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7ab54be3b7
This updates the examples and test-journal which now use the _FRAME_SYNC events to throttle rendering so that they don't install a redundant idle handler to paint when they get a FRAME_SYNC event and instead they now directly paint when the event is received. (cherry picked from commit 579eb75e6ac6f50d7a9cfe5093435126158b3c96)
191 lines
5.8 KiB
C
191 lines
5.8 KiB
C
#include <glib.h>
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#include <cogl/cogl2-experimental.h>
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#include <math.h>
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#include "cogl/cogl-profile.h"
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#define FRAMEBUFFER_WIDTH 800
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#define FRAMEBUFFER_HEIGHT 600
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CoglBool run_all = FALSE;
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typedef struct _Data
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{
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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CoglPipeline *alpha_pipeline;
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GTimer *timer;
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int frame;
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} Data;
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static void
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test_rectangles (Data *data)
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{
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#define RECT_WIDTH 5
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#define RECT_HEIGHT 5
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int x;
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int y;
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cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 1, 1, 1, 1);
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cogl_framebuffer_push_rectangle_clip (data->fb,
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10,
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10,
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FRAMEBUFFER_WIDTH - 10,
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FRAMEBUFFER_HEIGHT - 10);
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/* Should the rectangles be randomly positioned/colored/rotated?
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*
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* It could be good to develop equivalent GL and Cairo tests so we can
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* have a sanity check for our Cogl performance.
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*
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* The color should vary to check that we correctly batch color changes
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* The use of alpha should vary so we have a variation of which rectangles
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* require blending.
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* Should this be a random variation?
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* It could be good to experiment with focibly enabling blending for
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* rectangles that don't technically need it for the sake of extending
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* batching. E.g. if you a long run of interleved rectangles with every
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* other rectangle needing blending then it may be worth enabling blending
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* for all the rectangles to avoid the state changes.
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* The modelview should change between rectangles to check the software
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* transform codepath.
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* Should we group some rectangles under the same modelview? Potentially
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* we could avoid software transform for long runs of rectangles with the
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* same modelview.
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*
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*/
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for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
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{
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, x, y, 0);
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cogl_framebuffer_rotate (data->fb, 45, 0, 0, 1);
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cogl_pipeline_set_color4f (data->pipeline,
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1,
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(1.0f/FRAMEBUFFER_WIDTH)*y,
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(1.0f/FRAMEBUFFER_HEIGHT)*x,
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1);
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cogl_framebuffer_draw_rectangle (data->fb,
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data->pipeline,
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0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_framebuffer_pop_matrix (data->fb);
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}
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}
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for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
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{
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, x, y, 0);
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cogl_pipeline_set_color4f (data->alpha_pipeline,
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1,
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(1.0f/FRAMEBUFFER_WIDTH)*x,
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(1.0f/FRAMEBUFFER_HEIGHT)*y,
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(1.0f/FRAMEBUFFER_WIDTH)*x);
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cogl_framebuffer_draw_rectangle (data->fb,
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data->alpha_pipeline,
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0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_framebuffer_pop_matrix (data->fb);
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}
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}
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cogl_framebuffer_pop_clip (data->fb);
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}
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static CoglBool
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paint_cb (void *user_data)
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{
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Data *data = user_data;
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double elapsed;
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data->frame++;
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test_rectangles (data);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
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elapsed = g_timer_elapsed (data->timer, NULL);
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if (elapsed > 1.0)
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{
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g_print ("fps = %f\n", data->frame / elapsed);
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g_timer_start (data->timer);
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data->frame = 0;
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}
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return FALSE; /* remove the callback */
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}
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static void
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frame_event_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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if (event == COGL_FRAME_EVENT_SYNC)
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paint_cb (user_data);
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}
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int
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main (int argc, char **argv)
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{
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Data data;
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CoglOnscreen *onscreen;
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GSource *cogl_source;
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GMainLoop *loop;
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COGL_STATIC_TIMER (mainloop_timer,
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NULL, //no parent
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"Mainloop",
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"The time spent in the glib mainloop",
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0); // no application private data
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data.ctx = cogl_context_new (NULL, NULL);
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onscreen = cogl_onscreen_new (data.ctx,
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FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
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cogl_onscreen_set_swap_throttled (onscreen, FALSE);
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cogl_onscreen_show (onscreen);
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data.fb = COGL_FRAMEBUFFER (onscreen);
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cogl_framebuffer_orthographic (data.fb,
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0, 0,
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FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
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-1,
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100);
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data.pipeline = cogl_pipeline_new (data.ctx);
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cogl_pipeline_set_color4f (data.pipeline, 1, 1, 1, 1);
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data.alpha_pipeline = cogl_pipeline_new (data.ctx);
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cogl_pipeline_set_color4f (data.alpha_pipeline, 1, 1, 1, 0.5);
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cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
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g_source_attach (cogl_source, NULL);
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
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frame_event_cb,
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&data,
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NULL); /* destroy notify */
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g_idle_add (paint_cb, &data);
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data.frame = 0;
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data.timer = g_timer_new ();
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g_timer_start (data.timer);
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loop = g_main_loop_new (NULL, TRUE);
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COGL_TIMER_START (uprof_get_mainloop_context (), mainloop_timer);
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g_main_loop_run (loop);
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COGL_TIMER_STOP (uprof_get_mainloop_context (), mainloop_timer);
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return 0;
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}
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