mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
eec0f1cd65
This adds a function to get a pointer to the SDL_Window associated with a CoglOnscreen when using the SDL2 winsys. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 071f4b80daa8a2f967746a30b3acf014d74f781a)
568 lines
17 KiB
C
568 lines
17 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011, 2012 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-display-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-swap-chain-private.h"
|
|
#include "cogl-onscreen-template-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-onscreen-private.h"
|
|
#include "cogl-winsys-sdl-private.h"
|
|
#include "cogl-error-private.h"
|
|
#include "cogl-sdl.h"
|
|
|
|
typedef struct _CoglContextSdl2
|
|
{
|
|
SDL_Window *current_window;
|
|
} CoglContextSdl2;
|
|
|
|
typedef struct _CoglRendererSdl2
|
|
{
|
|
int stub;
|
|
} CoglRendererSdl2;
|
|
|
|
typedef struct _CoglDisplaySdl2
|
|
{
|
|
SDL_Window *dummy_window;
|
|
SDL_GLContext *context;
|
|
CoglBool pending_resize_notify;
|
|
} CoglDisplaySdl2;
|
|
|
|
typedef struct _CoglOnscreenSdl2
|
|
{
|
|
SDL_Window *window;
|
|
CoglBool pending_resize_notify;
|
|
} CoglOnscreenSdl2;
|
|
|
|
/* The key used to store a pointer to the CoglOnscreen in an
|
|
* SDL_Window */
|
|
#define COGL_SDL_WINDOW_DATA_KEY "cogl-onscreen"
|
|
|
|
static CoglFuncPtr
|
|
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
/* XXX: It's not totally clear whether it's safe to call this for
|
|
* core functions. From the code it looks like the implementations
|
|
* will fall back to using some form of dlsym if the winsys
|
|
* GetProcAddress function returns NULL. Presumably this will work
|
|
* in most cases apart from EGL platforms that return invalid
|
|
* pointers for core functions. It's awkward for this code to get a
|
|
* handle to the GL module that SDL has chosen to load so just
|
|
* calling SDL_GL_GetProcAddress is probably the best we can do
|
|
* here. */
|
|
return SDL_GL_GetProcAddress (name);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
SDL_VideoQuit ();
|
|
|
|
g_slice_free (CoglRendererSdl2, renderer->winsys);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
CoglError **error)
|
|
{
|
|
if (SDL_VideoInit (NULL) < 0)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"SDL_Init failed: %s",
|
|
SDL_GetError ());
|
|
return FALSE;
|
|
}
|
|
|
|
renderer->winsys = g_slice_new0 (CoglRendererSdl2);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplaySdl2 *sdl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (sdl_display != NULL);
|
|
|
|
if (sdl_display->context)
|
|
SDL_GL_DeleteContext (sdl_display->context);
|
|
|
|
if (sdl_display->dummy_window)
|
|
SDL_DestroyWindow (sdl_display->dummy_window);
|
|
|
|
g_slice_free (CoglDisplaySdl2, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static void
|
|
set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config)
|
|
{
|
|
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
|
|
|
|
SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE,
|
|
config->need_stencil ? 1 : 0);
|
|
|
|
if (config->swap_chain->length >= 0)
|
|
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,
|
|
config->swap_chain->length > 1 ? 1 : 0);
|
|
|
|
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE,
|
|
config->swap_chain->has_alpha ? 1 : 0);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplaySdl2 *sdl_display;
|
|
const char * (* get_string_func) (GLenum name);
|
|
const char *gl_version;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
sdl_display = g_slice_new0 (CoglDisplaySdl2);
|
|
display->winsys = sdl_display;
|
|
|
|
set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
|
|
|
|
if (display->renderer->driver == COGL_DRIVER_GLES1)
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
|
else if (display->renderer->driver == COGL_DRIVER_GLES2)
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
else if (display->renderer->driver == COGL_DRIVER_GL3)
|
|
{
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
|
|
SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS,
|
|
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
|
}
|
|
|
|
/* Create a dummy 1x1 window that never gets display so that we can
