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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
372 lines
12 KiB
C
372 lines
12 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-sampler-cache-private.h"
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#include "cogl-context-private.h"
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#include "cogl-util-gl-private.h"
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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struct _CoglSamplerCache
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{
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CoglContext *context;
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/* The samplers are hashed in two tables. One is using the enum
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values that Cogl exposes (so it can include the 'automatic' wrap
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mode) and the other is using the converted values that will be
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given to GL. The first is used to get a unique pointer for the
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sampler state so that pipelines only need to store a single
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pointer instead of the whole state and the second is used so that
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only a single GL sampler object will be created for each unique
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GL state. */
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GHashTable *hash_table_cogl;
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GHashTable *hash_table_gl;
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/* This is used for generated fake unique sampler object numbers
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when the sampler object extension is not supported */
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GLuint next_fake_sampler_object_number;
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};
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static CoglSamplerCacheWrapMode
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get_real_wrap_mode (CoglSamplerCacheWrapMode wrap_mode)
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{
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if (wrap_mode == COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC)
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return COGL_SAMPLER_CACHE_WRAP_MODE_CLAMP_TO_EDGE;
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return wrap_mode;
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}
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static void
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canonicalize_key (CoglSamplerCacheEntry *key)
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{
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/* This converts the wrap modes to the enums that will actually be
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given to GL so that it can be used as a key to get a unique GL
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sampler object for the state */
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key->wrap_mode_s = get_real_wrap_mode (key->wrap_mode_s);
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key->wrap_mode_t = get_real_wrap_mode (key->wrap_mode_t);
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key->wrap_mode_p = get_real_wrap_mode (key->wrap_mode_p);
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}
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static CoglBool
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wrap_mode_equal_gl (CoglSamplerCacheWrapMode wrap_mode0,
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CoglSamplerCacheWrapMode wrap_mode1)
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{
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/* We want to compare the actual GLenum that will be used so that if
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two different wrap_modes actually use the same GL state we'll
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still use the same sampler object */
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return get_real_wrap_mode (wrap_mode0) == get_real_wrap_mode (wrap_mode1);
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}
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static CoglBool
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sampler_state_equal_gl (const void *value0,
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const void *value1)
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{
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const CoglSamplerCacheEntry *state0 = value0;
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const CoglSamplerCacheEntry *state1 = value1;
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return (state0->mag_filter == state1->mag_filter &&
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state0->min_filter == state1->min_filter &&
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wrap_mode_equal_gl (state0->wrap_mode_s, state1->wrap_mode_s) &&
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wrap_mode_equal_gl (state0->wrap_mode_t, state1->wrap_mode_t) &&
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wrap_mode_equal_gl (state0->wrap_mode_p, state1->wrap_mode_p));
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}
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static unsigned int
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hash_wrap_mode_gl (unsigned int hash,
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CoglSamplerCacheWrapMode wrap_mode)
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{
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/* We want to hash the actual GLenum that will be used so that if
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two different wrap_modes actually use the same GL state we'll
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still use the same sampler object */
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GLenum real_wrap_mode = get_real_wrap_mode (wrap_mode);
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return _cogl_util_one_at_a_time_hash (hash,
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&real_wrap_mode,
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sizeof (real_wrap_mode));
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}
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static unsigned int
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hash_sampler_state_gl (const void *key)
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{
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const CoglSamplerCacheEntry *entry = key;
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unsigned int hash = 0;
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->mag_filter,
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sizeof (entry->mag_filter));
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->min_filter,
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sizeof (entry->min_filter));
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hash = hash_wrap_mode_gl (hash, entry->wrap_mode_s);
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hash = hash_wrap_mode_gl (hash, entry->wrap_mode_t);
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hash = hash_wrap_mode_gl (hash, entry->wrap_mode_p);
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return _cogl_util_one_at_a_time_mix (hash);
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}
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static CoglBool
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sampler_state_equal_cogl (const void *value0,
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const void *value1)
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{
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const CoglSamplerCacheEntry *state0 = value0;
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const CoglSamplerCacheEntry *state1 = value1;
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return (state0->mag_filter == state1->mag_filter &&
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state0->min_filter == state1->min_filter &&
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state0->wrap_mode_s == state1->wrap_mode_s &&
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state0->wrap_mode_t == state1->wrap_mode_t &&
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state0->wrap_mode_p == state1->wrap_mode_p);
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}
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static unsigned int
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hash_sampler_state_cogl (const void *key)
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{
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const CoglSamplerCacheEntry *entry = key;
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unsigned int hash = 0;
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->mag_filter,
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sizeof (entry->mag_filter));
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->min_filter,
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sizeof (entry->min_filter));
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->wrap_mode_s,
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sizeof (entry->wrap_mode_s));
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->wrap_mode_t,
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sizeof (entry->wrap_mode_t));
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hash = _cogl_util_one_at_a_time_hash (hash, &entry->wrap_mode_p,
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sizeof (entry->wrap_mode_p));
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return _cogl_util_one_at_a_time_mix (hash);
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}
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CoglSamplerCache *
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_cogl_sampler_cache_new (CoglContext *context)
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{
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CoglSamplerCache *cache = g_new (CoglSamplerCache, 1);
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/* No reference is taken on the context because it would create a
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circular reference */
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cache->context = context;
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cache->hash_table_gl = g_hash_table_new (hash_sampler_state_gl,
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sampler_state_equal_gl);
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cache->hash_table_cogl = g_hash_table_new (hash_sampler_state_cogl,
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sampler_state_equal_cogl);
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cache->next_fake_sampler_object_number = 1;
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return cache;
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}
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static void
