mutter/cogl/cogl-pipeline-state-private.h
Neil Roberts dbff3a357e Make backface culling be part of the legacy state
This adds an internal function to set the backface culling state on a
pipeline. This includes properties to set the culling mode (front,
back or both) and also to set which face is considered the front
(COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual
front face flushed to GL depends on whether we are rendering to an
offscreen buffer or not. This means that when changing between on- and
off- screen framebuffers it now checks whether the last flushed
pipeline has backface culling enabled and forces a reflush of the cull
face state if so.

The backface culling is now set on a pipeline as part of the legacy
state. This is important because some code in Cogl assumes it can
flush a temporary pipeline to revert to a known state, but previously
this wouldn't disable backface culling so things such as flushing the
clip stack could get confused.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:07 +01:00

143 lines
4.6 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_PIPELINE_STATE_PRIVATE_H
#define __COGL_PIPELINE_STATE_PRIVATE_H
CoglPipeline *
_cogl_pipeline_get_user_program (CoglPipeline *pipeline);
void
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
const CoglPipelineFogState *fog_state);
void
_cogl_pipeline_set_cull_face_state (CoglPipeline *pipeline,
const CoglPipelineCullFaceState *
cull_face_state);
CoglPipelineCullFaceMode
_cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline);
gboolean
_cogl_pipeline_color_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_lighting_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_alpha_func_reference_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_blend_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_depth_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_fog_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_point_size_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_user_shader_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
gboolean
_cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1);
void
_cogl_pipeline_hash_color_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_layers_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_alpha_func_reference_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_blend_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_user_shader_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_depth_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_point_size_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
CoglPipelineHashState *state);
void
_cogl_pipeline_hash_cull_face_state (CoglPipeline *authority,
CoglPipelineHashState *state);
#endif /* __COGL_PIPELINE_STATE_PRIVATE_H */