mutter/src/meta/common.h

170 lines
5.0 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* PLEASE KEEP IN SYNC WITH GSETTINGS SCHEMAS!
*/
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2005 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <X11/Xlib.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <glib.h>
#include "clutter/clutter.h"
#include "meta/meta-enums.h"
/**
* Common:
*
* Mutter common types
*/
/* This is set in stone and also hard-coded in GDK. */
#define META_VIRTUAL_CORE_POINTER_ID 2
#define META_VIRTUAL_CORE_KEYBOARD_ID 3
/* Replacement for X11 CurrentTime */
#define META_CURRENT_TIME 0L
#define META_EXPORT __attribute__((visibility("default"))) extern
#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
/* Keep array size in sync with MAX_BUTTONS_PER_CORNER */
/**
* MetaButtonLayout:
* @left_buttons: (array fixed-size=4):
* @right_buttons: (array fixed-size=4):
* @left_buttons_has_spacer: (array fixed-size=4):
* @right_buttons_has_spacer: (array fixed-size=4):
*/
typedef struct _MetaButtonLayout MetaButtonLayout;
struct _MetaButtonLayout
{
/* buttons in the group on the left side */
MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER];
gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
/* buttons in the group on the right side */
MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER];
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
};
/**
* MetaFrameBorder:
* @left: left border
* @right: right border
* @top: top border
* @bottom: bottom border
*/
typedef struct _MetaFrameBorder
{
int16_t left;
int16_t right;
int16_t top;
int16_t bottom;
} MetaFrameBorder;
/**
* MetaFrameBorders:
* @visible: inner visible portion of frame border
* @invisible: outer invisible portion of frame border
* @total: sum of the two borders above
*/
typedef struct _MetaFrameBorders MetaFrameBorders;
struct _MetaFrameBorders
{
/* The frame border is made up of two pieces - an inner visible portion
* and an outer portion that is invisible but responds to events.
*/
MetaFrameBorder visible;
MetaFrameBorder invisible;
/* For convenience, we have a "total" border which is equal to the sum
* of the two borders above. */
MetaFrameBorder total;
};
/* sets all dimensions to zero */
META_EXPORT
void meta_frame_borders_clear (MetaFrameBorders *self);
/* should investigate changing these to whatever most apps use */
#define META_ICON_WIDTH 96
#define META_ICON_HEIGHT 96
#define META_MINI_ICON_WIDTH 16
#define META_MINI_ICON_HEIGHT 16
#define META_DEFAULT_ICON_NAME "window"
/* Main loop priorities determine when activity in the GLib
* will take precedence over the others. Priorities are sometimes
* used to enforce ordering: give A a higher priority than B if
* A must occur before B. But that poses a problem since then
* if A occurs frequently enough, B will never occur.
*
* Anything we want to occur more or less immediately should
* have a priority of G_PRIORITY_DEFAULT. When we want to
* coalesce multiple things together, the appropriate place to
* do it is usually META_PRIORITY_BEFORE_REDRAW.
*
* Note that its usually better to use meta_laters_add() rather
* than calling g_idle_add() directly; this will make sure things
* get run when added from a clutter event handler without
* waiting for another repaint cycle.
*
* If something has a priority lower than the redraw priority
* (such as a default priority idle), then it may be arbitrarily
* delayed. This happens if the screen is updating rapidly: we
* are spending all our time either redrawing or waiting for a
* vblank-synced buffer swap. (When X is improved to allow
* clutter to do the buffer-swap asynchronously, this will get
* better.)
*/
/* G_PRIORITY_DEFAULT:
* events
* many timeouts
*/
/* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */
#define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15)
/* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */
#define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40)
/* calc-showing idle
* update-icon idle
*/
/* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */
#define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
/* ==== Anything below here can be starved arbitrarily ==== */
/* G_PRIORITY_DEFAULT_IDLE:
* Mutter plugin unloading
*/
#define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10)
/************************************************************/