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475 lines
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475 lines
20 KiB
Plaintext
Cogl 1.9.4 2012-01-16
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• List of changes since Cogl 1.9.2
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» Visual Studio 2008/2010 project files have landed and are being actively
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maintained by Chun-wei Fan <fanchunwei@src.gnome.org>
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» A basic KMS (Kernel Mode Setting) backend was added so we can run fullscreen
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Cogl applications without X11 on Linux.
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» EGL platforms can now be selected at runtime. Although we've had the ability
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select backends at runtime for a while, up until now all EGL platforms were
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part of one monolithic backend and were mutually exclusive so a platform
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had to be chosen at build time.
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» cogl_matrix_orthographic() was added as a replacement for cogl_matrix_ortho()
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since the OpenGL style of arguments for cogl_matrix_ortho() wasn't consistent
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with the rest of the Cogl API.
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» Experimental cogl_framebuffer_ apis were added for manipulating the
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per-framebuffer modelview matrix stack. The aim is for these to replace
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apis like cogl_rotate/translate/scale because those apis aren't explicitly
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related to a CoglContext which we'd like to avoid so we can remove the
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need for a global CoglContext.
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» Experimental cogl_framebuffer apis were added for manipulating the
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per-framebuffer clip stacks.
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» The internal _cogl_framebuffer_flush_state() function was optimized to do
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a better job of bailing out when no framebuffer state has changed, and
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when state has changed the cost should now scale by the number of changes
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made instead of scaling by the total range of framebuffer state that Cogl
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tracks.
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» Internally we finally removed _cogl_enable() which won't mean much to most
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people but makes the maintainers happy. This happened as part of a rework
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for how attribute state is flushed when drawing which fixed some problems
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with supporting custom attributes and should improve the performance of
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flushing attributes too.
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» We added an experimental CoglSnippets api aiming to greatly simplify how
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developers can incorporate snippets of GLSL code into the pipeline. This is
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a feature that has been on the drawing board for a long time so we're
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really happy that it's finally here.
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*** We'd really love to see people start to play with the snippets API and
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tell us how they get on. The plan is for this API to replace all need for
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developers to use the CoglProgram and CoglShader apis which are rather poor
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copies of the OpenGL APIs for using GLSL which don't map well to Cogl's
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design. ***
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» We've updated Cogl's client side Wayland support
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» We've updated Cogl's compositor side Wayland support, including updating the
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example cogland compositor.
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» We added an SDL window system backend for Cogl, which provides a simple,
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portable way to play with Cogl as a standalone graphics API with basic
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support for input events available from SDL. See examples/cogl-sdl-hello
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to see how that works.
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» We added mainloop integration support to Cogl. Since we want to have the
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ability to use poll() to block for events from some drivers we have introduced
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apis that all Cogl applications are required to use to integrate Cogl
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into their mainloop. For applications using a glib mainloop we've provided
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a GSource for convenience.
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• List of bugs fixed since Cogl 1.8.0
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https://bugzilla.gnome.org:
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#650020 - Visual C++ 2008/2010 Project files to compile Cogl and Cogl-Pango
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#665190 - The conformance test wrapper scripts don't return an exit code
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#665604 - Cogl needs to bind the framebuffer before calling eglSwapBuffers
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#665722 - Build Fixes for COGL master branch
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#665723 - Conformance tests failed (snippets, pipeline_uniforms)
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#667009 - Remove DRM vblank hack
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Many thanks to:
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Neil Roberts
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Chun-wei Fan
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Rob Bradford
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Daniel Mustieles
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Fran Diéguez
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Aurimas Černius
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Javier Jardón
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Jorge González
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Joshua Lock
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Seong-ho, Cho
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Tomeu Vizoso
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Yinghua Wang
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Cogl 1.9.2 2011-11-23
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• List of changes since Cogl 1.8.0
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» Fix a crash while generating ARBfp code with layers containing a
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NULL texture.
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» Improvements to the mingw-fetch-dependencies script to work
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without first needing to find a copy of config.guess.
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» Translation updates.
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» Ported more conformance tests from Clutter to be standalone Cogl tests.
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» Adds experimental support for EXT_discard_framebuffer extension which
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is important for good performance on PowerVR graphics hardware
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» Adds experimental API to enable clipping to the silhouette of an arbitrary
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2D CoglPrimitive
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» Make the CoglTexture2DSliced API directly available as experimental API
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» Adds a new feature checking API that's not limited to just 32 features
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and also must be passed a CoglContext pointer so it's clear at what point
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the features can start to be queried.
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» Adds an experimental CoglMetaTexture interface that gives one simple
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api for mapping meta-textures that aren't directly understood by the GPU
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(such as sliced textures, atlas textures, sub textures) into low level
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textures. This interface also gives us a single place to handle repeat
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mode fallbacks, supporting clamp-to-edge, repeat and mirrored repeat.