|
|
* create a GL context */
|
|
sdl_display->dummy_window = SDL_CreateWindow ("",
|
|
0, 0, /* x/y */
|
|
1, 1, /* w/h */
|
|
SDL_WINDOW_OPENGL |
|
|
SDL_WINDOW_HIDDEN);
|
|
if (sdl_display->dummy_window == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"SDL_CreateWindow failed: %s",
|
|
SDL_GetError ());
|
|
goto error;
|
|
}
|
|
|
|
sdl_display->context = SDL_GL_CreateContext (sdl_display->dummy_window);
|
|
|
|
if (sdl_display->context == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"SDL_GL_CreateContext failed: %s",
|
|
SDL_GetError ());
|
|
goto error;
|
|
}
|
|
|
|
/* SDL doesn't seem to provide a way to select between GL and GLES
|
|
* and instead it will just pick one itself. We can at least try to
|
|
* verify that it picked the one we were expecting by looking at the
|
|
* GL version string */
|
|
get_string_func = SDL_GL_GetProcAddress ("glGetString");
|
|
gl_version = get_string_func (GL_VERSION);
|
|
|
|
switch (display->renderer->driver)
|
|
{
|
|
case COGL_DRIVER_GL:
|
|
case COGL_DRIVER_GL3:
|
|
/* The first character of the version string will be a digit if
|
|
* it's normal GL */
|
|
if (!g_ascii_isdigit (gl_version[0]))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The GL driver was requested but SDL is using GLES");
|
|
goto error;
|
|
}
|
|
|
|
if (display->renderer->driver == COGL_DRIVER_GL3 &&
|
|
gl_version[0] < '3')
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The GL3 driver was requested but SDL is using "
|
|
"GL %c", gl_version[0]);
|
|
goto error;
|
|
}
|
|
break;
|
|
|
|
case COGL_DRIVER_GLES2:
|
|
if (!g_str_has_prefix (gl_version, "OpenGL ES 2"))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The GLES2 driver was requested but SDL is "
|
|
"not using GLES2");
|
|
goto error;
|
|
}
|
|
break;
|
|
|
|
case COGL_DRIVER_GLES1:
|
|
if (!g_str_has_prefix (gl_version, "OpenGL ES 1"))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The GLES1 driver was requested but SDL is "
|
|
"not using GLES1");
|
|
goto error;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglFilterReturn
|
|
sdl_event_filter_cb (SDL_Event *event, void *data)
|
|
{
|
|
if (event->type == SDL_WINDOWEVENT &&
|
|
event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
|
|
{
|
|
CoglContext *context = data;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplaySdl2 *sdl_display = display->winsys;
|
|
float width = event->window.data1;
|
|
float height = event->window.data2;
|
|
CoglFramebuffer *framebuffer;
|
|
CoglOnscreenSdl2 *sdl_onscreen;
|
|
SDL_Window *window;
|
|
|
|
window = SDL_GetWindowFromID (event->window.windowID);
|
|
|
|
if (window == NULL)
|
|
return COGL_FILTER_CONTINUE;
|
|
|
|
framebuffer = SDL_GetWindowData (window, COGL_SDL_WINDOW_DATA_KEY);
|
|
|
|
if (framebuffer == NULL || framebuffer->context != context)
|
|
return COGL_FILTER_CONTINUE;
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
|
|
|
|
sdl_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
|
|
|
|
/* We only want to notify that a resize happened when the
|
|
application calls cogl_context_dispatch so instead of immediately
|
|
notifying we'll set a flag to remember to notify later */
|
|
sdl_display->pending_resize_notify = TRUE;
|
|
sdl_onscreen->pending_resize_notify = TRUE;
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
|
|
context->winsys = g_new0 (CoglContextSdl2, 1);
|
|
|
|
if (G_UNLIKELY (renderer->sdl_event_type_set == FALSE))
|
|
g_error ("cogl_sdl_renderer_set_event_type() or cogl_sdl_context_new() "
|
|
"must be called during initialization");
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
if (SDL_GL_GetSwapInterval () != -1)
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE,
|
|
TRUE);
|
|
|
|
_cogl_renderer_add_native_filter (renderer,
|
|
(CoglNativeFilterFunc) sdl_event_filter_cb,
|
|
context);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
|
|
_cogl_renderer_remove_native_filter (renderer,
|
|
(CoglNativeFilterFunc)
|
|
sdl_event_filter_cb,
|
|
context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = fb->context;
|
|
CoglContextSdl2 *sdl_context = context->winsys;
|
|
CoglDisplaySdl2 *sdl_display = context->display->winsys;
|
|
CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
