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When clipped redraws were first supported in Clutter a heuristic was added to promote tall clipped redraws into full redraws due to a concern that using glXCopySubBuffer for tall rectangles would block the GPU for too long waiting for the vtrace to be in a suitable position so that tearing isn't seen. We've so far been unable to measure any impact from this blocking even with full height windows so we are removing the arbitrary threshold of 300px that was originally "plucked out of thin air". http://bugzilla.o-hand.com/show_bug.cgi?id=2136 |
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clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-event-glx.c | ||
clutter-event-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h | ||
Makefile.am |