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996260ceab
Previously when make test is run it would say ‘fail’ in lower case letters for both tests that are known bugs we need to fix and for drivers that can't run the test. This makes it too easy to lose track of bugs. To fix this, the ADD_TEST macro has now been changed to take two sets of flags instead of just one. The first specifies the requirements for the test to run at all. The second specifies the set of flags required to run without any known failures. The table in the test report now says ‘n/a’ instead of ‘fail’ for tests that don't match the feature requirements. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 723f8d4402e7b2ef3a71f51bb29b10d1c0ec8d81)
122 lines
3.9 KiB
C
122 lines
3.9 KiB
C
#ifndef _TEST_UTILS_H_
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#define _TEST_UTILS_H_
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#include <glib.h>
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/* We don't really care about functions that are defined without a
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header for the unit tests so we can just disable it here */
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#ifdef __GNUC__
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#pragma GCC diagnostic ignored "-Wmissing-declarations"
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#endif
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typedef enum _TestFlags
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{
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TEST_KNOWN_FAILURE = 1<<0,
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TEST_REQUIREMENT_GL = 1<<1,
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TEST_REQUIREMENT_NPOT = 1<<2,
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TEST_REQUIREMENT_TEXTURE_3D = 1<<3,
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TEST_REQUIREMENT_POINT_SPRITE = 1<<4,
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TEST_REQUIREMENT_GLES2_CONTEXT = 1<<5,
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TEST_REQUIREMENT_MAP_WRITE = 1<<6,
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TEST_REQUIREMENT_GLSL = 1<<7
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} TestFlags;
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extern CoglContext *test_ctx;
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extern CoglFramebuffer *test_fb;
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void
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test_utils_init (TestFlags requirement_flags,
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TestFlags known_failure_flags);
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void
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test_utils_fini (void);
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/*
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* test_utils_check_pixel:
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* @framebuffer: The #CoglFramebuffer to read from
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* @x: x co-ordinate of the pixel to test
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* @y: y co-ordinate of the pixel to test
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* @pixel: An integer of the form 0xRRGGBBAA representing the expected
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* pixel value
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*
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* This performs reads a pixel on the given cogl @framebuffer and
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* asserts that it matches the given color. The alpha channel of the
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* color is ignored. The pixels are converted to a string and compared
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* with g_assert_cmpstr so that if the comparison fails then the
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* assert will display a meaningful message
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*/
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void
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test_utils_check_pixel (CoglFramebuffer *framebuffer,
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int x, int y, uint32_t expected_pixel);
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/*
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* test_utils_check_pixel:
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* @framebuffer: The #CoglFramebuffer to read from
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* @x: x co-ordinate of the pixel to test
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* @y: y co-ordinate of the pixel to test
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* @pixel: An integer of the form 0xrrggbb representing the expected pixel value
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*
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* This performs reads a pixel on the given cogl @framebuffer and
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* asserts that it matches the given color. The alpha channel of the
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* color is ignored. The pixels are converted to a string and compared
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* with g_assert_cmpstr so that if the comparison fails then the
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* assert will display a meaningful message
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*/
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void
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test_utils_check_pixel_rgb (CoglFramebuffer *framebuffer,
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int x, int y, int r, int g, int b);
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/*
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* test_utils_check_region:
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* @framebuffer: The #CoglFramebuffer to read from
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* @x: x co-ordinate of the region to test
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* @y: y co-ordinate of the region to test
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* @width: width of the region to test
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* @height: height of the region to test
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* @pixel: An integer of the form 0xrrggbb representing the expected region color
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*
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* Performs a read pixel on the specified region of the given cogl
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* @framebuffer and asserts that it matches the given color. The alpha
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* channel of the color is ignored. The pixels are converted to a
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* string and compared with g_assert_cmpstr so that if the comparison
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* fails then the assert will display a meaningful message
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*/
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void
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test_utils_check_region (CoglFramebuffer *framebuffer,
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int x, int y,
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int width, int height,
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uint32_t expected_rgba);
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/*
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* test_utils_compare_pixel:
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* @screen_pixel: A pixel stored in memory
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* @expected_pixel: The expected RGBA value
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*
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* Compares a pixel from a buffer to an expected value. The pixels are
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* converted to a string and compared with g_assert_cmpstr so that if
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* the comparison fails then the assert will display a meaningful
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* message.
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*/
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void
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test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel);
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/*
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* test_utils_create_color_texture:
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* @context: A #CoglContext
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* @color: A color to put in the texture
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*
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* Creates a 1x1-pixel RGBA texture filled with the given color.
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*/
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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uint32_t color);
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/* cogl_test_verbose:
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*
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* Queries if the user asked for verbose output or not.
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*/
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CoglBool
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cogl_test_verbose (void);
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#endif /* _TEST_UTILS_H_ */
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