|
|
|
|
if (sdl_context->current_window == sdl_onscreen->window)
|
|
return;
|
|
|
|
SDL_GL_MakeCurrent (sdl_onscreen->window, sdl_display->context);
|
|
|
|
sdl_context->current_window = sdl_onscreen->window;
|
|
|
|
/* It looks like SDL just directly calls a glXSwapInterval function
|
|
* when this is called. This may be provided by either the EXT
|
|
* extension, the SGI extension or the Mesa extension. The SGI
|
|
* extension is per context so we can't just do this once when the
|
|
* framebuffer is allocated. See the comments in the GLX winsys for
|
|
* more info. */
|
|
if (COGL_FLAGS_GET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE))
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
SDL_GL_SetSwapInterval (fb->config.swap_throttled ? 1 : 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
|
|
|
|
if (sdl_onscreen->window != NULL)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextSdl2 *sdl_context = context->winsys;
|
|
|
|
if (sdl_context->current_window == sdl_onscreen->window)
|
|
sdl_context->current_window = NULL;
|
|
|
|
SDL_DestroyWindow (sdl_onscreen->window);
|
|
sdl_onscreen->window = NULL;
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenSdl2, sdl_onscreen);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglOnscreenSdl2 *sdl_onscreen;
|
|
SDL_Window *window;
|
|
int width, height;
|
|
SDL_WindowFlags flags;
|
|
|
|
width = cogl_framebuffer_get_width (framebuffer);
|
|
height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
|
|
|
|
/* The resizable property on SDL window apparently can only be set
|
|
* on creation */
|
|
if (onscreen->resizable)
|
|
flags |= SDL_WINDOW_RESIZABLE;
|
|
|
|
window = SDL_CreateWindow ("" /* title */,
|
|
0, 0, /* x/y */
|
|
width, height,
|
|
flags);
|
|
|
|
if (window == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"SDL_CreateWindow failed: %s",
|
|
SDL_GetError ());
|
|
return FALSE;
|
|
}
|
|
|
|
SDL_SetWindowData (window, COGL_SDL_WINDOW_DATA_KEY, onscreen);
|
|
|
|
onscreen->winsys = g_slice_new (CoglOnscreenSdl2);
|
|
sdl_onscreen = onscreen->winsys;
|
|
sdl_onscreen->window = window;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
|
|
|
|
SDL_GL_SwapWindow (sdl_onscreen->window);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextSdl2 *sdl_context = context->winsys;
|
|
CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
|
|
|
|
if (sdl_context->current_window != sdl_onscreen->window)
|
|
return;
|
|
|
|
sdl_context->current_window = NULL;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
|
|
|
|
if (visibility)
|
|
SDL_ShowWindow (sdl_onscreen->window);
|
|
else
|
|
SDL_HideWindow (sdl_onscreen->window);
|
|
}
|
|
|
|
static void
|
|
flush_pending_notifications_cb (void *data,
|
|
void *user_data)
|
|
{
|
|
CoglFramebuffer *framebuffer = data;
|
|
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
{
|
|
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
|
|
CoglOnscreenSdl2 *sdl_onscreen = onscreen->winsys;
|
|
|
|
if (sdl_onscreen->pending_resize_notify)
|
|
{
|
|
_cogl_onscreen_notify_resize (onscreen);
|
|
sdl_onscreen->pending_resize_notify = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_poll_dispatch (CoglContext *context,
|
|
const CoglPollFD *poll_fds,
|
|
int n_poll_fds)
|
|
{
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplaySdl2 *sdl_display = display->winsys;
|
|
|
|
if (sdl_display->pending_resize_notify)
|
|
{
|
|
g_list_foreach (context->framebuffers,
|
|
flush_pending_notifications_cb,
|
|
NULL);
|
|
sdl_display->pending_resize_notify = FALSE;
|
|
}
|
|
}
|
|
|
|
SDL_Window *
|
|
cogl_sdl_onscreen_get_window (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenSdl2 *sdl_onscreen;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_onscreen (onscreen), NULL);
|
|
|
|
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL))
|
|
return NULL;
|
|
|
|
sdl_onscreen = onscreen->winsys;
|
|
|
|
return sdl_onscreen->window;
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_sdl_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_SDL;
|
|
vtable.name = "SDL";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
|
|
vtable.poll_dispatch = _cogl_winsys_poll_dispatch;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|