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#define META_WAYLAND_ACTOR_SURFACE_H
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#include "wayland/meta-wayland-surface.h"
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#define META_TYPE_WAYLAND_ACTOR_SURFACE (meta_wayland_actor_surface_get_type ())
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G_DECLARE_DERIVABLE_TYPE (MetaWaylandActorSurface,
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meta_wayland_actor_surface,
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META, WAYLAND_ACTOR_SURFACE,
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MetaWaylandSurfaceRole)
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struct _MetaWaylandActorSurfaceClass
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{
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MetaWaylandSurfaceRoleClass parent_class;
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double (* get_geometry_scale) (MetaWaylandActorSurface *actor_surface);
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void (* sync_actor_state) (MetaWaylandActorSurface *actor_surface);
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};
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void meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface);
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double meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface);
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META_EXPORT_TEST
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MetaSurfaceActor * meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface);
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void meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface);
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void meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
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MetaWaylandSurfaceState *pending);
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void meta_wayland_actor_surface_emit_frame_callbacks (MetaWaylandActorSurface *actor_surface,
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uint32_t timestamp_ms);
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#endif /* META_WAYLAND_ACTOR_SURFACE_H */
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