mutter/tests
Robert Bragg 358d7c30dc [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers
Fixes and adds a unit test for creating and drawing using materials with
COGL_INVALID_HANDLE texture layers.

This may be valid if for example the user has set a texture combine string
that only references a constant color.

_cogl_material_flush_layers_gl_state will bind the fallback texture for any
COGL_INVALID_HANDLE layer, later though we could explicitly check when the
current blend mode does't actually reference a texture source in which case
binding the fallback texture is redundant.

This tests drawing using cogl_rectangle, cogl_polygon and
cogl_vertex_buffer_draw.
2009-06-30 17:35:07 +01:00
..
conform [cogl] Ensure well defined semantics for COGL_INVALID_HANDLE material layers 2009-06-30 17:35:07 +01:00
data Adds a CoglMaterial abstraction, which includes support for multi-texturing 2008-12-22 16:35:52 +00:00
interactive [test-cogl-tex-getset] Assume a premultiplied pixel format 2009-06-29 23:49:06 +01:00
micro-bench Disable single header inclusion for GLib 2009-06-15 11:29:37 +01:00
tools [tests/tools] Don't install libdisable-npots.so 2009-02-24 17:04:05 +00:00
.gitignore [gitignore] Ignore two newly introduced tests 2009-03-25 20:58:22 +00:00
Makefile.am
README

Outline of test categories:

The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details.

The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging.

The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests.

Other notes:
All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the aproach taken for testing.