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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
111 lines
3.2 KiB
C
111 lines
3.2 KiB
C
#include <cogl/cogl.h>
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#include "test-utils.h"
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#define TEX_SIZE 128
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#define NUM_FBOS 3
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typedef struct _TestState
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{
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int width;
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int height;
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CoglTexture *tex[NUM_FBOS];
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CoglFramebuffer *fbo[NUM_FBOS];
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} TestState;
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static void
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paint (TestState *state)
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{
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CoglColor bg;
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int i;
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cogl_set_source_color4ub (255, 255, 255, 255);
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/* We push the third framebuffer first so that later we can switch
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back to it by popping to test that that works */
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cogl_push_framebuffer (state->fbo[2]);
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cogl_push_framebuffer (state->fbo[0]);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_pop_framebuffer ();
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cogl_push_framebuffer (state->fbo[1]);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_pop_framebuffer ();
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/* We should now be back on the third framebuffer */
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_pop_framebuffer ();
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cogl_color_init_from_4ub (&bg, 128, 128, 128, 255);
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cogl_clear (&bg, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH);
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/* Render all of the textures to the screen */
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for (i = 0; i < NUM_FBOS; i++)
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{
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CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, state->tex[i]);
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cogl_framebuffer_draw_rectangle (test_fb, pipeline,
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2.0f / NUM_FBOS * i - 1.0f, -1.0f,
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2.0f / NUM_FBOS * (i + 1) - 1.0f, 1.0f);
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cogl_object_unref (pipeline);
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}
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/* Verify all of the fbos drew the right color */
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for (i = 0; i < NUM_FBOS; i++)
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{
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uint8_t expected_colors[NUM_FBOS][4] =
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{ { 0xff, 0x00, 0x00, 0xff },
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{ 0x00, 0xff, 0x00, 0xff },
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{ 0x00, 0x00, 0xff, 0xff } };
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test_utils_check_pixel_rgb (test_fb,
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state->width * (i + 0.5f) / NUM_FBOS,
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state->height / 2,
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expected_colors[i][0],
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expected_colors[i][1],
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expected_colors[i][2]);
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}
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}
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void
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test_color_mask (void)
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{
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TestState state;
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int i;
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state.width = cogl_framebuffer_get_width (test_fb);
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state.height = cogl_framebuffer_get_height (test_fb);
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for (i = 0; i < NUM_FBOS; i++)
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{
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state.tex[i] = test_utils_texture_new_with_size (test_ctx, 128, 128,
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TEST_UTILS_TEXTURE_NO_ATLAS,
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COGL_TEXTURE_COMPONENTS_RGB);
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state.fbo[i] = cogl_offscreen_new_with_texture (state.tex[i]);
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/* Clear the texture color bits */
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cogl_framebuffer_clear4f (state.fbo[i],
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COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_framebuffer_set_color_mask (state.fbo[i],
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i == 0 ? COGL_COLOR_MASK_RED :
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i == 1 ? COGL_COLOR_MASK_GREEN :
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COGL_COLOR_MASK_BLUE);
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}
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/* XXX: we have to push/pop a framebuffer since this test currently
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* uses the legacy cogl_rectangle() api. */
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cogl_push_framebuffer (test_fb);
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paint (&state);
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cogl_pop_framebuffer ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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