mutter/clutter/clutter-main.c
Emmanuele Bassi 705f47783a 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_get_timestamp): Remove
	the microseconds remainder, which is mostly useless. (#447)
2007-08-08 13:24:43 +00:00

1073 lines
28 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-main
* @short_description: Various 'global' clutter functions.
*
* Functions to retrieve various global Clutter resources and other utility
* functions for mainloops, events and threads
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include "clutter-event.h"
#include "clutter-backend.h"
#include "clutter-main.h"
#include "clutter-feature.h"
#include "clutter-actor.h"
#include "clutter-stage.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "clutter-version.h" /* For flavour define */
#include "cogl.h"
/* main context */
static ClutterMainContext *ClutterCntx = NULL;
/* main lock and locking/unlocking functions */
static GMutex *clutter_threads_mutex = NULL;
static GCallback clutter_threads_lock = NULL;
static GCallback clutter_threads_unlock = NULL;
static gboolean clutter_is_initialized = FALSE;
static gboolean clutter_show_fps = FALSE;
static gboolean clutter_fatal_warnings = FALSE;
static guint clutter_main_loop_level = 0;
static GSList *main_loops = NULL;
guint clutter_debug_flags = 0; /* global clutter debug flag */
#ifdef CLUTTER_ENABLE_DEBUG
static const GDebugKey clutter_debug_keys[] = {
{ "misc", CLUTTER_DEBUG_MISC },
{ "actor", CLUTTER_DEBUG_ACTOR },
{ "texture", CLUTTER_DEBUG_TEXTURE },
{ "event", CLUTTER_DEBUG_EVENT },
{ "paint", CLUTTER_DEBUG_PAINT },
{ "gl", CLUTTER_DEBUG_GL },
{ "alpha", CLUTTER_DEBUG_ALPHA },
{ "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
{ "pango", CLUTTER_DEBUG_PANGO },
{ "backend", CLUTTER_DEBUG_BACKEND },
{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
};
#endif /* CLUTTER_ENABLE_DEBUG */
/**
* clutter_get_show_fps:
*
* Returns whether Clutter should print out the frames per second on the
* console. You can enable this setting either using the
* <literal>CLUTTER_SHOW_FPS</literal> environment variable or passing
* the <literal>--clutter-show-fps</literal> command line argument. *
*
* Return value: %TRUE if Clutter should show the FPS.
*
* Since: 0.4
*/
gboolean
clutter_get_show_fps (void)
{
return clutter_show_fps;
}
/**
* clutter_redraw:
*
* Forces a redraw of the entire stage. Applications should never use this
* function, but queue a redraw using clutter_actor_queue_redraw().
*/
void
clutter_redraw (void)
{
ClutterMainContext *ctx;
ClutterActor *stage;
static GTimer *timer = NULL;
static guint timer_n_frames = 0;
ctx = clutter_context_get_default ();
stage = _clutter_backend_get_stage (ctx->backend);
CLUTTER_TIMESTAMP (SCHEDULER, "Redraw start");
CLUTTER_NOTE (PAINT, " Redraw enter");
/* Setup FPS count */
if (clutter_get_show_fps ())
{
if (!timer)
timer = g_timer_new ();
}
/* The below cant go in stage paint as base actor_paint will get
* called before the below (and break picking etc)
*/
if (CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_SYNC_MATRICES)
{
ClutterPerspective perspective;
clutter_stage_get_perspectivex (CLUTTER_STAGE (stage), &perspective);
cogl_setup_viewport (clutter_actor_get_width (stage),
clutter_actor_get_height (stage),
perspective.fovy,
perspective.aspect,
perspective.z_near,
perspective.z_far);
CLUTTER_UNSET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
}
/* Call through ti the actual backend to do the painting down from
* the stage. It will likely need to swap buffers, vblank sync etc
* which will be windowing system dependant.
*/
_clutter_backend_redraw (ctx->backend);
/* Complete FPS info */
if (clutter_get_show_fps ())
{
timer_n_frames++;
if (g_timer_elapsed (timer, NULL) >= 1.0)
{
g_print ("*** FPS: %i ***\n", timer_n_frames);
timer_n_frames = 0;
g_timer_start (timer);
}
}
CLUTTER_NOTE (PAINT, " Redraw leave");
CLUTTER_TIMESTAMP (SCHEDULER, "Redraw finish");
}
/**
* clutter_do_event
* @event: a #ClutterEvent.
*
* Processes an event. This function should never be called by applications.
