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![Jonas Ådahl](/assets/img/avatar_default.png)
EGLStream textures are imported as GL_TEXTURE_EXTERNAL_OES and reading pixels directly from them is not supported. To make it possible to get pixels, create an offscreen framebuffer and paint the actor to it, then read pixels from the framebuffer instead of the texture directly. https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
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