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f1aada0fae
This effectively makes MetaShapedTexture not a MetaShapedTexture, but a simple and dumb MetaMaskedTexture, with an optimization for clipped regions. We're doing this as the mask may need to be more complicated than made of a cairo path -- we eventually want GTK+ to draw the entire frame background, which we'll then scan. https://bugzilla.gnome.org/show_bug.cgi?id=676052
680 lines
20 KiB
C
680 lines
20 KiB
C
/*
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* shaped texture
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*
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* An actor to draw a masked texture.
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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* and Jasper St. Pierre <jstpierre@mecheye.net>
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*
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* Copyright (C) 2008 Intel Corporation
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* Copyright (C) 2012 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <config.h>
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#define COGL_ENABLE_EXPERIMENTAL_API
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#include <meta/meta-shaped-texture.h>
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#include "meta-texture-tower.h"
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
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static void meta_shaped_texture_dispose (GObject *object);
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static void meta_shaped_texture_paint (ClutterActor *actor);
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static void meta_shaped_texture_pick (ClutterActor *actor,
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const ClutterColor *color);
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static void meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume);
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G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture,
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CLUTTER_TYPE_ACTOR);
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#define META_SHAPED_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_SHAPED_TEXTURE, \
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MetaShapedTexturePrivate))
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struct _MetaShapedTexturePrivate
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{
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MetaTextureTower *paint_tower;
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Pixmap pixmap;
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CoglHandle texture;
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CoglHandle mask_texture;
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CoglHandle material;
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CoglHandle material_unshaped;
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cairo_region_t *clip_region;
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guint tex_width, tex_height;
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guint create_mipmaps : 1;
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};
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static void
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meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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ClutterActorClass *actor_class = (ClutterActorClass *) klass;
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gobject_class->dispose = meta_shaped_texture_dispose;
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actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width;
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actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height;
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actor_class->paint = meta_shaped_texture_paint;
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actor_class->pick = meta_shaped_texture_pick;
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actor_class->get_paint_volume = meta_shaped_texture_get_paint_volume;
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g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate));
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}
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static void
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meta_shaped_texture_init (MetaShapedTexture *self)
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{
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MetaShapedTexturePrivate *priv;
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priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
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priv->paint_tower = meta_texture_tower_new ();
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priv->texture = COGL_INVALID_HANDLE;
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priv->mask_texture = COGL_INVALID_HANDLE;
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priv->create_mipmaps = TRUE;
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}
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static void
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meta_shaped_texture_dispose (GObject *object)
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{
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MetaShapedTexture *self = (MetaShapedTexture *) object;
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MetaShapedTexturePrivate *priv = self->priv;
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if (priv->paint_tower)
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meta_texture_tower_free (priv->paint_tower);
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priv->paint_tower = NULL;
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if (priv->material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->material);
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priv->material = COGL_INVALID_HANDLE;
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}
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if (priv->material_unshaped != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->material_unshaped);
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priv->material_unshaped = COGL_INVALID_HANDLE;
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}
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if (priv->texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->texture);
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priv->texture = COGL_INVALID_HANDLE;
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}
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meta_shaped_texture_set_mask_texture (self, COGL_INVALID_HANDLE);
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meta_shaped_texture_set_clip_region (self, NULL);
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglHandle paint_tex;
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guint tex_width, tex_height;
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ClutterActorBox alloc;
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static CoglHandle material_template = COGL_INVALID_HANDLE;
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static CoglHandle material_unshaped_template = COGL_INVALID_HANDLE;
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CoglHandle material;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
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clutter_actor_realize (CLUTTER_ACTOR (stex));
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/* The GL EXT_texture_from_pixmap extension does allow for it to be
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* used together with SGIS_generate_mipmap, however this is very
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* rarely supported. Also, even when it is supported there
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* are distinct performance implications from:
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*
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* - Updating mipmaps that we don't need
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* - Having to reallocate pixmaps on the server into larger buffers
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*
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* So, we just unconditionally use our mipmap emulation code. If we
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* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
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* see if it was supported (no API currently), and then if and only
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* if that was the case, set the clutter texture quality to HIGH.
