mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
498937083e
This adds a new renderer constraint enum: COGL_RENDERER_CONSTRAINT_SUPPORTS_GLES2_CONTEXT that can be used by applications to ensure the renderer they connect to has support for creating a GLES2 context via cogl_gles2_context_new(). The cogl-gles2-context and cogl-gles2-gears examples and the conformance tests have been updated to use this constraint. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ed61463d7194354b26624e8014859f0fbfc06a12)
142 lines
4.3 KiB
C
142 lines
4.3 KiB
C
#include <cogl/cogl.h>
|
|
#include <cogl/cogl-gles2.h>
|
|
#include <glib.h>
|
|
#include <stdio.h>
|
|
|
|
#define OFFSCREEN_WIDTH 100
|
|
#define OFFSCREEN_HEIGHT 100
|
|
|
|
typedef struct _Data
|
|
{
|
|
CoglContext *ctx;
|
|
CoglFramebuffer *fb;
|
|
CoglPrimitive *triangle;
|
|
CoglPipeline *pipeline;
|
|
|
|
CoglTexture *offscreen_texture;
|
|
CoglOffscreen *offscreen;
|
|
CoglGLES2Context *gles2_ctx;
|
|
const CoglGLES2Vtable *gles2_vtable;
|
|
} Data;
|
|
|
|
static gboolean
|
|
paint_cb (void *user_data)
|
|
{
|
|
Data *data = user_data;
|
|
GError *error = NULL;
|
|
const CoglGLES2Vtable *gles2 = data->gles2_vtable;
|
|
|
|
/* Draw scene with GLES2 */
|
|
if (!cogl_push_gles2_context (data->ctx,
|
|
data->gles2_ctx,
|
|
data->fb,
|
|
data->fb,
|
|
&error))
|
|
{
|
|
g_error ("Failed to push gles2 context: %s\n", error->message);
|
|
}
|
|
|
|
/* Clear offscreen framebuffer with a random color */
|
|
gles2->glClearColor (g_random_double (),
|
|
g_random_double (),
|
|
g_random_double (),
|
|
1.0f);
|
|
gles2->glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
cogl_pop_gles2_context (data->ctx);
|
|
|
|
/* Draw scene with Cogl */
|
|
cogl_framebuffer_draw_primitive (data->fb, data->pipeline, data->triangle);
|
|
|
|
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
|
|
|
|
/* If the driver can deliver swap complete events then we can remove
|
|
* the idle paint callback until we next get a swap complete event
|
|
* otherwise we keep the idle paint callback installed and simply
|
|
* paint as fast as the driver will allow... */
|
|
if (cogl_has_feature (data->ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
|
|
return FALSE; /* remove the callback */
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
swap_complete_cb (CoglFramebuffer *framebuffer, void *user_data)
|
|
{
|
|
g_idle_add (paint_cb, user_data);
|
|
}
|
|
|
|
int
|
|
main (int argc, char **argv)
|
|
{
|
|
Data data;
|
|
CoglOnscreen *onscreen;
|
|
GError *error = NULL;
|
|
CoglVertexP2C4 triangle_vertices[] = {
|
|
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
|
|
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
|
|
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
|
|
};
|
|
GSource *cogl_source;
|
|
GMainLoop *loop;
|
|
CoglRenderer *renderer;
|
|
CoglDisplay *display;
|
|
|
|
renderer = cogl_renderer_new ();
|
|
cogl_renderer_add_constraint (renderer,
|
|
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2);
|
|
display = cogl_display_new (renderer, NULL);
|
|
data.ctx = cogl_context_new (display, NULL);
|
|
|
|
onscreen = cogl_onscreen_new (data.ctx, 640, 480);
|
|
cogl_onscreen_show (onscreen);
|
|
data.fb = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
/* Prepare onscreen primitive */
|
|
data.triangle = cogl_primitive_new_p2c4 (data.ctx,
|
|
COGL_VERTICES_MODE_TRIANGLES,
|
|
3, triangle_vertices);
|
|
data.pipeline = cogl_pipeline_new (data.ctx);
|
|
|
|
data.offscreen_texture =
|
|
cogl_texture_new_with_size (OFFSCREEN_WIDTH,
|
|
OFFSCREEN_HEIGHT,
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_ANY);
|
|
data.offscreen = cogl_offscreen_new_to_texture (data.offscreen_texture);
|
|
|
|
data.gles2_ctx = cogl_gles2_context_new (data.ctx, &error);
|
|
if (!data.gles2_ctx) {
|
|
g_error ("Failed to create GLES2 context: %s\n", error->message);
|
|
}
|
|
|
|
data.gles2_vtable = cogl_gles2_context_get_vtable (data.gles2_ctx);
|
|
|
|
/* Draw scene with GLES2 */
|
|
if (!cogl_push_gles2_context (data.ctx,
|
|
data.gles2_ctx,
|
|
data.fb,
|
|
data.fb,
|
|
&error))
|
|
{
|
|
g_error ("Failed to push gles2 context: %s\n", error->message);
|
|
}
|
|
|
|
cogl_pop_gles2_context (data.ctx);
|
|
|
|
cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
|
|
|
|
g_source_attach (cogl_source, NULL);
|
|
|
|
if (cogl_has_feature (data.ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
|
|
cogl_onscreen_add_swap_buffers_callback (COGL_ONSCREEN (data.fb),
|
|
swap_complete_cb, &data);
|
|
|
|
g_idle_add (paint_cb, &data);
|
|
|
|
loop = g_main_loop_new (NULL, TRUE);
|
|
g_main_loop_run (loop);
|
|
|
|
return 0;
|
|
}
|