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9cf7aac80f
Cogl has feature flags for basic npot texture support and then separate flags for npot + repeat and npot + mipmap. If those three features are available then there is a feature for full-npot support too for convenience. The cogl_texture_2d_new_ constructors were checking for full npot support and failing if not available but since we expose the fine grained features to the user the user should be able to check the limitations of npot textures and still choose to allocate them. _cogl_texture_2d_can_create() now only checks for basic npot support when creating a npot texture. Since this change also affects the automagic cogl_texture_ constructors they now check for basic npot + mipmap support before considering using a Texture2D. Notably the cogl_texture_ constructors will try constructing a Texture2D even if we don't have npot + repeat support since the alternative is a sliced texture which will need manual repeating anyway. Accordingly the Texture2D::can_hardware_repeat and ::transform_quad_coords_to_gl vfuncs have been made aware of the npot + repeat feature flag. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6f6c5734d076372d98d0ec331b177ef7d65aa67d)
176 lines
5.3 KiB
C
176 lines
5.3 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_BITMAP_H
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#define __COGL_BITMAP_H
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#include <glib.h>
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#include "cogl-object-private.h"
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#include "cogl-buffer.h"
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#include "cogl-bitmap.h"
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struct _CoglBitmap
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{
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CoglObject _parent;
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/* Pointer back to the context that this bitmap was created with */
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CoglContext *context;
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CoglPixelFormat format;
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int width;
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int height;
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int rowstride;
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uint8_t *data;
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CoglBool mapped;
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CoglBool bound;
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/* If this is non-null then 'data' is ignored and instead it is
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fetched from this shared bitmap. */
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CoglBitmap *shared_bmp;
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/* If this is non-null then 'data' is treated as an offset into the
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buffer and map will divert to mapping the buffer */
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CoglBuffer *buffer;
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};
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/*
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* _cogl_bitmap_new_with_malloc_buffer:
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* @context: A #CoglContext
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* @width: width of the bitmap in pixels
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* @height: height of the bitmap in pixels
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* @format: the format of the pixels the array will store
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*
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* This is equivalent to cogl_bitmap_new_with_size() except that it
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* allocated the buffer using g_malloc() instead of creating a
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* #CoglPixelBuffer. The buffer will be automatically destroyed when
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* the bitmap is freed.
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*
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* Return value: a #CoglPixelBuffer representing the newly created array
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglBitmap *
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_cogl_bitmap_new_with_malloc_buffer (CoglContext *context,
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unsigned int width,
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unsigned int height,
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CoglPixelFormat format);
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/* The idea of this function is that it will create a bitmap that
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shares the actual data with another bitmap. This is needed for the
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atlas texture backend because it needs upload a bitmap to a sub
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texture but override the format so that it ignores the premult
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flag. */
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CoglBitmap *
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_cogl_bitmap_new_shared (CoglBitmap *shared_bmp,
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CoglPixelFormat format,
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int width,
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int height,
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int rowstride);
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CoglBitmap *
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_cogl_bitmap_convert (CoglBitmap *bmp,
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CoglPixelFormat dst_format);
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CoglBool
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_cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
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CoglBitmap *dst_bmp);
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CoglBitmap *
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_cogl_bitmap_from_file (const char *filename,
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GError **error);
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CoglBool
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_cogl_bitmap_unpremult (CoglBitmap *dst_bmp);
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CoglBool
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_cogl_bitmap_premult (CoglBitmap *dst_bmp);
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CoglBool
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_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
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CoglPixelFormat dst_format);
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CoglBool
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_cogl_bitmap_copy_subregion (CoglBitmap *src,
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CoglBitmap *dst,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height);
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/* Creates a deep copy of the source bitmap */
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CoglBitmap *
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_cogl_bitmap_copy (CoglBitmap *src_bmp);
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CoglBool
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_cogl_bitmap_get_size_from_file (const char *filename,
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int *width,
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int *height);
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void
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_cogl_bitmap_set_format (CoglBitmap *bitmap,
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CoglPixelFormat format);
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/* Maps the bitmap so that the pixels can be accessed directly or if
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the bitmap is just a memory bitmap then it just returns the pointer
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to memory. Note that the bitmap isn't guaranteed to allocated to
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the full size of rowstride*height so it is not safe to read up to
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the rowstride of the last row. This will be the case if the user
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uploads data using gdk_pixbuf_new_subpixbuf with a sub region
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containing the last row of the pixbuf because in that case the
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rowstride can be much larger than the width of the image */
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uint8_t *
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_cogl_bitmap_map (CoglBitmap *bitmap,
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CoglBufferAccess access,
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CoglBufferMapHint hints);
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void
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_cogl_bitmap_unmap (CoglBitmap *bitmap);
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/* These two are replacements for map and unmap that should used when
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the pointer is going to be passed to GL for pixel packing or
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unpacking. The address might not be valid for reading if the bitmap
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was created with new_from_buffer but it will however be good to
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pass to glTexImage2D for example. The access should be READ for
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unpacking and WRITE for packing. It can not be both */
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uint8_t *
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_cogl_bitmap_bind (CoglBitmap *bitmap,
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CoglBufferAccess access,
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CoglBufferMapHint hints);
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void
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_cogl_bitmap_unbind (CoglBitmap *bitmap);
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CoglContext *
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_cogl_bitmap_get_context (CoglBitmap *bitmap);
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#endif /* __COGL_BITMAP_H */
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