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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if (priv->create_mipmaps)
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paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower);
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else
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paint_tex = priv->texture;
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = priv->tex_width;
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tex_height = priv->tex_height;
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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{
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/* Use a single-layer texture if we don't have a mask. */
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if (priv->material_unshaped == COGL_INVALID_HANDLE)
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{
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if (G_UNLIKELY (material_unshaped_template == COGL_INVALID_HANDLE))
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material_unshaped_template = cogl_material_new ();
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priv->material_unshaped = cogl_material_copy (material_unshaped_template);
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}
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material = priv->material_unshaped;
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}
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else
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{
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if (priv->material == COGL_INVALID_HANDLE)
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{
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if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
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{
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material_template = cogl_material_new ();
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cogl_material_set_layer_combine (material_template, 1,
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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priv->material = cogl_material_copy (material_template);
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}
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material = priv->material;
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cogl_material_set_layer (material, 1, priv->mask_texture);
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}
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cogl_material_set_layer (material, 0, paint_tex);
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{
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CoglColor color;
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guchar opacity = clutter_actor_get_paint_opacity (actor);
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cogl_color_set_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_material_set_color (material, &color);
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}
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cogl_set_source (material);
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clutter_actor_get_allocation_box (actor, &alloc);
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if (priv->clip_region)
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{
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int n_rects;
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int i;
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cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
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/* Limit to how many separate rectangles we'll draw; beyond this just
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* fall back and draw the whole thing */
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# define MAX_RECTS 16
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n_rects = cairo_region_num_rectangles (priv->clip_region);
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if (n_rects <= MAX_RECTS)
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{
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float coords[8];
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float x1, y1, x2, y2;
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (priv->clip_region, i, &rect);
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if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect))
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continue;
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x1 = rect.x;
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y1 = rect.y;
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x2 = rect.x + rect.width;
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y2 = rect.y + rect.height;
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coords[0] = rect.x / (alloc.x2 - alloc.x1);
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coords[1] = rect.y / (alloc.y2 - alloc.y1);
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coords[2] = (rect.x + rect.width) / (alloc.x2 - alloc.x1);
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coords[3] = (rect.y + rect.height) / (alloc.y2 - alloc.y1);
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coords[4] = coords[0];
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coords[5] = coords[1];
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coords[6] = coords[2];
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coords[7] = coords[3];
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cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
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&coords[0], 8);
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}
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return;
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}
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}
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cogl_rectangle (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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}
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static void
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meta_shaped_texture_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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/* If there is no region then use the regular pick */
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
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->pick (actor, color);
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else if (clutter_actor_should_pick_paint (actor))
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{
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CoglHandle paint_tex;
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ClutterActorBox alloc;
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guint tex_width, tex_height;
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paint_tex = priv->texture;
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (paint_tex);
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tex_height = cogl_texture_get_height (paint_tex);
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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cogl_set_source_color4ub (color->red, color->green, color->blue,
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color->alpha);
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clutter_actor_get_allocation_box (actor, &alloc);
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/* Paint the mask rectangle in the given color */
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cogl_set_source_texture (priv->mask_texture);
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cogl_rectangle_with_texture_coords (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1,
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0, 0, 1, 1);
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}
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}
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static void
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meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (self));
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priv = META_SHAPED_TEXTURE (self)->priv;
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = priv->tex_width;
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}
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static void
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meta_shaped_texture_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (self));
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priv = META_SHAPED_TEXTURE (self)->priv;
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = priv->tex_height;
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}
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static gboolean
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meta_shaped_texture_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, self);
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}
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ClutterActor *
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meta_shaped_texture_new (void)
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{
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ClutterActor *self = g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
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return self;
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}
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void
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meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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gboolean create_mipmaps)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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create_mipmaps = create_mipmaps != FALSE;
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if (create_mipmaps != priv->create_mipmaps)
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{
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CoglHandle base_texture;
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priv->create_mipmaps = create_mipmaps;
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base_texture = create_mipmaps ?
