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bed2d9e787
Adds an efficent way to query whether an actor has any applied effects. https://bugzilla.gnome.org/show_bug.cgi?id=660471
98 lines
3.8 KiB
C
98 lines
3.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#ifndef __CLUTTER_ACTOR_META_PRIVATE_H__
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#define __CLUTTER_ACTOR_META_PRIVATE_H__
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#include <clutter/clutter-actor-meta.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_META_GROUP (_clutter_meta_group_get_type ())
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#define CLUTTER_META_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_META_GROUP, ClutterMetaGroup))
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#define CLUTTER_IS_META_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_META_GROUP))
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typedef struct _ClutterMetaGroup ClutterMetaGroup;
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typedef struct _ClutterMetaGroupClass ClutterMetaGroupClass;
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struct _ClutterMetaGroup
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{
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GObject parent_instance;
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ClutterActor *actor;
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GList *meta;
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};
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struct _ClutterMetaGroupClass
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{
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GObjectClass parent_class;
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};
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/* Each actor meta has a priority with zero as a default. A higher
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number means higher priority. Higher priority metas stay at the
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beginning of the list. The priority can be negative to give lower
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priority than the default. */
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#define CLUTTER_ACTOR_META_PRIORITY_DEFAULT 0
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/* Any value greater than this is considered an 'internal' priority
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and if we expose the priority property publicly then an application
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would not be able to use these values. */
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#define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH (G_MAXINT / 2)
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#define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW (G_MININT / 2)
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GType _clutter_meta_group_get_type (void) G_GNUC_CONST;
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void _clutter_meta_group_add_meta (ClutterMetaGroup *group,
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ClutterActorMeta *meta);
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void _clutter_meta_group_remove_meta (ClutterMetaGroup *group,
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ClutterActorMeta *meta);
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const GList * _clutter_meta_group_peek_metas (ClutterMetaGroup *group);
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void _clutter_meta_group_clear_metas (ClutterMetaGroup *group);
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ClutterActorMeta * _clutter_meta_group_get_meta (ClutterMetaGroup *group,
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const gchar *name);
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gboolean _clutter_meta_group_has_metas_no_internal (ClutterMetaGroup *group);
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GList * _clutter_meta_group_get_metas_no_internal (ClutterMetaGroup *group);
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void _clutter_meta_group_clear_metas_no_internal (ClutterMetaGroup *group);
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/* ActorMeta */
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void _clutter_actor_meta_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor);
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const gchar * _clutter_actor_meta_get_debug_name (ClutterActorMeta *meta);
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void _clutter_actor_meta_set_priority (ClutterActorMeta *meta,
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gint priority);
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int _clutter_actor_meta_get_priority (ClutterActorMeta *meta);
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gboolean _clutter_actor_meta_is_internal (ClutterActorMeta *meta);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_META_PRIVATE_H__ */
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