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498937083e
This adds a new renderer constraint enum: COGL_RENDERER_CONSTRAINT_SUPPORTS_GLES2_CONTEXT that can be used by applications to ensure the renderer they connect to has support for creating a GLES2 context via cogl_gles2_context_new(). The cogl-gles2-context and cogl-gles2-gears examples and the conformance tests have been updated to use this constraint. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ed61463d7194354b26624e8014859f0fbfc06a12)
235 lines
6.3 KiB
C
235 lines
6.3 KiB
C
#define COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl.h>
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#include <stdlib.h>
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#include "test-utils.h"
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#define FB_WIDTH 512
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#define FB_HEIGHT 512
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static CoglBool cogl_test_is_verbose;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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void
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test_utils_init (TestFlags flags)
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{
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static int counter = 0;
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GError *error = NULL;
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CoglOnscreen *onscreen = NULL;
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CoglDisplay *display;
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CoglRenderer *renderer;
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CoglBool missing_requirement = FALSE;
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if (counter != 0)
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g_critical ("We don't support running more than one test at a time\n"
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"in a single test run due to the state leakage that can\n"
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"cause subsequent tests to fail.\n"
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"\n"
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"If you want to run all the tests you should run\n"
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"$ make test-report");
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counter++;
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if (g_getenv ("COGL_TEST_VERBOSE") || g_getenv ("V"))
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cogl_test_is_verbose = TRUE;
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if (g_getenv ("G_DEBUG"))
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{
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char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
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g_setenv ("G_DEBUG", debug, TRUE);
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g_free (debug);
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}
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else
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g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
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g_setenv ("COGL_X11_SYNC", "1", 0);
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ctx = cogl_context_new (NULL, &error);
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if (!ctx)
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g_critical ("Failed to create a CoglContext: %s", error->message);
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display = cogl_context_get_display (ctx);
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renderer = cogl_display_get_renderer (display);
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if (flags & TEST_REQUIREMENT_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL)
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_NPOT &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_TEXTURE_3D &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_POINT_SPRITE))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_REQUIREMENT_GLES2_CONTEXT &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_GLES2_CONTEXT))
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{
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missing_requirement = TRUE;
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}
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if (flags & TEST_KNOWN_FAILURE)
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{
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missing_requirement = TRUE;
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}
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if (getenv ("COGL_TEST_ONSCREEN"))
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{
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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fb = COGL_FRAMEBUFFER (onscreen);
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}
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else
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{
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CoglOffscreen *offscreen;
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CoglTexture2D *tex = cogl_texture_2d_new_with_size (ctx,
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FB_WIDTH, FB_HEIGHT,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (!tex)
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g_critical ("Failed to allocate texture: %s", error->message);
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offscreen = cogl_offscreen_new_to_texture (COGL_TEXTURE (tex));
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fb = COGL_FRAMEBUFFER (offscreen);
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}
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if (!cogl_framebuffer_allocate (fb, &error))
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g_critical ("Failed to allocate framebuffer: %s", error->message);
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if (onscreen)
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_clear4f (fb,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 1);
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if (missing_requirement)
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g_print ("WARNING: Missing required feature[s] for this test\n");
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}
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void
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test_utils_fini (void)
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{
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if (fb)
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cogl_object_unref (fb);
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if (ctx)
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cogl_object_unref (ctx);
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}
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static CoglBool
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compare_component (int a, int b)
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{
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return ABS (a - b) <= 1;
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}
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void
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test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
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{
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uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%06x", screen_pixel_num >> 8);
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char *expected_pixel_string =
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g_strdup_printf ("#%06x", expected_pixel >> 8);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_check_pixel (CoglFramebuffer *fb,
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int x, int y, uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_framebuffer_read_pixels (fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_rgb (CoglFramebuffer *fb,
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int x, int y, int r, int g, int b)
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{
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test_utils_check_pixel (fb, x, y, (r << 24) | (g << 16) | (b << 8));
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}
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void
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test_utils_check_region (CoglFramebuffer *fb,
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int x, int y,
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int width, int height,
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uint32_t expected_rgba)
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{
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uint8_t *pixels, *p;
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pixels = p = g_malloc (width * height * 4);
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cogl_framebuffer_read_pixels (fb,
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x,
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y,
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width,
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height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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p);
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/* Check whether the center of each division is the right color */
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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test_utils_compare_pixel (p, expected_rgba);
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p += 4;
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}
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g_free (pixels);
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}
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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uint32_t color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(uint8_t *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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CoglBool
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cogl_test_verbose (void)
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{
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return cogl_test_is_verbose;
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}
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