mirror of
https://github.com/brl/mutter.git
synced 2024-12-12 06:10:17 +00:00
aece642adb
Make sure users get the idea that clutter_init() has a return value that needs to be checked. These were fixed via sed magic: sed -i -s -e "s/clutter_init (.*)/\ if (& != CLUTTER_INIT_SUCCESS)\n return 1/"\ doc/*/*/*.{c,xml} doc/*/*.xml http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
156 lines
3.8 KiB
C
156 lines
3.8 KiB
C
/* Simple rectangle drawing using button and pointer events;
|
|
* click, drag and release a mouse button to draw a rectangle
|
|
*/
|
|
#include <stdlib.h>
|
|
#include <clutter/clutter.h>
|
|
|
|
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
|
|
static const ClutterColor lasso_color = { 0xaa, 0xaa, 0xaa, 0x33 };
|
|
|
|
typedef struct
|
|
{
|
|
ClutterActor *actor;
|
|
gfloat x;
|
|
gfloat y;
|
|
} Lasso;
|
|
|
|
static guint
|
|
random_color_component ()
|
|
{
|
|
return (guint) (155 + (100.0 * rand () / (RAND_MAX + 1.0)));
|
|
}
|
|
|
|
static gboolean
|
|
button_pressed_cb (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
Lasso *lasso = (Lasso *) user_data;
|
|
|
|
/* start drawing the lasso actor */
|
|
lasso->actor = clutter_rectangle_new_with_color (&lasso_color);
|
|
|
|
/* store lasso's start coordinates */
|
|
clutter_event_get_coords (event, &(lasso->x), &(lasso->y));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (actor), lasso->actor);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
button_released_cb (ClutterActor *stage,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
Lasso *lasso = (Lasso *) user_data;
|
|
ClutterActor *rectangle;
|
|
ClutterColor *random_color;
|
|
gfloat x;
|
|
gfloat y;
|
|
gfloat width;
|
|
gfloat height;
|
|
|
|
if (lasso->actor == NULL)
|
|
return TRUE;
|
|
|
|
/* create a new rectangle */
|
|
random_color = clutter_color_new (random_color_component (),
|
|
random_color_component (),
|
|
random_color_component (),
|
|
random_color_component ());
|
|
rectangle = clutter_rectangle_new_with_color (random_color);
|
|
|
|
/* set the rectangle to the same size and shape as the lasso */
|
|
clutter_actor_get_position (lasso->actor, &x, &y);
|
|
clutter_actor_get_size (lasso->actor, &width, &height);
|
|
|
|
clutter_actor_set_position (rectangle, x, y);
|
|
clutter_actor_set_size (rectangle, width, height);
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle);
|
|
|
|
/* clear up the lasso actor */
|
|
clutter_actor_destroy (lasso->actor);
|
|
lasso->actor = NULL;
|
|
|
|
clutter_actor_queue_redraw (stage);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
static gboolean
|
|
pointer_motion_cb (ClutterActor *stage,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
gfloat pointer_x;
|
|
gfloat pointer_y;
|
|
gfloat new_x;
|
|
gfloat new_y;
|
|
gfloat width;
|
|
gfloat height;
|
|
|
|
Lasso *lasso = (Lasso *) user_data;
|
|
|
|
if (lasso->actor == NULL)
|
|
return TRUE;
|
|
|
|
/* redraw the lasso actor */
|
|
clutter_event_get_coords (event, &pointer_x, &pointer_y);
|
|
|
|
new_x = MIN (pointer_x, lasso->x);
|
|
new_y = MIN (pointer_y, lasso->y);
|
|
width = MAX (pointer_x, lasso->x) - new_x;
|
|
height = MAX (pointer_y, lasso->y) - new_y;
|
|
|
|
clutter_actor_set_position (lasso->actor, new_x, new_y);
|
|
clutter_actor_set_size (lasso->actor, width, height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int
|
|
main (int argc,
|
|
char *argv[])
|
|
{
|
|
Lasso *lasso = g_new0 (Lasso, 1);
|
|
|
|
ClutterActor *stage;
|
|
|
|
/* seed random number generator */
|
|
srand ((unsigned int) time (NULL));
|
|
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_actor_set_size (stage, 320, 240);
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
|
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
|
|
|
g_signal_connect (stage,
|
|
"button-press-event",
|
|
G_CALLBACK (button_pressed_cb),
|
|
lasso);
|
|
|
|
g_signal_connect (stage,
|
|
"button-release-event",
|
|
G_CALLBACK (button_released_cb),
|
|
lasso);
|
|
|
|
g_signal_connect (stage,
|
|
"motion-event",
|
|
G_CALLBACK (pointer_motion_cb),
|
|
lasso);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_free (lasso);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|