mirror of
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3aee3f63c4
Reviewed-by: Neil Roberts <neil@linux.intel.com>
324 lines
16 KiB
C
324 lines
16 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_OBJECT_PRIVATE_H
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#define __COGL_OBJECT_PRIVATE_H
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#include <glib.h>
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#include "cogl-types.h"
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#include "cogl-object.h"
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#include "cogl-debug.h"
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/* For compatability until all components have been converted */
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typedef struct _CoglObjectClass CoglHandleClass;
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typedef struct _CoglObject CoglHandleObject;
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/* XXX: sadly we didn't fully consider when we copied the cairo API
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* for _set_user_data that the callback doesn't get a pointer to the
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* instance which is desired in most cases. This means you tend to end
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* up creating micro allocations for the private data just so you can
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* pair up the data of interest with the original instance for
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* identification when it is later destroyed.
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*
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* Internally we use a small hack to avoid needing these micro
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* allocations by actually passing the instance as a second argument
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* to the callback */
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typedef void (*CoglUserDataDestroyInternalCallback) (void *user_data,
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void *instance);
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typedef struct _CoglObjectClass
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{
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#ifdef COGL_HAS_GTYPE_SUPPORT
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GTypeClass base_class;
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#endif
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const char *name;
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void *virt_free;
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void *virt_unref;
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} CoglObjectClass;
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#define COGL_OBJECT_N_PRE_ALLOCATED_USER_DATA_ENTRIES 2
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typedef struct
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{
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CoglUserDataKey *key;
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void *user_data;
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CoglUserDataDestroyInternalCallback destroy;
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} CoglUserDataEntry;
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/* All Cogl objects inherit from this base object by adding a member:
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*
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* CoglObject _parent;
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*
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* at the top of its main structure. This structure is initialized
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* when you call _cogl_#type_name#_object_new (new_object);
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*/
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struct _CoglObject
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{
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CoglObjectClass *klass; /* equivalent to GTypeInstance */
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CoglUserDataEntry user_data_entry[
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COGL_OBJECT_N_PRE_ALLOCATED_USER_DATA_ENTRIES];
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GArray *user_data_array;
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int n_user_data_entries;
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unsigned int ref_count;
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};
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/* Helper macro to encapsulate the common code for COGL reference
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counted objects */
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#ifdef COGL_OBJECT_DEBUG
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#define _COGL_OBJECT_DEBUG_NEW(type_name, obj) \
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COGL_NOTE (OBJECT, "COGL " G_STRINGIFY (type_name) " NEW %p %i", \
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(obj), (obj)->ref_count)
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#define _COGL_OBJECT_DEBUG_REF(type_name, object) G_STMT_START { \
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CoglObject *__obj = (CoglObject *)object; \
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COGL_NOTE (OBJECT, "COGL %s REF %p %i", \
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(__obj)->klass->name, \
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(__obj), (__obj)->ref_count); } G_STMT_END
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#define _COGL_OBJECT_DEBUG_UNREF(type_name, object) G_STMT_START { \
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CoglObject *__obj = (CoglObject *)object; \
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COGL_NOTE (OBJECT, "COGL %s UNREF %p %i", \
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(__obj)->klass->name, \
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(__obj), (__obj)->ref_count - 1); } G_STMT_END
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#define COGL_OBJECT_DEBUG_FREE(obj) \
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COGL_NOTE (OBJECT, "COGL %s FREE %p", \
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(obj)->klass->name, (obj))
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#else /* !COGL_OBJECT_DEBUG */
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#define _COGL_OBJECT_DEBUG_NEW(type_name, obj)
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#define _COGL_OBJECT_DEBUG_REF(type_name, obj)
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#define _COGL_OBJECT_DEBUG_UNREF(type_name, obj)
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#define COGL_OBJECT_DEBUG_FREE(obj)
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#endif /* COGL_OBJECT_DEBUG */
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#define _COGL_GTYPE_INIT_CLASS(type_name) do { \
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_cogl_##type_name##_class.base_class.g_type = cogl_##type_name##_get_gtype (); \
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} while (0)
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#else
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#define _COGL_GTYPE_INIT_CLASS(type_name)
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#endif
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#define COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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CoglObjectClass _cogl_##type_name##_class; \
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static unsigned long _cogl_object_##type_name##_count; \
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\
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static inline void \
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_cogl_object_##type_name##_inc (void) \
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{ \
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_cogl_object_##type_name##_count++; \
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} \
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\
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static inline void \
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_cogl_object_##type_name##_dec (void) \
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{ \
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_cogl_object_##type_name##_count--; \
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} \
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\
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static void \
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_cogl_object_##type_name##_indirect_free (CoglObject *obj) \
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{ \
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_cogl_##type_name##_free ((Cogl##TypeName *) obj); \
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_cogl_object_##type_name##_dec (); \
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} \
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\
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static void \
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_cogl_object_##type_name##_class_init (void) \
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{ \
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_cogl_object_##type_name##_count = 0; \
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\
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if (_cogl_debug_instances == NULL) \
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_cogl_debug_instances = \
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g_hash_table_new (g_str_hash, g_str_equal); \
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\
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_cogl_##type_name##_class.virt_free = \
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_cogl_object_##type_name##_indirect_free; \