*
* Since: 0.4
*/
void
clutter_do_event (ClutterEvent *event)
{
ClutterMainContext *context;
ClutterBackend *backend;
ClutterActor *stage;
context = clutter_context_get_default ();
backend = context->backend;
stage = _clutter_backend_get_stage (backend);
if (!stage)
return;
CLUTTER_TIMESTAMP (SCHEDULER, "Event recieved");
switch (event->type)
{
case CLUTTER_NOTHING:
break;
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_DELETE:
if (clutter_stage_event (CLUTTER_STAGE (stage), event))
clutter_main_quit ();
break;
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_MOTION:
case CLUTTER_BUTTON_PRESS:
case CLUTTER_2BUTTON_PRESS:
case CLUTTER_3BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
case CLUTTER_SCROLL:
clutter_stage_event (CLUTTER_STAGE (stage), event);
break;
case CLUTTER_STAGE_STATE:
case CLUTTER_CLIENT_MESSAGE:
break;
}
}
/**
* clutter_main_quit:
*
* Terminates the Clutter mainloop.
*/
void
clutter_main_quit (void)
{
g_return_if_fail (main_loops != NULL);
g_main_loop_quit (main_loops->data);
}
/**
* clutter_main_level:
*
* Retrieves the depth of the Clutter mainloop.
*
* Return value: The level of the mainloop.
*/
gint
clutter_main_level (void)
{
return clutter_main_loop_level;
}
/**
* clutter_main:
*
* Starts the Clutter mainloop.
*/
void
clutter_main (void)
{
ClutterMainContext *context = CLUTTER_CONTEXT ();
GMainLoop *loop;
if (!clutter_is_initialized)
{
g_warning ("Called clutter_main() but Clutter wasn't initialised. "
"You must call clutter_init() first.");
return;
}
CLUTTER_MARK ();
clutter_main_loop_level++;
loop = g_main_loop_new (NULL, TRUE);
main_loops = g_slist_prepend (main_loops, loop);
if (g_main_loop_is_running (main_loops->data))
{
clutter_threads_leave ();
g_main_loop_run (loop);
clutter_threads_enter ();
}
main_loops = g_slist_remove (main_loops, loop);
g_main_loop_unref (loop);
clutter_main_loop_level--;
if (clutter_main_loop_level == 0)
{
/* this will take care of destroying the stage */
g_object_unref (context->backend);
context->backend = NULL;
g_free (context);
}
CLUTTER_MARK ();
}
static void
clutter_threads_impl_lock (void)
{
if (clutter_threads_mutex)
g_mutex_lock (clutter_threads_mutex);
}
static void
clutter_threads_impl_unlock (void)
{
if (clutter_threads_mutex)
g_mutex_unlock (clutter_threads_mutex);
}
/**
* clutter_threads_init:
*
* Initialises the Clutter threading mechanism, so that Clutter API can be
* called by multiple threads, using clutter_threads_enter() and
* clutter_threads_leave() to mark the critical sections.
*
* You must call g_thread_init() before this function.
*
* This function must be called before clutter_init().
*
* Since: 0.6
*/
void
clutter_threads_init (void)
{
if (!g_thread_supported ())
g_error ("g_thread_init() must be called before clutter_threads_init()");
clutter_threads_mutex = g_mutex_new ();
if (!clutter_threads_lock)
clutter_threads_lock = clutter_threads_impl_lock;
if (!clutter_threads_unlock)
clutter_threads_unlock = clutter_threads_impl_unlock;
}
/**
* clutter_threads_set_lock_functions:
* @enter_fn: function called when aquiring the Clutter main lock
* @leave_fn: function called when releasing the Clutter main lock
*
* Allows the application to replace the standard method that
* Clutter uses to protect its data structures. Normally, Clutter
* creates a single #GMutex that is locked by clutter_threads_enter(),
* and released by clutter_threads_leave(); using this function an
* application provides, instead, a function @enter_fn that is
* called by clutter_threads_enter() and a function @leave_fn that is
* called by clutter_threads_leave().
*
* The functions must provide at least same locking functionality
* as the default implementation, but can also do extra application
* specific processing.
*
* As an example, consider an application that has its own recursive
* lock that when held, holds the Clutter lock as well. When Clutter
* unlocks the Clutter lock when entering a recursive main loop, the
* application must temporarily release its lock as well.
*
* Most threaded Clutter apps won't need to use this method.
*
* This method must be called before clutter_threads_init(), and cannot
* be called multiple times.
