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Right before we create the EGL context, we check if we were built with OpenGL or OpenGLES support and it was OpenGL then we call eglBindAPI (EGL_OPENGL_API); This also explicitly requests a EGL_RENDERABLE_TYPE supporting the EGL_OPENGL_BIT. This will let us add a new ./configure flavour that combines OpenGL and EGL instead of OpenGL and GLX. |
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clutter-backend-egl.c | ||
clutter-backend-egl.h | ||
clutter-egl-headers.h | ||
clutter-eglx.h | ||
clutter-stage-egl.c | ||
clutter-stage-egl.h | ||
Makefile.am |