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368dc48372
These aren't path methods so aren't consistent with the cogl_object_method naming style we are aiming for.
440 lines
11 KiB
C
440 lines
11 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-clip-stack.h"
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#include "cogl-clip-state.h"
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-util.h"
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void
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cogl_clip_push_window_rectangle (int x_offset,
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int y_offset,
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int width,
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int height)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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CoglHandle stack;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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stack = clip_state->stacks->data;
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_cogl_clip_stack_push_window_rectangle (stack, x_offset, y_offset,
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width, height);
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clip_state->stack_dirty = TRUE;
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}
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/* XXX: This is deprecated API */
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void
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cogl_clip_push_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
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}
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
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* (0,0) being top left. */
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#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
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( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
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/* Note: for Y we first flip all coordinates around the X axis while in
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* normalized device coodinates */
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#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
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( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
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/* Transform a homogeneous vertex position from model space to Cogl
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* window coordinates (with 0,0 being top left) */
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static void
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transform_point (CoglMatrix *matrix_mv,
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CoglMatrix *matrix_p,
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float *viewport,
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float *x,
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float *y)
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{
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float z = 0;
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float w = 1;
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/* Apply the modelview matrix transform */
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cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
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/* Apply the projection matrix transform */
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cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
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/* Perform perspective division */
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*x /= w;
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*y /= w;
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/* Apply viewport transform */
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*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
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*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
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}
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#undef VIEWPORT_SCALE_X
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#undef VIEWPORT_SCALE_Y
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/* Try to push a rectangle given in object coordinates as a rectangle in window
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* coordinates instead of object coordinates */
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static gboolean
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try_pushing_rect_as_window_rect (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglMatrix matrix;
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CoglMatrix matrix_p;
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float v[4];
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cogl_get_modelview_matrix (&matrix);
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/* If the modelview meets these constraints then a transformed rectangle
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* should still be a rectangle when it reaches screen coordinates.
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*
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* FIXME: we are are making certain assumptions about the projection
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* matrix a.t.m and should really be looking at the combined modelview
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* and projection matrix.
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* FIXME: we don't consider rotations that are a multiple of 90 degrees
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* which could be quite common.
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*/
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if (matrix.xy != 0 || matrix.xz != 0 ||
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matrix.yx != 0 || matrix.yz != 0 ||
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matrix.zx != 0 || matrix.zy != 0)
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return FALSE;
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cogl_get_projection_matrix (&matrix_p);
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cogl_get_viewport (v);
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transform_point (&matrix, &matrix_p, v, &x_1, &y_1);
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transform_point (&matrix, &matrix_p, v, &x_2, &y_2);
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/* Consider that the modelview matrix may flip the rectangle
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* along the x or y axis... */
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#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
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if (x_1 > x_2)
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SWAP (x_1, x_2);
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if (y_1 > y_2)
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SWAP (y_1, y_2);
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#undef SWAP
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cogl_clip_push_window_rectangle (COGL_UTIL_NEARBYINT (x_1),
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COGL_UTIL_NEARBYINT (y_1),
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COGL_UTIL_NEARBYINT (x_2 - x_1),
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COGL_UTIL_NEARBYINT (y_2 - y_1));
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return TRUE;
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}
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void
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cogl_clip_push_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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CoglHandle stack;
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CoglMatrix modelview_matrix;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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/* Try and catch window space rectangles so we can redirect to
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* cogl_clip_push_window_rect which will use scissoring. */
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if (try_pushing_rect_as_window_rect (x_1, y_1, x_2, y_2))
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return;
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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stack = clip_state->stacks->data;
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cogl_get_modelview_matrix (&modelview_matrix);
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_cogl_clip_stack_push_rectangle (stack, x_1, y_1, x_2, y_2,
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&modelview_matrix);
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clip_state->stack_dirty = TRUE;
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}
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/* XXX: Deprecated API */
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void
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cogl_clip_push (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_rectangle (x_offset,
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y_offset,
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x_offset + width,
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y_offset + height);
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}
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void
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cogl_clip_push_from_path_preserve (void)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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CoglHandle stack;
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CoglMatrix modelview_matrix;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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stack = clip_state->stacks->data;
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cogl_get_modelview_matrix (&modelview_matrix);
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_cogl_clip_stack_push_from_path (stack, cogl_get_path (),
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&modelview_matrix);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_push_from_path (void)
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{
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cogl_clip_push_from_path_preserve ();
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cogl_path_new ();
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}
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static void
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_cogl_clip_pop_real (CoglClipState *clip_state)
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{
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CoglHandle stack;
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = clip_state->stacks->data;
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_cogl_clip_stack_pop (stack);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_pop (void)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_pop_real (clip_state);
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}
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void
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_cogl_clip_state_flush (CoglClipState *clip_state)
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{
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CoglHandle stack;
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if (!clip_state->stack_dirty)
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return;
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/* The current primitive journal does not support tracking changes to the
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* clip stack... */
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_cogl_journal_flush ();
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/* XXX: the handling of clipping is quite complex. It may involve use of
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* the Cogl Journal or other Cogl APIs which may end up recursively
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* wanting to ensure the clip state is flushed. We need to ensure we
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* don't recurse infinitely...
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*/
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clip_state->stack_dirty = FALSE;
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stack = clip_state->stacks->data;
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_cogl_clip_stack_flush (stack, &clip_state->stencil_used);
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}
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/* XXX: This should never have been made public API! */
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void
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cogl_clip_ensure (void)
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{
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CoglClipState *clip_state;
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clip_state = _cogl_framebuffer_get_clip_state (_cogl_get_framebuffer ());
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_cogl_clip_state_flush (clip_state);
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}
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static void
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_cogl_clip_stack_save_real (CoglClipState *clip_state)
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{
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CoglHandle stack;
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = _cogl_clip_stack_new ();
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clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_stack_save (void)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_stack_save_real (clip_state);
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}
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static void
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_cogl_clip_stack_restore_real (CoglClipState *clip_state)
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{
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CoglHandle stack;
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g_return_if_fail (clip_state->stacks != NULL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = clip_state->stacks->data;
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cogl_handle_unref (stack);
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/* Revert to an old stack */
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clip_state->stacks = g_slist_delete_link (clip_state->stacks,
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clip_state->stacks);
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_stack_restore (void)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_stack_restore_real (clip_state);
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}
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void
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_cogl_clip_state_init (CoglClipState *clip_state)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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clip_state->stacks = NULL;
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clip_state->stack_dirty = TRUE;
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/* Add an intial stack */
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_cogl_clip_stack_save_real (clip_state);
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}
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void
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_cogl_clip_state_destroy (CoglClipState *clip_state)
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{
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/* Destroy all of the stacks */
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while (clip_state->stacks)
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_cogl_clip_stack_restore_real (clip_state);
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}
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void
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_cogl_clip_state_dirty (CoglClipState *clip_state)
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{
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clip_state->stack_dirty = TRUE;
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}
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CoglHandle
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_cogl_get_clip_stack (void)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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return clip_state->stacks->data;
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}
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void
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_cogl_set_clip_stack (CoglHandle handle)
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{
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CoglHandle framebuffer;
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CoglClipState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (handle == COGL_INVALID_HANDLE)
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return;
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framebuffer = _cogl_get_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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/* Replace the top of the stack of stacks */
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cogl_handle_ref (handle);
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cogl_handle_unref (clip_state->stacks->data);
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clip_state->stacks->data = handle;
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}
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