*
* Since: 0.6
*/
void
clutter_threads_set_lock_functions (GCallback enter_fn,
GCallback leave_fn)
{
g_return_if_fail (clutter_threads_lock == NULL &&
clutter_threads_unlock == NULL);
clutter_threads_lock = enter_fn;
clutter_threads_unlock = leave_fn;
}
typedef struct
{
GSourceFunc func;
gpointer data;
GDestroyNotify notify;
} ClutterThreadsDispatch;
static gboolean
clutter_threads_dispatch (gpointer data)
{
ClutterThreadsDispatch *dispatch = data;
gboolean ret = FALSE;
clutter_threads_enter ();
if (!g_source_is_destroyed (g_main_current_source ()))
ret = dispatch->func (dispatch->data);
clutter_threads_leave ();
return ret;
}
static void
clutter_threads_dispatch_free (gpointer data)
{
ClutterThreadsDispatch *dispatch = data;
clutter_threads_enter ();
if (dispatch->notify)
dispatch->notify (dispatch->data);
clutter_threads_leave ();
g_slice_free (ClutterThreadsDispatch, dispatch);
}
/**
* clutter_threads_add_idle_full:
* @priority: the priority of the timeout source. Typically this will be in the
* range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE
* @func: function to call
* @data: data to pass to the function
* @notify: functio to call when the idle source is removed
*
* Adds a function to be called whenever there are no higher priority
* events pending. If the function returns %FALSE it is automatically
* removed from the list of event sources and will not be called again.
*
* This variant of g_idle_add_full() calls @function with the Clutter lock
* held. It can be thought of a MT-safe version for Clutter actors for the
* following use case, where you have to worry about idle_callback()
* running in thread A and accessing @self after it has been finalized
* in thread B:
*
* <informalexample><programlisting>
* static gboolean
* idle_callback (gpointer data)
* {
* // clutter_threads_enter(); would be needed for g_idle_add()
*
* SomeActor *self = data;
* /<!-- -->* do stuff with self *<!-- -->/
*
* self->idle_id = 0;
*
* // clutter_threads_leave(); would be needed for g_idle_add()
* return FALSE;
* }
* static void
* some_actor_do_stuff_later (SomeActor *self)
* {
* self->idle_id = clutter_threads_add_idle (idle_callback, self)
* // using g_idle_add() here would require thread protection in the callback
* }
*
* static void
* some_actor_finalize (GObject *object)
* {
* SomeActor *self = SOME_ACTOR (object);
* if (self->idle_id)
* g_source_remove (self->idle_id);
* G_OBJECT_CLASS (parent_class)->finalize (object);
* }
* </programlisting></informalexample>
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.6
*/
guint
clutter_threads_add_idle_full (gint priority,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterThreadsDispatch *dispatch;
g_return_val_if_fail (func != NULL, 0);
dispatch = g_slice_new (ClutterThreadsDispatch);
dispatch->func = func;
dispatch->data = data;
dispatch->notify = notify;
return g_idle_add_full (priority,
clutter_threads_dispatch, dispatch,
clutter_threads_dispatch_free);
}
/**
* clutter_threads_add_idle:
* @func: function to call
* @data: data to pass to the function
*
* Simple wrapper around clutter_threads_add_idle_full()
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.6
*/
guint
clutter_threads_add_idle (GSourceFunc func,
gpointer data)
{
g_return_val_if_fail (func != NULL, 0);
return clutter_threads_add_idle_full (G_PRIORITY_DEFAULT_IDLE,
func, data,
NULL);
}
/**
* clutter_threads_add_timeout_full:
* @priority: the priority of the timeout source. Typically this will be in the
* range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
* @interval: the time between calls to the function, in milliseconds
* @func: function to call
* @data: data to pass to the function
* @notify: function to call when the timeout source is removed
*
* Sets a function to be called at regular intervals holding the Clutter lock,
* with the given priority. The function is called repeatedly until it
* returns %FALSE, at which point the timeout is automatically destroyed
* and the function will not be called again. The @notify function is
* called when the timeout is destroyed. The first call to the
* function will be at the end of the first @interval.
*
* Note that timeout functions may be delayed, due to the processing of other
* event sources. Thus they should not be relied on for precise timing.
* After each call to the timeout function, the time of the next
* timeout is recalculated based on the current time and the given interval
* (it does not try to 'catch up' time lost in delays).