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» Make the CoglTextureRectangle API directly available as experimental API
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» Adds experimental support for multisampling, which is where the gpu
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calculates multiple samples per pixel and the final pixel is a weighted
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average of those samples. For example you can expect that multisampling
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with 4 samples per pixel would give similar quality to rendering at double
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the resolution and then scaling that image down with texture filtering, but
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the GPU can often do some tricks such that multisampling is faster than
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doing that manually (known as supersampling)
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» Make the CoglSubTexture API directly available as experimental API
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» Added an n_indices argument to cogl_primitive_set_indices to avoid needing
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to always call cogl_primitive_set_n_vertices() after using the api and
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to make it less error prone to use the api.
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» Ship a standalone cogl-xlib.h that must be included manually for any xlib
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specific api because the Xlib headers so many numerous badly namespaced
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symbols that it's not desireable to include them unless absolutely
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required.
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» Updated the Wayland support to work with the latest upstream interfaces.
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» Add experimental CoglPipeline API for controlling the backface culling.
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» Added a cogl_matrix_transpose() function
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» Add experimental support for setting uniforms on a CoglPipeline. This
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is in preparation for being able to associate snippets of GLSL that hook
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into specific parts of the pipeline. We plan to eventually deprecate
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CoglProgram but even in the meantime we would also recommend setting
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uniforms on the pipeline now instead of the program.
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» Adds experimental cogl_framebuffer_finish() api for explicitly synchonizing
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the GPU with the CPU.
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• List of bugs fixed since Cogl 1.8.0
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https://bugzilla.gnome.org:
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#656755 - Install the examples
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#658700 - Bind the locale domain so that gettext actually works
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#660184 - Running an X client causes a segfault when using software
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rendering
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#660387 - test-color-mask fails due to uninitialized texture data
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#660617 - Porting of clutter tests
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#660986 - memory leak in CoglPipeline::layers_cache
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#661019 - Indices don't seem to work
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#661174 - Remove inclusion of Xlib headers from Cogl headers
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#662184 - Pipeline shaders often fail to link on GLES2 because of different
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n_tex_coord_attribs
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#662542 - The ARBfp and GLSL pipeline backends sometimes don't flush
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uniforms
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#663578 - _COGL_RETURN_IF_FAIL sometimes doesn't use glib
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#663628 - Make the pipeline backface culling experimental public
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Many thanks too:
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Robert Bragg
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Neil Roberts
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Luca Bruno
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Chun-wei Fan
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Jorge González
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Rob Bradford
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Fran Diéguez
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Rico Tzschichholz
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Yaron Shahrabani
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krishnababu k
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Damien Leone
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Daniel Martinez Cucalon
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Daniel Mustieles
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Flemming Christensen
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Gabor Kelemen
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Gil Forcada
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Ivaylo Valkov
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Jasper St. Pierre
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Kjartan Maraas
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Matej Urbančič
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Muhammet Kara
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Nguyễn Thái Ngọc Duy
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Nilamdyuti Goswami
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Seong-ho, Cho
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Simos Xenitellis
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Zan Dobersek
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Cogl 1.8.0 2011-09-19
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• List of changes since Cogl 1.7.8
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» Started porting Cogl conformance tests from Clutter to be standalone
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Cogl tests including tests for depth-state and backface culling.
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» Added a new color mask conformance test
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» We no longer implicitly define COGL_ENABLE_EXPERIMENTAL_2_0_API in the
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cogl-2.0-experimental.pc file cflags because the way pkgconfig works makes
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it hard to then consume libraries depending on cogl-2.0-experimental.pc
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with Clutter.
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» Made progress re-factoring cogl-pipeline.c to be more maintainable by
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starting to split the code up into more manageable pieces.
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» We now bind the locale dir for the Cogl domain during init
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» We now track backface culling state as part of CoglPipeline.
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• List of bugs fixed since Cogl 1.7.8
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https://bugzilla.gnome.org:
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#656442 - README points to wrong bug product
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#658092 - St ::hover transitions don't act as expected
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#658333 - Typo in cogl/cogl-display.h
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#658700 - Bind the locale domain so that gettext actually works
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#659029 - Clipping problem
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#659360 - Optimization in _cogl_winsys_onscreen_swap_region causes tearing
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Many thanks too:
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Neil Roberts
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Matej Urbančič
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Abdalrahim G. Fakhouri
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Adel Gadllah
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Andika Triwidada
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Arash Mousavi
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Bruce Cowan
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Chun-wei Fan
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Duarte Loreto
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Emmanuele Bassi
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I Felix
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Ihar Hrachyshka
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Ioannis Zamboukas
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Laura Balbastre
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Luca Ferretti
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Manoj Kumar Giri
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Muhammet Kara
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Rudolfs Mazurs
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Tiffany Antopolski
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Wolfgang Stöggl
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Wouter Bolsterlee
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Xandru Armesto
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Yinghua Wang
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Yuri Myasoedov
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Мирослав Николић
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Cogl 1.7.8 2011-09-05
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• List of changes since Cogl 1.7.6
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» Getters for the display and renderer associated with context
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» Getter for the number of supported texture units during fragment
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processing. (ClutterGst needs to know this for example to know if GLSL
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based YUV->RGB color space conversion can be used.)