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set_wrap_mode (CoglContext *context,
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GLuint sampler_object,
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GLenum param,
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CoglSamplerCacheWrapMode wrap_mode)
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{
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GE( context, glSamplerParameteri (sampler_object,
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param,
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wrap_mode) );
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}
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static CoglSamplerCacheEntry *
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_cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
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const CoglSamplerCacheEntry *key)
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{
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CoglSamplerCacheEntry *entry;
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entry = g_hash_table_lookup (cache->hash_table_gl, key);
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if (entry == NULL)
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{
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CoglContext *context = cache->context;
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entry = g_slice_dup (CoglSamplerCacheEntry, key);
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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{
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GE( context, glGenSamplers (1, &entry->sampler_object) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MIN_FILTER,
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entry->min_filter) );
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GE( context, glSamplerParameteri (entry->sampler_object,
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GL_TEXTURE_MAG_FILTER,
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entry->mag_filter) );
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set_wrap_mode (context,
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entry->sampler_object,
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GL_TEXTURE_WRAP_S,
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entry->wrap_mode_s);
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set_wrap_mode (context,
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entry->sampler_object,
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GL_TEXTURE_WRAP_T,
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entry->wrap_mode_t);
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set_wrap_mode (context,
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entry->sampler_object,
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GL_TEXTURE_WRAP_R,
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entry->wrap_mode_p);
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}
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else
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{
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/* If sampler objects aren't supported then we'll invent a
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unique number so that pipelines can still compare the
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unique state just by comparing the sampler object
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numbers */
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entry->sampler_object = cache->next_fake_sampler_object_number++;
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}
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g_hash_table_insert (cache->hash_table_gl, entry, entry);
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}
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return entry;
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}
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static CoglSamplerCacheEntry *
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_cogl_sampler_cache_get_entry_cogl (CoglSamplerCache *cache,
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const CoglSamplerCacheEntry *key)
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{
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CoglSamplerCacheEntry *entry;
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entry = g_hash_table_lookup (cache->hash_table_cogl, key);
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if (entry == NULL)
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{
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CoglSamplerCacheEntry canonical_key;
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CoglSamplerCacheEntry *gl_entry;
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entry = g_slice_dup (CoglSamplerCacheEntry, key);
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/* Get the sampler object number from the canonical GL version
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of the sampler state cache */
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canonical_key = *key;
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canonicalize_key (&canonical_key);
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gl_entry = _cogl_sampler_cache_get_entry_gl (cache, &canonical_key);
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entry->sampler_object = gl_entry->sampler_object;
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g_hash_table_insert (cache->hash_table_cogl, entry, entry);
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}
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return entry;
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}
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const CoglSamplerCacheEntry *
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_cogl_sampler_cache_get_default_entry (CoglSamplerCache *cache)
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{
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CoglSamplerCacheEntry key;
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key.wrap_mode_s = COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC;
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key.wrap_mode_t = COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC;
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key.wrap_mode_p = COGL_SAMPLER_CACHE_WRAP_MODE_AUTOMATIC;
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key.min_filter = GL_LINEAR;
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key.mag_filter = GL_LINEAR;
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return _cogl_sampler_cache_get_entry_cogl (cache, &key);
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}
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const CoglSamplerCacheEntry *
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_cogl_sampler_cache_update_wrap_modes (CoglSamplerCache *cache,
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const CoglSamplerCacheEntry *old_entry,
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CoglSamplerCacheWrapMode wrap_mode_s,
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CoglSamplerCacheWrapMode wrap_mode_t,
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CoglSamplerCacheWrapMode wrap_mode_p)
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{
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CoglSamplerCacheEntry key = *old_entry;
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key.wrap_mode_s = wrap_mode_s;
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key.wrap_mode_t = wrap_mode_t;
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key.wrap_mode_p = wrap_mode_p;
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return _cogl_sampler_cache_get_entry_cogl (cache, &key);
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}
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const CoglSamplerCacheEntry *
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_cogl_sampler_cache_update_filters (CoglSamplerCache *cache,
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const CoglSamplerCacheEntry *old_entry,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglSamplerCacheEntry key = *old_entry;
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key.min_filter = min_filter;
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key.mag_filter = mag_filter;
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return _cogl_sampler_cache_get_entry_cogl (cache, &key);
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}
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static void
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hash_table_free_gl_cb (void *key,
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void *value,
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void *user_data)
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{
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CoglContext *context = user_data;
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CoglSamplerCacheEntry *entry = value;
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if (_cogl_has_private_feature (context,
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COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
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GE( context, glDeleteSamplers (1, &entry->sampler_object) );
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g_slice_free (CoglSamplerCacheEntry, entry);
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}
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static void
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hash_table_free_cogl_cb (void *key,
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void *value,
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void *user_data)
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{
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CoglSamplerCacheEntry *entry = value;
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g_slice_free (CoglSamplerCacheEntry, entry);
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}
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void
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_cogl_sampler_cache_free (CoglSamplerCache *cache)
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{
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g_hash_table_foreach (cache->hash_table_gl,
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hash_table_free_gl_cb,
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cache->context);
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g_hash_table_destroy (cache->hash_table_gl);
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g_hash_table_foreach (cache->hash_table_cogl,
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hash_table_free_cogl_cb,
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cache->context);
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g_hash_table_destroy (cache->hash_table_cogl);
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g_free (cache);
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}
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