mutter/clutter/cltr-label.c
2005-05-14 10:19:39 +00:00

135 lines
2.4 KiB
C

#include "cltr-label.h"
#include "cltr-private.h"
struct CltrLabel
{
CltrWidget widget;
char *text;
Pixbuf *pixb;
PixbufPixel *col;
CltrFont *font;
CltrTexture *texture;
};
static void
cltr_label_show(CltrWidget *widget);
static gboolean
cltr_label_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_label_paint(CltrWidget *widget);
CltrWidget*
cltr_label_new(const char *text,
CltrFont *font,
PixbufPixel *col)
{
CltrLabel *label;
int width,height;
label = g_malloc0(sizeof(CltrLabel));
font_get_pixel_size (font, text, &width, &height);
if (width && height)
{
PixbufPixel bg = { 0x00, 0x00, 0x00, 0x00 };
label->text = strdup(text);
label->pixb = pixbuf_new(width, height);
pixbuf_fill_rect(label->pixb, 0, 0, -1, -1, &bg);
font_draw(font,
label->pixb,
label->text,
0,
0,
col);
label->texture = cltr_texture_new(label->pixb);
}
label->font = font; /* XXX Ref The font XXX*/
label->col = col; /* XXX Ref The Col XXX*/
label->widget.width = width;
label->widget.height = height;
label->widget.show = cltr_label_show;
label->widget.paint = cltr_label_paint;
label->widget.xevent_handler = cltr_label_handle_xevent;
return CLTR_WIDGET(label);
}
void
cltr_label_set_text(CltrLabel *label)
{
if (label->texture)
cltr_texture_unref(label->texture);
if (label->pixb)
cltr_texture_unref(label->pixb);
if (label->text)
free(label->text);
/* XXX TODO */
}
const char*
cltr_label_get_text(CltrLabel *label)
{
return label->text;
}
static void
cltr_label_show(CltrWidget *widget)
{
;
}
static gboolean
cltr_label_handle_xevent (CltrWidget *widget, XEvent *xev)
{
;
}
static void
cltr_label_paint(CltrWidget *widget)
{
CltrLabel *label = CLTR_LABEL(widget);
CLTR_MARK();
if (label->text)
{
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1.0, 1.0, 1.0, 1.0);
cltr_texture_render_to_gl_quad(label->texture,
cltr_widget_abs_x(widget),
cltr_widget_abs_y(widget),
cltr_widget_abs_x2(widget),
cltr_widget_abs_y2(widget));
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
}