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» Optimizations for the GLSL codegen for fragment processing so we can
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ignore redundant layers - if for example the "REPLACE" function is used
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for layer N then computing anything for previous layers is redundant. Also
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if texture combining needs to sample the same texture multiple times we
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now re-use the same sample instead of repeating it.
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» Optimize texture uploads to a texture atlas on GLES by avoiding lots of
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redundant format conversions.
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» Relax the requirement to need braces around blend factors when using the
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CoglBlendString syntax. Braces are only needed for factors involving a
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subtraction like "(1 - SRC_COLOR[A])"
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» Adds API for querying the format of a CoglFramebuffer
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• List of bugs fixed since Cogl 1.7.6
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https://bugzilla.gnome.org:
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#656426 - Improve the generated GLSL code
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#656441 - Build failure in examples
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#656587 - Outdated FSF Address in code files
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#657347 - Retrieve the number of texture image units
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#657840 - Atlas-ed bitmaps converted too many times
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#656809 - cogl 1.7.6 doesn't compile on Fedora 16/17
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Many thanks to:
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Damien Lespiau
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Neil Roberts
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Emmanuele Bassi
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Cogl 1.7.6 2011-08-12
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===============================================================================
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• List of changes since Cogl 1.7.4
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» Add an experimental cogl_matrix_look_at function
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» Fix flipping the y-coordinates for cogl_framebuffer_swap_region
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» Automatically allocate framebuffers on first use
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» Add experimental cogl_framebuffer_clear functions
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» Add a function to get the context given a framebuffer
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» Add support for a cogl.conf config file
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» Fix using TEXTURE_n as the source for a layer combine
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» Some fixes for the WGL backend
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» Add experimental API to upload a texture subregion from a CoglBuffer
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• List of bugs fixed since Cogl 1.7.4
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https://bugzilla.gnome.org:
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#655026 - cogl-pango should not link to systemwide libcogl during make
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install
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#655216 - egl: Guard the feature discovery of eglCreateImage()
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#655228 - Bugs in cogl-quaternion library functions
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cogl_quaternion_init_from_array and
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cogl_quaternion_get_rotation_axis.
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#655355 - Make Cogl master work on EGL/GDL again
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#655400 - cogl-pipeline-fragend-arbfp: Initialise template_pipeline
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#655412 - Don't use the 'NULL' GModule to resolve GL symbols
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#655510 - Access Violation (a.k.a Segfault) in cogl/driver/gl/cogl-gl.c
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#655556 - Memory leak in function cogl_polygon in cogl-primitives.c
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#655723 - egl-gdl: Silence a gcc warning
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#655724 - egl-gdl: Don't generate cogl-display.h
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#656303 - Improve cogl-pango's journal usage
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#655792 - android: Commit the build.xml file
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#655791 - android: Update the hello example to the latest glib-android
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API change
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Many thanks to:
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Robert Bragg
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Damien Lespiau
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Chun-wei Fan
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Alexandre Rostovtsev
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Kirk A. Baker
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Philip Withnall
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Florian Renaut
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Cogl 1.7.4 2011-07-20
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===============================================================================
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• List of changes since Cogl 1.7.2
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» Optimize pipeline unparent operation using embedded lists instead
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of using GList API.
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» Remove the old matrix operation code we had before pulling in the
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mesa based code, and flatten all our matrix utilities back into one
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maintainable file.
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» Expose cogl_framebuffer_get_red/green/blue/alpha bits to query
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the precision for a framebuffer's color channels.
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» Numerous reference manual updates
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» Fix some memory leaks in CoglPipeline that weren't captured in
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bugzilla.
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» Fix some EGL winsys issues that weren't captured in bugzilla.
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» Switch to dynamically loading libGL, libGLESv2 or libGLES[v1]_CM
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at runtime so it's possible to distribute a libcogl that can choose
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to work with any of these at runtime. This can simplify packaging
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on distros that have numerous packages that provide a platform
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specific GL/GLES driver and certainly helps during the development
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process when evaluating the pros-and-cons of different drivers for
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a given platform.