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priv->texture : COGL_INVALID_HANDLE;
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meta_texture_tower_set_base_texture (priv->paint_tower, base_texture);
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}
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}
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void
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meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
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CoglHandle mask_texture)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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if (priv->mask_texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->mask_texture);
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priv->mask_texture = COGL_INVALID_HANDLE;
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}
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if (mask_texture != COGL_INVALID_HANDLE)
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{
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priv->mask_texture = mask_texture;
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cogl_handle_ref (priv->mask_texture);
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}
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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void
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meta_shaped_texture_update_area (MetaShapedTexture *stex,
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int x,
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int y,
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int width,
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int height)
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{
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MetaShapedTexturePrivate *priv;
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const cairo_rectangle_int_t clip = { x, y, width, height };
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priv = stex->priv;
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if (priv->texture == COGL_INVALID_HANDLE)
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return;
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cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height);
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meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
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clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip);
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}
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static void
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set_cogl_texture (MetaShapedTexture *stex,
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CoglHandle cogl_tex)
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{
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MetaShapedTexturePrivate *priv;
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guint width, height;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (priv->texture);
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priv->texture = cogl_tex;
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if (priv->material != COGL_INVALID_HANDLE)
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cogl_material_set_layer (priv->material, 0, cogl_tex);
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if (priv->material_unshaped != COGL_INVALID_HANDLE)
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cogl_material_set_layer (priv->material_unshaped, 0, cogl_tex);
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if (cogl_tex != COGL_INVALID_HANDLE)
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{
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width = cogl_texture_get_width (cogl_tex);
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height = cogl_texture_get_height (cogl_tex);
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if (width != priv->tex_width ||
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height != priv->tex_height)
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{
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priv->tex_width = width;
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priv->tex_height = height;
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
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}
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}
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else
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{
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/* size changed to 0 going to an invalid handle */
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priv->tex_width = 0;
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priv->tex_height = 0;
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
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}
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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}
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/**
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* meta_shaped_texture_set_pixmap:
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* @stex: The #MetaShapedTexture
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* @pixmap: The pixmap you want the stex to assume
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*/
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void
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meta_shaped_texture_set_pixmap (MetaShapedTexture *stex,
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Pixmap pixmap)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
|
|
|
|
priv = stex->priv;
|
|
|
|
if (priv->pixmap == pixmap)
|
|
return;
|
|
|
|
priv->pixmap = pixmap;
|
|
|
|
if (pixmap != None)
|
|
{
|
|
CoglContext *ctx =
|
|
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
|
set_cogl_texture (stex, cogl_texture_pixmap_x11_new (ctx, pixmap, FALSE, NULL));
|
|
}
|
|
else
|
|
set_cogl_texture (stex, COGL_INVALID_HANDLE);
|
|
|
|
if (priv->create_mipmaps)
|
|
meta_texture_tower_set_base_texture (priv->paint_tower, priv->texture);
|
|
}
|
|
|
|
/**
|
|
* meta_shaped_texture_get_texture:
|
|
* @stex: The #MetaShapedTexture
|
|
*
|
|
* Returns: (transfer none): the unshaped texture
|
|
*/
|
|
CoglHandle
|
|
meta_shaped_texture_get_texture (MetaShapedTexture *stex)
|
|
{
|
|
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), COGL_INVALID_HANDLE);
|
|
return stex->priv->texture;
|
|
}
|
|
|
|
/**
|
|
* meta_shaped_texture_set_clip_region:
|
|
* @stex: a #MetaShapedTexture
|
|
* @clip_region: (transfer full): the region of the texture that
|
|
* is visible and should be painted.
|
|
*
|
|
* Provides a hint to the texture about what areas of the texture
|
|
* are not completely obscured and thus need to be painted. This
|
|
* is an optimization and is not supposed to have any effect on
|
|
* the output.
|
|
*
|
|
* Typically a parent container will set the clip region before
|
|
* painting its children, and then unset it afterwards.