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_cogl_##type_name##_class.virt_unref = \
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_cogl_object_default_unref; \
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_cogl_##type_name##_class.name = "Cogl"#TypeName; \
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\
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g_hash_table_insert (_cogl_debug_instances, \
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(void *) _cogl_##type_name##_class.name, \
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&_cogl_object_##type_name##_count); \
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\
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{ code; } \
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} \
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\
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static Cogl##TypeName * \
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_cogl_##type_name##_object_new (Cogl##TypeName *new_obj) \
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{ \
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CoglObject *obj = (CoglObject *)&new_obj->_parent; \
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obj->ref_count = 0; \
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cogl_object_ref (obj); \
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obj->n_user_data_entries = 0; \
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obj->user_data_array = NULL; \
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\
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obj->klass = &_cogl_##type_name##_class; \
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if (!obj->klass->virt_free) \
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{ \
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_cogl_object_##type_name##_class_init (); \
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} \
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\
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_cogl_object_##type_name##_inc (); \
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_COGL_OBJECT_DEBUG_NEW (TypeName, obj); \
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return new_obj; \
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}
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#define COGL_OBJECT_DEFINE_WITH_CODE_GTYPE(TypeName, type_name, code) \
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\
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COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, \
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type_name, \
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do { code; } while (0); \
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_COGL_GTYPE_INIT_CLASS (type_name)) \
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\
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CoglBool \
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cogl_is_##type_name (void *object) \
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{ \
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CoglObject *obj = object; \
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\
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if (object == NULL) \
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return FALSE; \
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\
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return obj->klass == &_cogl_##type_name##_class; \
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}
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#define COGL_OBJECT_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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CoglBool \
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cogl_is_##type_name (void *object) \
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{ \
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CoglObject *obj = object; \
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\
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if (object == NULL) \
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return FALSE; \
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\
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return obj->klass == &_cogl_##type_name##_class; \
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}
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#define COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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CoglBool \
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_cogl_is_##type_name (void *object) \
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{ \
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CoglObject *obj = object; \
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\
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if (object == NULL) \
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return FALSE; \
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\
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return obj->klass == &_cogl_##type_name##_class; \
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}
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#define COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING(type_name) \
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\
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void * G_GNUC_DEPRECATED \
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cogl_##type_name##_ref (void *object) \
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{ \
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if (!cogl_is_##type_name (object)) \
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return NULL; \
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\
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_COGL_OBJECT_DEBUG_REF (TypeName, object); \
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\
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cogl_handle_ref (object); \
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\
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return object; \
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} \
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\
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void G_GNUC_DEPRECATED \
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cogl_##type_name##_unref (void *object) \
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{ \
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if (!cogl_is_##type_name (object)) \
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{ \
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g_warning (G_STRINGIFY (cogl_##type_name##_unref) \
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": Ignoring unref of Cogl handle " \
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"due to type mismatch"); \
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return; \
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} \
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\
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_COGL_OBJECT_DEBUG_UNREF (TypeName, object); \
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\
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cogl_handle_unref (object); \
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}
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#define COGL_OBJECT_DEFINE(TypeName, type_name) \
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COGL_OBJECT_DEFINE_WITH_CODE_GTYPE (TypeName, type_name, (void) 0)
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#define COGL_OBJECT_INTERNAL_DEFINE(TypeName, type_name) \
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COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
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/* For temporary compatability */
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#define COGL_HANDLE_INTERNAL_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (TypeName, type_name, code) \
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\
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static Cogl##TypeName * \
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_cogl_##type_name##_handle_new (CoglHandle handle) \
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{ \
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return _cogl_##type_name##_object_new (handle); \
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}
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#define COGL_HANDLE_DEFINE_WITH_CODE(TypeName, type_name, code) \
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\
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COGL_OBJECT_DEFINE_WITH_CODE (TypeName, type_name, code) \
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\
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static Cogl##TypeName * \
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_cogl_##type_name##_handle_new (CoglHandle handle) \
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{ \
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return _cogl_##type_name##_object_new (handle); \
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}
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#define COGL_HANDLE_DEFINE(TypeName, type_name) \
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COGL_HANDLE_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
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void
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_cogl_object_set_user_data (CoglObject *object,
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CoglUserDataKey *key,
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void *user_data,
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CoglUserDataDestroyInternalCallback destroy);
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void
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_cogl_object_default_unref (void *obj);
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#endif /* __COGL_OBJECT_PRIVATE_H */
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