*
* This variant of g_timeout_add_full() can be thought of a MT-safe version
* for Clutter actors. See also clutter_threads_add_idle_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.6
*/
guint
clutter_threads_add_timeout_full (gint priority,
guint interval,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterThreadsDispatch *dispatch;
g_return_val_if_fail (func != NULL, 0);
dispatch = g_slice_new (ClutterThreadsDispatch);
dispatch->func = func;
dispatch->data = data;
dispatch->notify = notify;
return g_timeout_add_full (priority,
interval,
clutter_threads_dispatch, dispatch,
clutter_threads_dispatch_free);
}
/**
* clutter_threads_add_timeout:
* @interval: the time between calls to the function, in milliseconds
* @func: function to call
* @data: data to pass to the function
*
* Simple wrapper around clutter_threads_add_timeout_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.6
*/
guint
clutter_threads_add_timeout (guint interval,
GSourceFunc func,
gpointer data)
{
g_return_val_if_fail (func != NULL, 0);
return clutter_threads_add_timeout_full (G_PRIORITY_DEFAULT,
interval,
func, data,
NULL);
}
/**
* clutter_threads_enter:
*
* Locks the Clutter thread lock.
*
* Since: 0.6
*/
void
clutter_threads_enter (void)
{
if (clutter_threads_lock)
(* clutter_threads_lock) ();
}
/**
* clutter_threads_leave:
*
* Unlocks the Clutter thread lock.
*
* Since: 0.6
*/
void
clutter_threads_leave (void)
{
if (clutter_threads_unlock)
(* clutter_threads_unlock) ();
}
/**
* clutter_get_debug_enabled:
*
* Check if clutter has debugging turned on.
*
* Return value: TRUE if debugging is turned on, FALSE otherwise.
*/
gboolean
clutter_get_debug_enabled (void)
{
#ifdef CLUTTER_ENABLE_DEBUG
return clutter_debug_flags != 0;
#else
return FALSE;
#endif
}
ClutterMainContext*
clutter_context_get_default (void)
{
if (G_UNLIKELY(!ClutterCntx))
{
ClutterMainContext *ctx;
ctx = g_new0 (ClutterMainContext, 1);
ctx->backend = g_object_new (_clutter_backend_impl_get_type (), NULL);
ctx->is_initialized = FALSE;
#ifdef CLUTTER_ENABLE_DEBUG
ctx->timer = g_timer_new ();
g_timer_start (ctx->timer);
#endif
ClutterCntx = ctx;
}
return ClutterCntx;
}
/**
* clutter_get_timestamp:
*
* Returns the approximate number of microseconds passed since clutter was
* intialised.
*
* Return value: Number of microseconds since clutter_init() was called.
*/
gulong
clutter_get_timestamp (void)
{
#ifdef CLUTTER_ENABLE_DEBUG
ClutterMainContext *ctx;
gdouble seconds;
ctx = clutter_context_get_default ();
/* FIXME: may need a custom timer for embedded setups */
seconds = g_timer_elapsed (ctx->timer, NULL);
return (gulong)(seconds / 1.0e-6);
#else
return 0;
#endif
}
#ifdef CLUTTER_ENABLE_DEBUG
static gboolean
clutter_arg_debug_cb (const char *key,
const char *value,
gpointer user_data)
{
clutter_debug_flags |=
g_parse_debug_string (value,
clutter_debug_keys,
G_N_ELEMENTS (clutter_debug_keys));
return TRUE;
}
static gboolean
clutter_arg_no_debug_cb (const char *key,
const char *value,
gpointer user_data)
{
clutter_debug_flags &=
~g_parse_debug_string (value,
clutter_debug_keys,
G_N_ELEMENTS (clutter_debug_keys));
return TRUE;
}
#endif /* CLUTTER_ENABLE_DEBUG */
static GOptionEntry clutter_args[] = {
{ "clutter-show-fps", 0, 0, G_OPTION_ARG_NONE, &clutter_show_fps,
"Show frames per second", NULL },
{ "g-fatal-warnings", 0, 0, G_OPTION_ARG_NONE, &clutter_fatal_warnings,
"Make all warnings fatal", NULL },
#ifdef CLUTTER_ENABLE_DEBUG
{ "clutter-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_debug_cb,
"Clutter debugging flags to set", "FLAGS" },
{ "clutter-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_no_debug_cb,
"Clutter debugging flags to unset", "FLAGS" },
#endif /* CLUTTER_ENABLE_DEBUG */
{ NULL, },
};
/* pre_parse_hook: initialise variables depending on environment
* variables; these variables might be overridden by the command
* line arguments that are going to be parsed after.