|
|
*/
|
|
void
|
|
meta_shaped_texture_set_clip_region (MetaShapedTexture *stex,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
MetaShapedTexturePrivate *priv;
|
|
|
|
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
|
|
|
|
priv = stex->priv;
|
|
|
|
if (priv->clip_region)
|
|
{
|
|
cairo_region_destroy (priv->clip_region);
|
|
priv->clip_region = NULL;
|
|
}
|
|
|
|
if (clip_region)
|
|
priv->clip_region = cairo_region_copy (clip_region);
|
|
else
|
|
priv->clip_region = NULL;
|
|
}
|
|
|
|
/**
|
|
* meta_shaped_texture_get_image:
|
|
* @stex: A #MetaShapedTexture
|
|
* @clip: A clipping rectangle, to help prevent extra processing.
|
|
* In the case that the clipping rectangle is partially or fully
|
|
* outside the bounds of the texture, the rectangle will be clipped.
|
|
*
|
|
* Flattens the two layers of the shaped texture into one ARGB32
|
|
* image by alpha blending the two images, and returns the flattened
|
|
* image.
|
|
*
|
|
* Returns: (transfer full): a new cairo surface to be freed with
|
|
* cairo_surface_destroy().
|
|
*/
|
|
cairo_surface_t *
|
|
meta_shaped_texture_get_image (MetaShapedTexture *stex,
|
|
cairo_rectangle_int_t *clip)
|
|
{
|
|
CoglHandle texture, mask_texture;
|
|
cairo_rectangle_int_t texture_rect = { 0, 0, 0, 0 };
|
|
cairo_surface_t *surface;
|
|
|
|
g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), NULL);
|
|
|
|
texture = stex->priv->texture;
|
|
|
|
if (texture == NULL)
|
|
return NULL;
|
|
|
|
texture_rect.width = cogl_texture_get_width (texture);
|
|
texture_rect.height = cogl_texture_get_height (texture);
|
|
|
|
if (clip != NULL)
|
|
{
|
|
/* GdkRectangle is just a typedef of cairo_rectangle_int_t,
|
|
* so we can use the gdk_rectangle_* APIs on these. */
|
|
if (!gdk_rectangle_intersect (&texture_rect, clip, clip))
|
|
return NULL;
|
|
}
|
|
|
|
if (clip != NULL)
|
|
texture = cogl_texture_new_from_sub_texture (texture,
|
|
clip->x,
|
|
clip->y,
|
|
clip->width,
|
|
clip->height);
|
|
|
|
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
|
|
cogl_texture_get_width (texture),
|
|
cogl_texture_get_height (texture));
|
|
|
|
cogl_texture_get_data (texture, CLUTTER_CAIRO_FORMAT_ARGB32,
|
|
cairo_image_surface_get_stride (surface),
|
|
cairo_image_surface_get_data (surface));
|
|
|
|
cairo_surface_mark_dirty (surface);
|
|
|
|
if (clip != NULL)
|
|
cogl_object_unref (texture);
|
|
|
|
mask_texture = stex->priv->mask_texture;
|
|
if (mask_texture != COGL_INVALID_HANDLE)
|
|
{
|
|
cairo_t *cr;
|
|
cairo_surface_t *mask_surface;
|
|
|
|
if (clip != NULL)
|
|
mask_texture = cogl_texture_new_from_sub_texture (mask_texture,
|
|
clip->x,
|
|
clip->y,
|
|
clip->width,
|
|
clip->height);
|
|
|
|
mask_surface = cairo_image_surface_create (CAIRO_FORMAT_A8,
|
|
cogl_texture_get_width (mask_texture),
|
|
cogl_texture_get_height (mask_texture));
|
|
|
|
cogl_texture_get_data (mask_texture, COGL_PIXEL_FORMAT_A_8,
|
|
cairo_image_surface_get_stride (mask_surface),
|
|
cairo_image_surface_get_data (mask_surface));
|
|
|
|
cairo_surface_mark_dirty (mask_surface);
|
|
|
|
cr = cairo_create (surface);
|
|
cairo_set_source_surface (cr, mask_surface, 0, 0);
|
|
cairo_set_operator (cr, CAIRO_OPERATOR_DEST_IN);
|
|
cairo_paint (cr);
|
|
cairo_destroy (cr);
|
|
|
|
cairo_surface_destroy (mask_surface);
|
|
|
|
if (clip != NULL)
|
|
cogl_object_unref (mask_texture);
|
|
}
|
|
|
|
return surface;
|
|
}
|