mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
d42c3069d1
When the 'm' key is pressed it will now recursively look for all ClutterTexture subclasses on the stage and toggle the texture quality between high and low. This is useful to test the mipmap fallback.
396 lines
11 KiB
C
396 lines
11 KiB
C
#include <config.h>
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <gmodule.h>
|
|
|
|
#if HAVE_CLUTTER_GLX
|
|
|
|
#include <clutter/clutter.h>
|
|
#include <clutter/x11/clutter-x11.h>
|
|
#include <clutter/x11/clutter-x11-texture-pixmap.h>
|
|
|
|
#include <clutter/glx/clutter-glx.h>
|
|
#include <clutter/glx/clutter-glx-texture-pixmap.h>
|
|
|
|
#include <X11/Xlib.h>
|
|
#include <X11/extensions/Xcomposite.h>
|
|
|
|
#define IMAGE TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png"
|
|
|
|
# ifdef USE_GDKPIXBUF
|
|
# include <gdk-pixbuf/gdk-pixbuf.h>
|
|
|
|
static gboolean disable_x11 = FALSE;
|
|
static gboolean disable_glx = FALSE;
|
|
static gboolean disable_animation = FALSE;
|
|
|
|
static GOptionEntry g_options[] =
|
|
{
|
|
{ "disable-x11",
|
|
0, 0,
|
|
G_OPTION_ARG_NONE,
|
|
&disable_x11,
|
|
"Disable redirection through X11 pixmap",
|
|
NULL },
|
|
{ "disable-glx",
|
|
0, 0,
|
|
G_OPTION_ARG_NONE,
|
|
&disable_glx,
|
|
"Disable redirection through GLX pixmap",
|
|
NULL },
|
|
{ "disable-animation",
|
|
0, 0,
|
|
G_OPTION_ARG_NONE,
|
|
&disable_animation,
|
|
"Disable the animations",
|
|
NULL },
|
|
|
|
{ NULL }
|
|
};
|
|
|
|
static void
|
|
toggle_texture_quality (ClutterActor *actor)
|
|
{
|
|
if (CLUTTER_IS_CONTAINER (actor))
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
(ClutterCallback) toggle_texture_quality,
|
|
NULL);
|
|
|
|
if (CLUTTER_IS_TEXTURE (actor))
|
|
{
|
|
ClutterTextureQuality quality;
|
|
|
|
quality = clutter_texture_get_filter_quality (CLUTTER_TEXTURE (actor));
|
|
|
|
if (quality == CLUTTER_TEXTURE_QUALITY_HIGH)
|
|
quality = CLUTTER_TEXTURE_QUALITY_MEDIUM;
|
|
else
|
|
quality = CLUTTER_TEXTURE_QUALITY_HIGH;
|
|
|
|
g_print ("switching to quality %s for %p\n",
|
|
quality == CLUTTER_TEXTURE_QUALITY_HIGH
|
|
? "high" : "medium",
|
|
actor);
|
|
|
|
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (actor), quality);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
stage_key_release_cb (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer data)
|
|
{
|
|
switch (clutter_event_get_key_symbol (event))
|
|
{
|
|
case CLUTTER_q:
|
|
case CLUTTER_Q:
|
|
clutter_main_quit ();
|
|
break;
|
|
|
|
case CLUTTER_m:
|
|
toggle_texture_quality (actor);
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
stage_button_press_cb (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer data)
|
|
{
|
|
Pixmap pxm = (Pixmap)data;
|
|
Display *dpy = clutter_x11_get_default_display ();
|
|
static GC gc = None;
|
|
static int x = 100, y = 100;
|
|
|
|
if (gc == None)
|
|
{
|
|
XGCValues gc_values = { 0 };
|
|
|
|
gc_values.line_width = 12;
|
|
/* This is an attempt to get a black pixel will full
|
|
opacity. Seemingly the BlackPixel macro and the default GC
|
|
value are a fully transparent color */
|
|
gc_values.foreground = 0xff000000;
|
|
|
|
gc = XCreateGC (dpy,
|
|
pxm,
|
|
GCLineWidth | GCForeground,
|
|
&gc_values);
|
|
}
|
|
|
|
XDrawArc (dpy, pxm, gc, x, y, 100, 100, 0, 360 * 64);
|
|
|
|
x -= 5;
|
|
y -= 5;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
Pixmap
|
|
create_pixmap (guint *width, guint *height, guint *depth)
|
|
{
|
|
Display *dpy = clutter_x11_get_default_display ();
|
|
Pixmap pixmap;
|
|
GdkPixbuf *pixbuf;
|
|
GError *error = NULL;
|
|
XImage *image;
|
|