*/
static gboolean
pre_parse_hook (GOptionContext *context,
GOptionGroup *group,
gpointer data,
GError **error)
{
ClutterMainContext *clutter_context;
ClutterBackend *backend;
const char *env_string;
if (clutter_is_initialized)
return TRUE;
clutter_context = clutter_context_get_default ();
clutter_context->font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
pango_ft2_font_map_set_resolution (clutter_context->font_map, 96.0, 96.0);
backend = clutter_context->backend;
g_assert (CLUTTER_IS_BACKEND (backend));
#ifdef CLUTTER_ENABLE_DEBUG
env_string = g_getenv ("CLUTTER_DEBUG");
if (env_string != NULL)
{
clutter_debug_flags =
g_parse_debug_string (env_string,
clutter_debug_keys,
G_N_ELEMENTS (clutter_debug_keys));
env_string = NULL;
}
#endif /* CLUTTER_ENABLE_DEBUG */
env_string = g_getenv ("CLUTTER_SHOW_FPS");
if (env_string)
clutter_show_fps = TRUE;
if (CLUTTER_BACKEND_GET_CLASS (backend)->pre_parse)
return CLUTTER_BACKEND_GET_CLASS (backend)->pre_parse (backend, error);
return TRUE;
}
/* post_parse_hook: initialise the context and data structures
* and opens the X display
*/
static gboolean
post_parse_hook (GOptionContext *context,
GOptionGroup *group,
gpointer data,
GError **error)
{
ClutterMainContext *clutter_context;
ClutterBackend *backend;
gboolean retval = FALSE;
if (clutter_is_initialized)
return TRUE;
clutter_context = clutter_context_get_default ();
backend = clutter_context->backend;
g_assert (CLUTTER_IS_BACKEND (backend));
if (clutter_fatal_warnings)
{
GLogLevelFlags fatal_mask;
fatal_mask = g_log_set_always_fatal (G_LOG_FATAL_MASK);
fatal_mask |= G_LOG_LEVEL_WARNING | G_LOG_LEVEL_CRITICAL;
g_log_set_always_fatal (fatal_mask);
}
if (CLUTTER_BACKEND_GET_CLASS (backend)->post_parse)
retval = CLUTTER_BACKEND_GET_CLASS (backend)->post_parse (backend, error);
else
retval = TRUE;
clutter_is_initialized = retval;
return retval;
}
/**
* clutter_get_option_group:
*
* Returns a #GOptionGroup for the command line arguments recognized
* by Clutter. You should add this group to your #GOptionContext with
* g_option_context_add_group(), if you are using g_option_context_parse()
* to parse your commandline arguments.
*
* Return value: a GOptionGroup for the commandline arguments
* recognized by Clutter
*
* Since: 0.2
*/
GOptionGroup *
clutter_get_option_group (void)
{
ClutterMainContext *context;
GOptionGroup *group;
context = clutter_context_get_default ();
group = g_option_group_new ("clutter",
"Clutter Options",
"Show Clutter Options",
NULL,
NULL);
g_option_group_set_parse_hooks (group, pre_parse_hook, post_parse_hook);
g_option_group_add_entries (group, clutter_args);
/* add backend-specific options */
_clutter_backend_add_options (context->backend, group);
return group;
}
GQuark
clutter_init_error_quark (void)
{
return g_quark_from_static_string ("clutter-init-error-quark");
}
/**
* clutter_init_with_args:
* @argc: a pointer to the number of command line arguments
* @argv: a pointer to the array of comman line arguments
* @parameter_string: a string which is displayed in the
* first line of <option>--help</option> output, after
* <literal><replaceable>programname</replaceable> [OPTION...]</literal>
* @entries: a %NULL terminated array of #GOptionEntry<!-- -->s
* describing the options of your program
* @translation_domain: a translation domain to use for translating
* the <option>--help</option> output for the options in @entries
* with gettext(), or %NULL
* @error: a return location for a #GError
*
* This function does the same work as clutter_init(). Additionally,
* it allows you to add your own command line options, and it
* automatically generates nicely formatted <option>--help</option>
* output. Note that your program will be terminated after writing
* out the help output. Also note that, in case of error, the
* error message will be placed inside @error instead of being
* printed on the display.
*
* Return value: %CLUTTER_INIT_SUCCESS if Clutter has been successfully
* initialised, or other values or #ClutterInitError in case of
* error.