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» Clean up lots of inconsistencies with platform specific APIs, so
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we follow the naming convention of cogl_<platform>_object_method.
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» Remove cogl_set_default_context from experimental 2.0 api, since
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we are aiming to remove the default context for 2.0
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» Ensure the experimental 2.0 reference manual gets a unique
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DOC_MODULE name so that distro's trying to package cogl don't end
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up installing the 1.x and 2.0 manuals to the same location
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» Add a program cache for the GLSL backend, a bit like we have for
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the ARBfp backend. This can be a big boost in performance for some
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apps depending on your platform.
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» Adds dither_enable getter and setter API for CoglFramebuffer so
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that Clutter doesn't need to use the GL API directly when picking.
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We need to get to the point where Clutter doesn't need to link
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against libGL directly so Clutter can take advantage of runtime
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driver selection by Cogl.
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» Use MESA_pack_invert extension in cogl_read_pixels to avoid
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needing to manually flip pixel data read in bottom-up order to a
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top-down order.
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» Fix the hello example to actually clear the framebuffer at the
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start of the frame instead of unintentionally relying on the driver
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to have cleared the framebuffer.
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• List of bugs fixed since Cogl 1.7.2
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https://bugzilla.gnome.org:
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#652514 - CoglPipeline could embed the list nodes for the
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children directly in the CoglPipeline struct
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#654440 - _cogl_winsys_context_init crash
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#654718 - clutter 1.6.16 compile issues
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#654593 - dlopening an unversionaed Shared Object is illegal.
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Many thanks to:
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Neil Roberts
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Damien Lespiau
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Emmanuele Bassi
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Takeshi AIHANA
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Cogl 1.7.2 2011-07-01
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===============================================================================
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• List of changes since Cogl 1.7.0
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» Add an example program to draw a 3D crate
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» Add experimental API to get and set the viewport on a framebuffer
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without going through the implicit context.
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» Add API to select the winsys backend without having to use an
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environment variable.
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» Various documentation fixes.
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» Add winsys-specific typesafe APIs to replace the old
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cogl_renderer_handle_native_event functions.
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» Rename platform-specific APIs so that we consistently have
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cogl_<platform>_symbol_name instead of cogl_symbol_name_<platform>.
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» Fixed building against GLES.
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• List of bugs fixed since Cogl 1.7.0
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https://bugzilla.gnome.org:
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#652672 - Typo fix in cogl-framebuffer
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#653615 - cogl_release_status='snapshot' breaks linking on 64-bit
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systems due to namespace conflict with ltoptions.m4
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#653229 - pipeline: Don't regenerate shaders when not changing the
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number of layers
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#653231 - pipeline: Don't trigger a change when binding the invalid
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texture target
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Many thanks to:
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Robert Bragg
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Adam Jackson
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Emmanuele Bassi
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Cogl 1.7.0 2011-06-10
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===============================================================================
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• List of changes since Clutter 1.6
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» Cogl split out into a standalone project!
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» Added native winsys backends for GLX, WGL, EGL and Android (Quartz in
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progress)
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» Supported EGL platforms include: NULL, X11, GDL and Wayland
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» Adds renderer,display,onscreen-template and swap-chain APIs for
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writing standalone apps using the experimental 2.0 API
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» Added convenience functions cogl_matrix_view_2d_in_frustum/perspective
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for setting up a Clutter style view transform for a 2d coordinate system
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inside a projective perspective.
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» Added an experimental Quaternion API
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» Added an experimental Euler API
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» Re-worked the CoglPipeline depth testing state API
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» Added EGL X11 texture-from-pixmap support.
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» Added a tiny Wayland compositor (without input support) under
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examples/
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» Optimizations:
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» Optimise paths that are just a rectangle
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» Journal: Use a pool of vertex-arrays to avoid allocation costs.
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• List of bugs fixed since Clutter 1.6
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http://bugzilla.clutter-project.org:
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#2538 - crash in gnome-shell
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#2544 - Using vertex buffers causes memory corruption when you unref the CoglHandle
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#2561 - Updates to COGL sources regarding non-standard code usage
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#2588 - Assertion failure in _cogl_pipeline_set_layer_texture_target
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#2594 - cogl-clip-state: Adapt to experimental cogl2 API.
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#2620 - _cogl_offscreen_new_to_texture_full() leaks reference when failing
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https://bugzilla.gnome.org:
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#641197 - mouse events at pixel row zero are ignored
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#650966 - CoglPipeline doesn't support any layers on fixed function hardware
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#650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets
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#651256 - configure fails for the poor sods who use dash as sh
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Many thanks to:
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Neil Roberts
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Emmanuele Bassi
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Damien Lespiau
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James Athey
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Jasper St. Pierre
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Piotr Drąg
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