char *data, *d;
|
|
guchar *p, *line, *endofline, *end;
|
|
guint w, h, rowstride;
|
|
GC gc;
|
|
XGCValues gc_values = {0};
|
|
|
|
pixbuf = gdk_pixbuf_new_from_file (IMAGE, &error);
|
|
if (error)
|
|
g_error ("%s", error->message);
|
|
|
|
/* We assume that the image had an alpha channel */
|
|
g_assert (gdk_pixbuf_get_has_alpha (pixbuf));
|
|
|
|
w = gdk_pixbuf_get_width (pixbuf);
|
|
h = gdk_pixbuf_get_height (pixbuf);
|
|
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
|
|
|
|
data = g_malloc (w * h * 4);
|
|
image = XCreateImage (dpy,
|
|
NULL,
|
|
32,
|
|
ZPixmap,
|
|
0,
|
|
data,
|
|
w, h,
|
|
8,
|
|
w * 4);
|
|
|
|
p = gdk_pixbuf_get_pixels (pixbuf);
|
|
d = data;
|
|
end = p + rowstride*h;
|
|
|
|
/* Convert from RGBA as contained in the pixmap to ARGB as used in X */
|
|
for (line = p; line < end ; line += rowstride)
|
|
{
|
|
p = line;
|
|
endofline = p + 4 * w;
|
|
|
|
for (p = line; p < endofline; p += 4, d+=4)
|
|
{
|
|
|
|
# define r ((guint32)(*(p)))
|
|
# define g ((guint32)(*(p+1)))
|
|
# define b ((guint32)(*(p+2)))
|
|
# define a ((guint32)(*(p+3)))
|
|
guint32 pixel =
|
|
((a << 24) & 0xFF000000 ) |
|
|
((r << 16) & 0x00FF0000 ) |
|
|
((g << 8) & 0x0000FF00) |
|
|
((b) & 0x000000FF );
|
|
|
|
*((guint32 *)d) = pixel;
|
|
|
|
}
|
|
# undef r
|
|
# undef g
|
|
# undef b
|
|
# undef a
|
|
|
|
}
|
|
|
|
g_object_unref (pixbuf);
|
|
|
|
pixmap = XCreatePixmap (dpy,
|
|
DefaultRootWindow (dpy),
|
|
w, h,
|
|
32);
|
|
|
|
gc = XCreateGC (dpy,
|
|
pixmap,
|
|
0,
|
|
&gc_values);
|
|
|
|
XPutImage (dpy,
|
|
pixmap,
|
|
gc,
|
|
image,
|
|
0, 0,
|
|
0, 0,
|
|
w, h);
|
|
|
|
XFreeGC (dpy, gc);
|
|
XDestroyImage (image);
|
|
|
|
if (width) *width = w;
|
|
if (height) *height = h;
|
|
if (depth) *depth = 32;
|
|
|
|
return pixmap;
|
|
}
|
|
# endif /* USE_GDKPIXBUF */
|
|
|
|
/* each time the timeline animating the label completes, swap the direction */
|
|
static void
|
|
timeline_completed (ClutterTimeline *timeline,
|
|
gpointer user_data)
|
|
{
|
|
clutter_timeline_set_direction (timeline,
|
|
!clutter_timeline_get_direction (timeline));
|
|
clutter_timeline_start (timeline);
|
|
}
|
|
|
|
G_MODULE_EXPORT int
|
|
test_pixmap_main (int argc, char **argv)
|
|
{
|
|
#ifdef USE_GDKPIXBUF
|
|
GOptionContext *context;
|
|
Display *xdpy;
|
|
int screen;
|
|
Window rootwin;
|
|
ClutterActor *group = NULL, *label, *stage, *tex;
|
|
Pixmap pixmap;
|
|
const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF };
|
|
Window win_remote;
|
|
guint w, h, d;
|
|
GC gc;
|
|
ClutterTimeline *timeline;
|
|
ClutterAlpha *alpha;
|
|
ClutterBehaviour *depth_behavior;
|
|
int i;
|
|
int row_height;
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
xdpy = clutter_x11_get_default_display ();
|
|
XSynchronize (xdpy, True);
|
|
|
|
context = g_option_context_new (" - test-pixmap options");
|
|
g_option_context_add_main_entries (context, g_options, NULL);
|
|
g_option_context_parse (context, &argc, &argv, NULL);
|
|
|
|
pixmap = create_pixmap (&w, &h, &d);
|
|
|
|
screen = DefaultScreen(xdpy);
|
|
rootwin = RootWindow(xdpy, screen);
|
|
win_remote = XCreateSimpleWindow (xdpy, DefaultRootWindow(xdpy),
|
|
0, 0, 200, 200,
|
|
0,
|
|
WhitePixel(xdpy, screen),
|
|
WhitePixel(xdpy, screen));
|
|
|
|
XMapWindow (xdpy, win_remote);
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_actor_set_position (stage, 0, 150);
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &gry);
|
|
|
|
timeline = clutter_timeline_new (5000);
|
|
g_signal_connect (timeline,
|
|
"completed", G_CALLBACK (timeline_completed),
|
|
NULL);
|
|
|
|