*
* Since: 0.2
*/
ClutterInitError
clutter_init_with_args (int *argc,
char ***argv,
char *parameter_string,
GOptionEntry *entries,
char *translation_domain,
GError **error)
{
ClutterMainContext *clutter_context;
GOptionContext *context;
GOptionGroup *group;
gboolean res;
GError *stage_error;
if (clutter_is_initialized)
return CLUTTER_INIT_SUCCESS;
clutter_base_init ();
if (argc && *argc > 0 && *argv)
g_set_prgname ((*argv)[0]);
group = clutter_get_option_group ();
context = g_option_context_new (parameter_string);
g_option_context_add_group (context, group);
if (entries)
g_option_context_add_main_entries (context, entries, translation_domain);
res = g_option_context_parse (context, argc, argv, error);
g_option_context_free (context);
/* if res is FALSE, the error is filled for
* us by g_option_context_parse()
*/
if (!res)
return CLUTTER_INIT_ERROR_INTERNAL;
clutter_context = clutter_context_get_default ();
stage_error = NULL;
if (!_clutter_backend_init_stage (clutter_context->backend, &stage_error))
{
g_propagate_error (error, stage_error);
return CLUTTER_INIT_ERROR_INTERNAL;
}
_clutter_backend_init_events (clutter_context->backend);
_clutter_feature_init ();
clutter_stage_set_title (CLUTTER_STAGE(clutter_stage_get_default()),
g_get_prgname ());
return CLUTTER_INIT_SUCCESS;
}
static gboolean
clutter_parse_args (int *argc,
char ***argv)
{
GOptionContext *option_context;
GOptionGroup *clutter_group;
GError *error = NULL;
gboolean ret = TRUE;
if (clutter_is_initialized)
return TRUE;
option_context = g_option_context_new (NULL);
g_option_context_set_ignore_unknown_options (option_context, TRUE);
g_option_context_set_help_enabled (option_context, FALSE);
/* Initiate any command line options from the backend */
clutter_group = clutter_get_option_group ();
g_option_context_set_main_group (option_context, clutter_group);
if (!g_option_context_parse (option_context, argc, argv, &error))
{
g_warning ("%s", error->message);
g_error_free (error);
ret = FALSE;
}
g_option_context_free (option_context);
return ret;
}
/**
* clutter_init:
* @argc: The number of arguments in @argv
* @argv: A pointer to an array of arguments.
*
* It will initialise everything needed to operate with Clutter and
* parses some standard command line options. @argc and @argv are
* adjusted accordingly so your own code will never see those standard
* arguments.
*
* Return value: 1 on success, < 0 on failure.
*/
ClutterInitError
clutter_init (int *argc,
char ***argv)
{
ClutterMainContext *context;
GError *stage_error;
if (clutter_is_initialized)
return CLUTTER_INIT_SUCCESS;
clutter_base_init ();
if (argc && *argc > 0 && *argv)
g_set_prgname ((*argv)[0]);
/* parse_args will trigger backend creation and things like
* DISPLAY connection etc.
*/
if (clutter_parse_args (argc, argv) == FALSE)
{
CLUTTER_NOTE (MISC, "failed to parse arguments.");
return CLUTTER_INIT_ERROR_INTERNAL;
}
/* Note, creates backend if not already existing (though parse args will
* have likely created it)
*/
context = clutter_context_get_default ();
/* Stage will give us a GL Context etc */
stage_error = NULL;
if (!_clutter_backend_init_stage (context->backend, &stage_error))
{
CLUTTER_NOTE (MISC, "stage failed to initialise.");
g_critical (stage_error->message);
g_error_free (stage_error);
return CLUTTER_INIT_ERROR_INTERNAL;
}
/* Initiate event collection */
_clutter_backend_init_events (context->backend);
/* finally features - will call to backend and cogl */
_clutter_feature_init ();
clutter_stage_set_title (CLUTTER_STAGE(clutter_stage_get_default()),
g_get_prgname());
return CLUTTER_INIT_SUCCESS;
}
gboolean
_clutter_boolean_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy)
{
gboolean continue_emission;
gboolean signal_handled;
signal_handled = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, signal_handled);
continue_emission = !signal_handled;
return continue_emission;
}
void
clutter_base_init (void)
{
static gboolean initialised = FALSE;
if (!initialised)
{
GType foo; /* Quiet gcc */
initialised = TRUE;
/* initialise GLib type system */
g_type_init ();
/* CLUTTER_TYPE_ACTOR */
foo = clutter_actor_get_type ();
}
}