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Without an associated actor, or explicit frame clock set, in the future a timeline will not know how to progress, as there will be no singe frame clock to assume is the main one. Thus, deprecate the construction of timelines without either an actor or frame clock set. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2012 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_TIMELINE_PRIVATE_H__
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#define __CLUTTER_TIMELINE_PRIVATE_H__
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#include <clutter/clutter-timeline.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED_FOR(clutter_timeline_new_for_actor)
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ClutterTimeline * clutter_timeline_new (guint duration_ms);
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G_END_DECLS
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#endif /* __CLUTTER_TIMELINE_PRIVATE_H__ */
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