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
|
|
depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
|
|
|
|
if (!disable_x11)
|
|
{
|
|
group = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
label = clutter_text_new_with_text ("fixed",
|
|
"ClutterX11Texture (Window)");
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
|
|
tex = clutter_x11_texture_pixmap_new_with_window (win_remote);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
|
|
clutter_actor_set_position (tex, 0, 20);
|
|
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
|
|
TRUE);
|
|
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
|
|
CLUTTER_TEXTURE_QUALITY_HIGH);
|
|
clutter_actor_set_position (group, 0, 0);
|
|
if (!disable_animation)
|
|
clutter_behaviour_apply (depth_behavior, group);
|
|
}
|
|
|
|
#ifdef HAVE_CLUTTER_GLX
|
|
/* a window with glx */
|
|
if (!disable_glx)
|
|
{
|
|
group = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
label = clutter_text_new_with_text ("fixed",
|
|
"ClutterGLXTexture (Window)");
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
|
|
tex = clutter_glx_texture_pixmap_new_with_window (win_remote);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
|
|
clutter_actor_set_position (tex, 0, 20);
|
|
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
|
|
TRUE);
|
|
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
|
|
CLUTTER_TEXTURE_QUALITY_HIGH);
|
|
clutter_actor_set_position (group,
|
|
clutter_actor_get_width (stage)
|
|
- clutter_actor_get_width (tex),
|
|
0);
|
|
if (!disable_animation)
|
|
clutter_behaviour_apply (depth_behavior, group);
|
|
|
|
if (!clutter_glx_texture_pixmap_using_extension (
|
|
CLUTTER_GLX_TEXTURE_PIXMAP (tex)))
|
|
g_print ("NOTE: Using fallback path, not GLX TFP!\n");
|
|
}
|
|
#endif /* HAVE_CLUTTER_GLX */
|
|
|
|
if (group)
|
|
row_height = clutter_actor_get_height (group);
|
|
else
|
|
row_height = 0;
|
|
|
|
/* NB: We only draw on the window after being redirected, so we dont
|
|
* have to worry about handling expose events... */
|
|
gc = XCreateGC (xdpy, win_remote, 0, NULL);
|
|
XSetForeground (xdpy, gc, BlackPixel (xdpy, screen));
|
|
XSetLineAttributes(xdpy, gc, 5, LineSolid, CapButt, JoinMiter);
|
|
|
|
for (i = 0; i < 10; i++)
|
|
XDrawLine (xdpy, win_remote, gc, 0+i*20, 0, 10+i*20+i, 200);
|
|
|
|
|
|
group = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Pixmap)");
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);
|
|
tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap);
|
|
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
|
|
TRUE);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (group), tex);
|
|
clutter_actor_set_position (tex, 0, 20);
|
|
clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
|
|
CLUTTER_TEXTURE_QUALITY_HIGH);
|
|
/* oddly, the actor's size is 0 until it is realized, even though
|
|
pixmap-height is set */
|
|
clutter_actor_set_position (group, 0, row_height);
|
|
if (!disable_animation)
|
|
clutter_behaviour_apply (depth_behavior, group);
|
|
|
|
|
|
g_signal_connect (stage, "key-release-event",
|
|
G_CALLBACK (stage_key_release_cb), (gpointer)pixmap);
|
|
g_signal_connect (stage, "button-press-event",
|
|
G_CALLBACK (stage_button_press_cb), (gpointer)pixmap);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
if (!disable_animation)
|
|
clutter_timeline_start (timeline);
|
|
|
|
clutter_main ();
|
|
# endif /* USE_GDKPIXBUF */
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
#else /* HAVE_CLUTTER_GLX */
|
|
int test_pixmap_main (int argc, char **argv) { return EXIT_SUCCESS; };
|
|
#endif /* HAVE_CLUTTER_GLX */
|